Mar 3 2004, 12:15 PM
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#1
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Moving Target ![]() ![]() Group: Members Posts: 402 Joined: 23-April 03 From: London, UK Member No.: 4,491 |
Anyone know if it's canon or not? If so, can you tell me where to find it? :vegm:
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Mar 3 2004, 12:24 PM
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#2
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Target ![]() Group: Members Posts: 84 Joined: 26-February 02 From: Toronto, Canada Member No.: 2,067 |
Aye Bad Karma is a character flaw which can be found in the Shadowrun Companion. Oddly enough, in the flaws section.
TBO |
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Mar 3 2004, 12:29 PM
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#3
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 |
Bad Karma has sometimes been called the Power Gamer's Flaw; Cursed Karma is a bit better in terms of effect.
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Mar 3 2004, 01:38 PM
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#4
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
bad karma is for stupid powergamers. karma pool is what seperates the men from the dead men; trading half of it off for 5 measly creation points is nowhere near being worth the cost.
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Mar 3 2004, 01:45 PM
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#5
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
Truthfully, I never use my karma pool that much.
-Siege |
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Mar 3 2004, 02:05 PM
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#6
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 |
Powergamers take the Bad Karma flaw (and Cursed Karma) so that less Good Karma is taken into the Easy-to-Burn Karma Pool. Unfortunately, Cursed Karma tends to come back to bite said gamers in the ass.
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Mar 3 2004, 02:39 PM
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#7
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Target ![]() Group: Members Posts: 84 Joined: 26-February 02 From: Toronto, Canada Member No.: 2,067 |
Personally I find that I only use Karma Pool as an emergency backup plan. Usually one or two re-rolls during a game is more than enough. If I require more than that then I seriously f**ked up somewhere along the way and no amount of Karma Pool is going go save me.
Besides, depending on the character's background or history the idea of bad karma isn't entirely unreasonable. I tend to agree that Cursed Karma can be a bit more dangerous but for some character's it just makes sense. You can't tell me that you've never met a person who alternatively has either stunningly good luck or stunningly bad luck with little middle ground. One day they'll be on top of the world and the next they'll be the doormat for the planet. Saying that one or both flaws are for powergamers exclusively is a rather ignorant thing to say. While it's true that many players with see either flaw as a quick way to grab character points there are easily an equal number who took one or the other because it made sense given the character concept or background. But regardless I'm sure we'll have time to discuss this once you step down from your high horse and feel like dealing with us mere mortals again. TBO |
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Mar 3 2004, 02:50 PM
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#8
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 16-August 03 From: Northampton Member No.: 5,499 |
*looks at his characters one with Bad Karma (An Ork, now retired) the other yet to be played has cursed Karma (also an Ork)* Personaly i also thought Bad Karma was very limiting Cos untill you get your skills to a point where your unlikly to fail you'd be pulling on that half sized Karma Pool quite alot. Cursed i thought would be funny to take for an unsuperstious(sp?) character |
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Mar 3 2004, 03:29 PM
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#9
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,428 Joined: 9-June 02 Member No.: 2,860 |
I wouldn't quite put it that strongly, but the amount of times I've needed my karma pool in game has convinced me never to take Bad Karma. There's too often when I'm fighting a very powerful foe that I need karma pool, or when Something Goes Wrong with a weak opponent that will just wreck the rest of the adventure if I don't "re-do." And when my PCs' karma pool gets above 10, I begin feeling I have a really potent, experienced character, moreso than is indicated by skills (which probably haven't budged much on magical PCs) or equipment (which anyone can have). Anyway, IMO, Bad Karma is either for min-maxers who aren't looking too far ahead beyond character creation, or for masochist Real Roleplayers who like to play disadvantaged and/or cursed PCs. |
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Mar 3 2004, 04:36 PM
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#10
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
My PCs have done well without using Karma Pool, since they usually make sure their PCs are well-built and well-min-maxed.
