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> DEUS . . . ex The human Revolution, Looking good there
Stahlseele
post Jun 4 2010, 04:14 PM
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http://video.golem.de/games/3264/deus-ex-h...on-trailer.html whoo O.o doesn't THAT sound and look like Shadowrun? ^^
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Lansdren
post Jun 4 2010, 04:32 PM
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that is going to be very cool
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Nixda
post Jun 4 2010, 04:36 PM
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Looks awesome (IMG:style_emoticons/default/excl.gif)
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Stahlseele
post Jun 4 2010, 05:19 PM
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Yep.
The first trailer/teaser some months ago allready looked pretty cool, but this is way better.
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gridlinked
post Jun 4 2010, 05:20 PM
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Deus Ex is my favorite game of all time, but IW was... sub par... and I really doubt they will do it justice in this day and age of streamlined stuff.

This trailer, and the previous ones, are very good, which is to be expected from a triple A game with cg trailers being done by Square-Enix's CG team. I want to see gameplay.
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Adarael
post Jun 4 2010, 06:26 PM
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Well, gameplay may be king, but reveal trailers like this usually do a very good job of showing the art direction, intended mood, and such. So I've still wet myself a little. And I'm something of a heretic. I loved Deus Ex, but you know what? I'd like it if they sped up the gameplay a bit. Sorta like how I feel about Splinter Cell: I liked the quiet, slow nature of Thief and the original Splinter Cell. But Splinter Cell Conviction is so, so good, with being able to be fast-paced and tactical as WELL as patient.
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Wounded Ronin
post Jun 4 2010, 07:40 PM
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Deus Ex is still one of the best games of all time. I just started playing Alpha Protocol and it is like Deus Ex with more-complicated-yet-not-really-better gameplay. A good Deus Ex sequel would have Warren Spector style nonClinear large levels like Liberty Island, but also the best of contemporary NPC AI and tactical shooter style complex gameplay.

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Demonseed Elite
post Jun 4 2010, 10:17 PM
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Oh hell yes, please be good!
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hobgoblin
post Jun 4 2010, 10:25 PM
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QUOTE (Wounded Ronin @ Jun 4 2010, 09:40 PM) *
A good Deus Ex sequel would have Warren Spector style nonClinear large levels like Liberty Island

i recall reading a statement from him that during the design of the game would sometimes bang his head against the desk wondering why they make things some complicated for themselves.

probably a exaggeration, but i suspect it was there to point out how complex those maps became when one took into account how the various augmentations and tools could be used.
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gridlinked
post Jun 5 2010, 12:17 AM
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It wasn't just that, but the sheer scope of stuff like being able to kill Anna, a really important NPC, and the game adapting to it in numerous ways. You can't find that kind of non-linearity nowadays, not even in Bioware's games. You could do pretty much anything, and the game adapted to it (mostly) without breaking.

Btw, 9 screens of the actual game: link to eidos forums
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KarmaInferno
post Jun 5 2010, 04:31 AM
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I love the cyber-hack bit. The panicked look on the mook's face as his own arm points his pistol at his head.




-karma
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Stahlseele
post Jun 5 2010, 09:56 AM
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Well, that SPUR looks curious . .
On the smaller weapon, there's B.F.W . . which i would take to mean Big Fucking Weapon . .
But then there's the PAC-Lookalike in the same Picure,so this seems pretty unlikely . .
A VTOL called B-EE . . Or Bee . . yay puns!
Last Screenshot looks a bit silly to me . . the NPC's not noticing him standing up there on the end of the stairs . .
HIM USING A SNIPER-RIFLE AT MAYBE 20 METERS!
Else, still looking nice O.o
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hobgoblin
post Jun 5 2010, 11:16 AM
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QUOTE (KarmaInferno @ Jun 5 2010, 06:31 AM) *
I love the cyber-hack bit. The panicked look on the mook's face as his own arm points his pistol at his head.

that scene appeared to indicate that there was a entity online that did the actual hack, and the PC was trying to stop the mook for blowing his won brains out.

another ai plot?
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Faraday
post Jun 5 2010, 11:17 AM
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Dayum. This is one game I may be getting before the usual price drop.
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Fabe
post Jun 6 2010, 04:42 PM
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The latest issue of "PC Gamer" has a article on the game. It's going to be a prequel to the original game and part of the plot will revolve around discrimination against augmented humans. Also the RPG elements of the game are being removed in favor of a more action shoot em up style game play.
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hobgoblin
post Jun 6 2010, 05:00 PM
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no rpg == fail.
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Stahlseele
post Jun 6 2010, 05:09 PM
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QUOTE (Fabe @ Jun 6 2010, 06:42 PM) *
The latest issue of "PC Gamer" has a article on the game. It's going to be a prequel to the original game and part of the plot will revolve around discrimination against augmented humans. Also the RPG elements of the game are being removed in favor of a more action shoot em up style game play.

