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#1
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Moving Target ![]() ![]() Group: Members Posts: 312 Joined: 3-March 10 Member No.: 18,237 ![]() |
http://www.theage.com.au/technology/techno...0805-11igi.html
Edit; oh dear, brain fart, it should read GOOGLE WAVE XD This post has been edited by nemafow: Aug 5 2010, 03:01 AM |
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#2
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
hehe, or perhaps "good wave, while it lasted" (IMG:style_emoticons/default/wink.gif)
i dunno, i was waiting for independent providers mostly, as i avoid google services that require a login (hell, recently i have started using duckduckgo as search provider on my main computer). |
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#3
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Target ![]() Group: Members Posts: 13 Joined: 19-September 09 Member No.: 17,650 ![]() |
I don't know if this is old news to the Dumpshock community, but Google has announced they are no longer going to develop Google Wave. This saddens me as I was never even able to try it out due to their invite system. From what I could infer from other DSers, Wave was a great tool to augment the storytelling process of being a GM. The full story is here at techhaze. I for one blame the Trogs for this one, just cause they are big and scary.
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#4
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Target ![]() Group: Members Posts: 44 Joined: 3-August 10 Member No.: 18,885 ![]() |
Actually, I believe it moved out of the "invite only" phase a while ago. Either way:
Google wave was a very interesting idea that came out before it's time. Technology wise, it's biggest failing was that it was too slow. Yes, it was "realtime" but there was a significant delay between a change being made and the change being propagated to all the other participants in the wave. That was compounded by the fact that the system started crashing/lagging-out when a wave got beyond a certain size due to all the data constantly being transmitted between all the participants. The other major issue with it was how it was being marketed: It wasn't. The system was designed to be broad and modular so that it could be used for anything and thus wasn't used for anything. It sounds counter-intuitive but let me use RPGs as an example: Has anyone here ever tried to run a fully sand-box type adventure? Where players can basically go do whatever they want (within the limitations of setting/rules, of course)? My experience is that if you give players TOO MANY options, they freeze up and can't decide on what they want to do. Google Wave was the same way. Because of it's versatility, Google couldn't focus it's marketing on any one group and it didn't get the "OMG this is awesome!" viral marketing most of it's products get due to the user base. However, I LOVED Google wave (the technical limitations could be overcome) because of my profession: Stenography/Court Reporting. I could easily (and did once, as a test) set up my real-time note-taking software to dump the translated text into google wave for my scopist (think "Editor") to go over and edit in real-time. This would then give me a final version of my notes in a fraction of the time it would normally take me (and, as the classic line goes, time is money). SIDE NOTE: I just read through the new-ish Corporate Guide: Is it just me, or does Horizon sound SUSPICIOUSLY like Google? |
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#5
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Yeah, they never bothered to develop it beyond 'Preview', I think. I used it a fair bit, but it was always too slow and clunky.
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