The problem with Karma Pool is that it refreshes at GM's discretion. There is no fixed Canon refresh rate and I am very harsh with Karma refresh. I've even ran one campaign with no refreshes before. Having Bad Karma in my games is good, since low refresh punishes people who rely on Karma or in a RP sense "luck" or "experience" rather than skill and tactics. |
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Mar 3 2004, 05:06 PM
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#11
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Moving Target ![]() ![]() Group: Members Posts: 376 Joined: 14-July 03 Member No.: 4,928 |
I like bad Karma. In games I run, I never allow my PCs to ever have more than 5 Karma pool. Period. This makes sure the players think things through more, and do more planning, instead of looking at buttloads of Karma Pool and thinking they can do anything with enough re-rolls.
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Mar 3 2004, 05:48 PM
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#12
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
In my games players dont accumulate that much karma pool because sooner or later theyre burning it to survive. My players have never even seriously considered Bad Karma or Cursed Karma because it will sooner or later undoubtedly mean their demise. They use their karma pool often, and to save their bacon. SRing is a very dangerous occupation and their use of Karma Pool reflects this.
In fact, if my players heard someone say they rarely used carma pool they would tell you you're playing in a game very, very different from theirs. They usually roll their eyes at a statement like that, but hey... every GM runs differently. |
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Mar 3 2004, 06:10 PM
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#13
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Moving Target ![]() ![]() Group: Members Posts: 675 Joined: 26-February 02 From: Seattle Member No.: 2,034 |
But bad karma is such a juicy flaw.
It's 2 points of body and one of skill. :) Thats a lot of karma pool rerolls you never have to make. |
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Mar 3 2004, 09:50 PM
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#14
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,028 Joined: 9-November 02 From: The Republic of Vermont Member No.: 3,581 |
I assume that all you people who are talking about what an awful Flaw Bad Karma is never play metahumans?
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Mar 3 2004, 10:08 PM
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#15
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,685 Joined: 17-August 02 Member No.: 3,123 |
Metahumans can have bad karma too, y'know.
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Mar 3 2004, 10:09 PM
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#16
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 16-August 03 From: Northampton Member No.: 5,499 |
Yup! sure can.
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Mar 3 2004, 11:08 PM
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#17
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Target ![]() Group: Members Posts: 38 Joined: 23-February 03 Member No.: 4,142 |
For humans, i don't see Bad Karma as being all that bad. They're at the same KP rate as metahumans then, and get 5 build points to show for it. For a metahuman, it's absolutely awful.
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Mar 3 2004, 11:22 PM
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#18
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Moving Target ![]() ![]() Group: Members Posts: 402 Joined: 23-April 03 From: London, UK Member No.: 4,491 |
There's a version SOMEWHERE that punishes characters for doing stuff like shooting people in the back and not helping others if there's a single possibility that they could. Where can I find that?
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Mar 3 2004, 11:23 PM
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#19
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
In my games metahumans can buy a 5 point edge name Karmic Balance that makes their karma pool equal to humans. It's the exact opposite of Bad Karma. I have never, ever, had an PC make a metahuman without that edge.
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Mar 4 2004, 12:41 AM
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#20
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
I do not give out much karma, so players in my group learn to treasure their karma and would rather not have their karma pool suck up the karma they need to initiate/increase stat/etc. In fact, my metahuman Awakened PCs all have Bad Karma. It is a requirement. It could well mean one more run at a lower Magic point and no metamagic technique.
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Mar 4 2004, 02:35 AM
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#21
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
i think things through and use karma pool. i tend to have seriously bad luck, though; a typical stealth roll for me--13 dice--will come up all 5's or lower half the time. it's an incredibly rare run where my character doesn't go home with an S wound or worse.
not that i'm complaining, though. i've never gone above S+3 *knock on wood*. |
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Mar 4 2004, 02:39 AM
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#22
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
No, there isn't! I hate the thought of Bad Karma being awarded for actions. If an actions committed by the PCs is, in your opinion, so heinous, then no (or less) Karma should be awarded. Negative, or Bad Karma has no place in the gritty and seedy Sixth World. |
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Mar 4 2004, 02:41 AM
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#23
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
well, bad/negative karma as direct recompense for evil actions doesn't.