god damn it <.<
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Backgammon
post Jun 7 2010, 01:22 AM
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It's probably going to be an Assassin's Creed, Splinter Cell, etc sort of game. Those games are still alright without RPG elements. So little games have RPG elements, I mean, come on, Nobody makes those anymore. You can't expect it to NOT be a shooter. As long as the story is alright and the atmosphere is good, it should be ok.
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Tanegar
post Jun 7 2010, 03:59 AM
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Nobody makes RPGs anymore? You better tell BioWare, I don't think they got the memo. Or SquareEnix. Or Bethesda Softworks. Or any of the other big game developers that made their names with RPGs.
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Adarael
post Jun 7 2010, 07:29 AM
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Square Enix does not, and never has, made RPGs. They make JRPGs, which I think is definitely a separate genre.

While Backgammon's point may be somewhat hyperbolic, I'm with him on this: I'd rather have tight gameplay and fun than RPG elements for their own sake.
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Wounded Ronin
post Jun 7 2010, 02:12 PM
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QUOTE (Backgammon @ Jun 6 2010, 08:22 PM) *
It's probably going to be an Assassin's Creed, Splinter Cell, etc sort of game. Those games are still alright without RPG elements. So little games have RPG elements, I mean, come on, Nobody makes those anymore. You can't expect it to NOT be a shooter. As long as the story is alright and the atmosphere is good, it should be ok.


I thought Alpha Protocol did a good job of character dialoge and plot trees, and being able to kill certain npcs or not.

Hey, I wonder what Warren Spector is doing now...
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hobgoblin
post Jun 7 2010, 02:27 PM
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QUOTE (Adarael @ Jun 7 2010, 09:29 AM) *
Square Enix does not, and never has, made RPGs. They make JRPGs, which I think is definitely a separate genre.

both they and bioware make squad management games that contains rpg elements. Only bethesda makes anything remotely like a rpg these days.
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Backgammon
post Jun 8 2010, 01:39 AM
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True, I completely spaced out on Bethesda. But that's the only big title I can think of. I knew someone would bring up Alpha Protocol (well, I knew WR would cause he's playing it (IMG:style_emoticons/default/wink.gif) but that game is not a big title, not like Eidos is aiming for. Aside for Fallout and Oblivion, there aren't many RPGs left (and, totally with Adarael, JRPG don't count). Many have slim RPG-ish elements (Fable comes to mind, GTA also, vaguely) and I think that's about as deep as a big developer is going to aim for. Bioshock also comes to mind as the type of game I see DE3 going for, though faster paced than that and "more explosions".
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nemafow
post Jun 8 2010, 02:31 AM
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That trailer looks heaps more epic than the first, looking forward to this
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ColdEquation
post Jun 8 2010, 04:29 AM
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I'm pleased to see the cyborg elements being hyped up. Really, in science fiction, video games, and even tabletop RPGs, cybernetic augmentation has become so much of a norm that it doesn't seem like anybody really thinks of the impact that it would have on someone's life anymore.

I guess what I'm saying is "Cyborgs are badass, and it's nice to see that represented once in a while."
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hobgoblin
post Jun 8 2010, 04:06 PM
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that, or any kind of cyborg becomes evil as part of the package.

maybe because its a performance enhancement, and as the olympics wants to push, performance enhancements are not sportsmanlike, m'kay.
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Wounded Ronin
post Jun 8 2010, 06:52 PM
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QUOTE (hobgoblin @ Jun 8 2010, 11:06 AM) *
that, or any kind of cyborg becomes evil as part of the package.

maybe because its a performance enhancement, and as the olympics wants to push, performance enhancements are not sportsmanlike, m'kay.


Well I always figured that was 70s Joseph Campbell Star Wars stuff. That's why Vader is more machine than man, etc etc. But since Facebook has gone and eaten our collective brains we need not fear computer technology anymore.
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Mr. Mage
post Jun 18 2010, 08:08 PM
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QUOTE (Wounded Ronin @ Jun 8 2010, 02:52 PM) *
But since Facebook has gone and eaten our collective brains we need not fear computer technology anymore.

Right. We need not fear our technological overlords just like a dead man doesn't need to be afraid of dying. He's already dead and we're already slaves to the machine...
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Tanegar
post Jun 18 2010, 08:42 PM
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QUOTE (Mr. Mage @ Jun 18 2010, 03:08 PM) *
Right. We need not fear our technological overlords just like a dead man doesn't need to be afraid of dying. He's already dead and we're already slaves to the machine...

Technology is a tool. If you have issues with how the tool is being used, address them directly. Don't blame the tool for the hand that wields it.
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Mr. Mage
post Jun 18 2010, 08:46 PM
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QUOTE (Tanegar @ Jun 18 2010, 04:42 PM) *
Technology is a tool. If you have issues with how the tool is being used, address them directly. Don't blame the tool for the hand that wields it.

That's just what Skynet WANTS you to think
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Demonseed Elite
post Jun 21 2010, 09:02 PM
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From Kotaku today:

QUOTE
At E3, Warren Spector, one of the lead people behind the original Deus Ex and now in charge of making an impressive Mickey Mouse adventure, said he was content to not be making a "sunglasses-at-night" video game. Others still make the stuff.

The original Deus Ex from the year 2000 was supposed to be the thinking man's first-person shooter, one that could support varied play styles and reward equally gamers who approached a conflict gun-barrel-first and those who prefer stealth or smooth conversation.

Its successors, the latest of which is Eidos' 2011 prequel Deus Ex: Human Revolution, bear the responsibility of offering gamers that flexibility of choice. They also, because it helps, should be cool. "Cool" as in: The lead character might wear sunglasses at night.

Human Revolution was therefore shown, fittingly, in the dark at E3, in a theater where the game's developers zipped through a two-part demonstration. The game takes place in 2027 the not too-distant future. Hero Adam Jensen is up against conspiracies woven in a dark and electrified over-developed urban landscape that resembles the metropolis of Blade Runner.

The focus of the E3 Human Revolution demo was gameplay. In the first part, we were shown the game's conversation system. In executing his quests, Jensen can talk to many people, with some multiple choice options directing the conversation. A developer described the conversations as battles, your verbal offense against others' defense. The player looks for an opening, a psychological weakness and might apply pressure or disagree, maybe back off and see where that gets them. You don't pick dialogue so much as you pick moods.

The second part of the demo showed the action parts of Human Revolution. This sequence took place mostly outdoors to showcase varied ways to approach an important warehouse. The sky was sunset-orange but hazy with smog. Jensen, we were told, can be armed with various biological augmentations that might help him turn invisible or have added strength. These are the kind of character-customization options with which a Deus Ex player might be familiar and each would allow the level to play out differently.

The action was controlled from a first-person perspective, though frequent snaps to cover switched the game to a third-person view. The third-person view was also used during signature moments of attack, of which we were told there were many and that they were dynamic. One had Jensen stabbing a security guard from behind, another ripping through a wall to snap the neck of the guard standing on the other side. One more featuring him dropping from the rafters to repel a salvo of machine gun fire right back at the circle of soldiers who fired it at him.

We were shown computer-hacking, which lets Jensen scope out an area, hack robots, deactivate enemy turrets or program them to attack the bad guys. Prefer offense? All guns in the game can be augmented. The showcased weapon was a crossbow that pinned a bad guy's head to a wall. As Jensen approached the warehouse we were told there are multiple ways for him to get inside it, befitting the Deus Ex tradition of player choice.

Inside the warehouse, Jensen fought a mech. A rocket launcher upgraded with heat-based targeting took it out. Outside, he got beat up by a tough burly man with a machine gun for an arm.

The game looked slick already, but because it is a game about choices and complexity, it is hard to assess at an E3. The mechanics look sound. The graphics look nice. The systems are in place for gamers to play Human Revolution the way they want to. But does it come together well? We need more time with it to tell.

At the end of one of his Mickey Mouse demos at E3, Spector said he might someday be ready to make another "sunglasses at night" game in his career. He is not, of course, involved in Human Revolution. Perhaps this is the kind he needs from time to time. Perhaps it is something we need too. Human Revolution is our next try at one. It is set for release next year, but hopefully we can see much more soon.
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hobgoblin
post Jun 22 2010, 01:56 PM
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actually sound promising, and interesting that the wall punch will not be limited to cutscenes.

and those mood based conversations sounds a bit like what was offered in blade runner (tho i could never get the hang of it).
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Buio
post Jun 22 2010, 05:42 PM
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There is leaked bad cam footage of that demo floating around. I hope we get to see official high quality videos posted soon. I have high hopes for this game, since if it's good and sell well, may get us other cyberpunk games in the future.
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Tyro
post Jun 22 2010, 09:59 PM
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QUOTE (Buio @ Jun 22 2010, 10:42 AM) *
There is leaked bad cam footage of that demo floating around. I hope we get to see official high quality videos posted soon. I have high hopes for this game, since if it's good and sell well, may get us other cyberpunk games in the future.