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Mar 4 2004, 02:43 AM
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#24
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
There's a version that REWARDS characters for doing stuff like shooting people in the back and not helping others if there's a single possibility that they could. I can't find anything that actively punishes PCs for being evil other than not giving them Karma. |
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Mar 4 2004, 03:02 AM
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#25
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Senior GM ![]() ![]() ![]() Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 |
Shooting someone in the back isn't evil. The US let its military Sniper program languish a few decades ago in part due to ideas like these. It just doesn't meet Western Civilization's idea of fairness, and in court it may indicate that the shooter wasn't in immediate danger from the dead guy. Hollywood also never has us see the hero shoot someone in the back, same as a dog never dies in a movie, unless it is a hero in the film and it died saving someone. Only the bad guy ever shoots at a dog in the movies.
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Mar 4 2004, 03:26 AM
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#26
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
And there are several threads about karma versus experience versus good and evil concepts.
I subscribe to the "it's all experience, baby" school of thought. -Siege |
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Mar 4 2004, 03:48 AM
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#27
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Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
No kidding. I have witnesses who'll testify to me rolling 12+ dice and having them *all* come up ones. No matter how carefully I plan, I end up with a bundle of crappy dice rolls. Karma's about the only way I can deal with my real-life bad luck. |
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Mar 4 2004, 04:01 AM
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#28
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
But how much Karma do you really need? 2? 3? 10? What is the chances of you doing that 12+ ones again?
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Mar 4 2004, 07:10 PM
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#29
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Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
I'm not going to bother calculating the odds; but every time I GM, I completely botch at least one roll with 3+ dice. While I don't do quite as poorly as a player, I've frequently only scored 2-3 successes against TN 4 with over 10 dice. I need a lot of karma in order to offset my luck. |
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Mar 4 2004, 07:37 PM
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#30
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Target ![]() Group: Members Posts: 84 Joined: 26-February 02 From: Toronto, Canada Member No.: 2,067 |
Bah I guess I'm just one of the few remaining members of the "Suck it up and pray you survive" school of gaming. The fact that Shadowrun has rerolls at all makes it a very forgiving game system IMO.
TBO |
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Mar 4 2004, 08:12 PM
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#31
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
It has rerolls, but not many of them.
~J |
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Mar 4 2004, 08:17 PM
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#32
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Target ![]() Group: Members Posts: 93 Joined: 26-February 02 Member No.: 975 |
I'm supprised that nobody brought up the Bad Karma from SR1, it's kinda like Dark SIde Points in the old Star Wars game. You got it for things like killing babies, or helpless people. It was the way that SR1 tried to enforce the bloodless run. A GM could use your bad karma against youin many ways. If anyone still has a SR1 they might be able to post the rules.
-The Eggman |
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Mar 4 2004, 09:38 PM
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#33
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
I just skimmed my SR1 book and didn't see anything about bad karma -- I've played SR on and off since SR1 and I don't remember anything about bad karma.
Are you thinking of a different game? -Siege |
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Mar 4 2004, 10:01 PM
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#34
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Senior GM ![]() ![]() ![]() Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 |
Remember that Karma Pool doesn't let you reroll failures if your first roll was all ones. At best you can use a Karma Pool to change the result from a disastrous failure to a simple failure. SR3 p. 246 "Avoiding an OOPS"
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Mar 4 2004, 10:35 PM
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#35
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Moving Target ![]() ![]() Group: Members Posts: 402 Joined: 23-April 03 From: London, UK Member No.: 4,491 |
The version I'm on about allows the GM to use Bad Karma to:
And other various methods to give a runner a proper hiding. |
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Mar 4 2004, 10:39 PM
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#36
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 |
Sounds like that Bad Karma rule is a house rule to encourage "nice" characters.