Hear, hear!
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Dumori
post Jun 22 2010, 11:48 PM
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I'm working on a cyberpunk project yet but seeing as it will likely be a mod of some type made in my free time it might not compare. Also I'm curious what RPG elements are in your eyes? Its a very broad term to be frank. Literaly it could be well applied to most plot driven games, though I think we all count choice as a key aspect of RPGs. Dose it need LVLs inventory. For me STALKER and Duse EX are in the RPG camp though not as full RPGs. For me choice and immersion make an RPG, freedom helps too.
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Buio
post Jun 23 2010, 09:27 PM
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I bought Deus Ex and Deus Ex 2 on Steam today, they had a sale (got both for €5). I already had Deus Ex in a box somewhere but was good to get them on easy access. Started playing again with a few mods to get full resolution and AA/AF etc. And the game is still awesome even if the graphics are 10 years old.
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Wounded Ronin
post Jun 23 2010, 11:27 PM
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QUOTE (Buio @ Jun 23 2010, 05:27 PM) *
I bought Deus Ex and Deus Ex 2 on Steam today, they had a sale (got both for €5). I already had Deus Ex in a box somewhere but was good to get them on easy access. Started playing again with a few mods to get full resolution and AA/AF etc. And the game is still awesome even if the graphics are 10 years old.


Exactly, Deus Ex is imminently playable even without graphics. I feel like graphics are a total red herring that I wish people didn't care about.
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nemafow
post Jun 24 2010, 03:10 AM
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QUOTE (Buio @ Jun 24 2010, 07:27 AM) *
I bought Deus Ex and Deus Ex 2 on Steam today, they had a sale (got both for €5). I already had Deus Ex in a box somewhere but was good to get them on easy access. Started playing again with a few mods to get full resolution and AA/AF etc. And the game is still awesome even if the graphics are 10 years old.



Hehe so did I, less than $5 USD
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Gamer6432
post Jun 24 2010, 04:00 AM
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QUOTE (Wounded Ronin @ Jun 23 2010, 04:27 PM) *
Exactly, Deus Ex is imminently playable even without graphics. I feel like graphics are a total red herring that I wish people didn't care about.

Agreed. Good graphics are just icing on the cake. Hell, I still play some DOS games because they're still fun. Story, solid mechanics, and character development make a game good. Unfortunately, since video gaming is a mainstream thing now, most games are rushed out, sloppily put together, and/or have no effort put into the writing. I miss the days of the basement programmers for whom games where a labor of love.
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Dumori
post Jun 24 2010, 11:49 AM
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Gameplay>graphics look at dwarf fort or stone soup. Hell I wish more games took the same idea of gameplay above graphics.
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Mr. Mage
post Jun 24 2010, 01:11 PM
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QUOTE (Gamer6432 @ Jun 24 2010, 12:00 AM) *
Agreed. Good graphics are just icing on the cake. Hell, I still play some DOS games because they're still fun. Story, solid mechanics, and character development make a game good. Unfortunately, since video gaming is a mainstream thing now, most games are rushed out, sloppily put together, and/or have no effort put into the writing. I miss the days of the basement programmers for whom games where a labor of love.

I still play Zork and all those old infocom tesxt-based games. Some of the stuff in them is just hilarious!
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nezumi
post Jun 24 2010, 02:02 PM
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I can deal with poor graphics when the game isn't trying to totally immerse me in the environment. Dwarf Fortress, Civilization, Warcraft, etc. are great. But with FPSes and such, I just don't know that I can pull it off. I played through Opposing Forces last month and I don't know that I'd be able to suffer much worse than that and still properly enjoy the game.

I've become spoiled (IMG:style_emoticons/default/frown.gif)
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Blade
post Jun 24 2010, 04:32 PM
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We (or at least I) need players to want better graphics. This leads to faster game obsolescence which leads to faster price lowering so that I can buy my games for less than 10€.
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Wounded Ronin
post Jun 24 2010, 04:52 PM
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I find that my imagination is the most immersive things to me and I get more scared by things with worse graphics. Clive Barker's Undying scared me a lot more than Jericho. AvP 2 scared me much more than the latest puerile gorefest that franchise turned out.
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hobgoblin
post Jun 26 2010, 06:41 AM
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QUOTE (Dumori @ Jun 24 2010, 01:49 PM) *
Gameplay>graphics look at dwarf fort or stone soup. Hell I wish more games took the same idea of gameplay above graphics.

there are, but most of them are hand held or flash based.
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Buio
post Jun 26 2010, 10:32 AM
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I was checking my Seattle 2072 book and read about the Underground parts, so had to look it up an check real pictures when I found this coincidental mention on wikipedia (spoiler);

[ Spoiler ]

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