A GM has no need of any explicit karma source to make the opposition scale up. |
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Mar 15 2004, 03:47 PM
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#37
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Moving Target ![]() ![]() Group: Members Posts: 402 Joined: 23-April 03 From: London, UK Member No.: 4,491 |
What are the bad karma rules from SR1? Can someone post them here?
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Mar 15 2004, 03:49 PM
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#38
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Moving Target ![]() ![]() Group: Members Posts: 402 Joined: 23-April 03 From: London, UK Member No.: 4,491 |
That's what I'm talking about! :D |
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Mar 15 2004, 05:12 PM
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#39
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Target ![]() Group: Members Posts: 93 Joined: 26-February 02 Member No.: 975 |
I'm going to have to stop by the local game shop and see if they have an SR1, but IIRC there is a Bad Karma box on the character sheet.
-The Eggman |
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Mar 15 2004, 05:14 PM
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#40
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Moving Target ![]() ![]() Group: Members Posts: 203 Joined: 3-April 03 Member No.: 4,370 |
I've got no problem with atrocities as long as it's in character. if the guy with the pacifist flaw suddenly peeks at a baby's brain through the soft spot, that's when karma penalties come in. if the combat monster, blood thirsty, vindictive knife fighter spares the guy who punched him in the face just for looking at him funny, then there's penalties. but hell, if same combat monster stabs a cabbie in the back of the head for mocking the monster's mother then kudos, he gets the karma for in-character playing, but now he has to deal with the in-game consequences.
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Mar 15 2004, 09:36 PM
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#41
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Moving Target ![]() ![]() Group: Members Posts: 611 Joined: 21-October 03 From: Yorkshire Toxic Zone Member No.: 5,752 |
Simonw2000, I don't think there is such a rule, and I'm not sure there ever was. If your players are being particularly nasty, rather than looking for some rule, why not try to find another way to deal with it. (slightly off topic posting coming up)
Eg. If they're being particularly nasty with any form of magic, they can attract things man should not wot of, so to speak. Have a shufty at Dragons of the Sixth World and look up (sorry if this is a spoiler for anyone, but I won't mention any specifics) the wraith thing for an example of something unique and unpleasant. Get Threats 1 and look up Tutor. MITS: Free Shadow Spirits, dodgy initiate groups, toxics, etc etc. Also from Threats 1 - Winternight. That's pretty perfect. Winternight will send them on nastier and nastier runs, and they'll make enemies of those opposed to their new patrons very quickly. If they're just shooting guards in the back because they are good enough to sneak up behind them, then fine. But remember, a shadowrun team which breaks in and does the job without killing anyone will get a lot less heat than a team which goes in guns blazing. The second team is going to have the friends and relatives of the victims screaming for vengeance, especially in the case of a megacorp where they probably all live and work within the same corp. The Corps ego gets badly bruised if they don't grab some perps. If you sneaked (snuck?) in and out without a sound, theycould decide to find you and hire you next time they need a good team! A few instances of this type of outcome and they'll get the message. If they're murdering babies, then it time to start thinking if you're playing an 'evil' campaign, in which case you stop rewarding them for good things and let the chips fall where they may. Eventually, the biggest man hunt you've ever seen, aided by people from the shadow community who hate kid-murderers as much as any one else will come stomping all over the PCs and it'll be time to roll up new characters. Maybe you don't go for the 'evil' campaign (I wouldn't), cos its too cheesy. Fine. But word WILL get round about these psychos and eventually someone will decide they're a danger to those around them (vis a vis, other shadowfolk who don't like the heat the characters attract, and the rep they bring with them) and put them down. The cops are still the cops, the feds are still run by the government, corp security are multinational, and the shadowcommunity is an information network (albeit disorganised) capable of very quick response. Never mind organised crime syndicates. Who's to say the characters last victim wasn't some oyabun's nephew, and he takes affront. The more Yak soldiers coming for revenge the characters geek, the more ticked off that oyabun's gonna get, till the players have a mitsuhama Unit 13 assault squad knocking on the front door with a HVAR and half a dozen Hachimans. Don't sweat it, you don't need a rule for this, you just need to give them some rope. They won't notice the noose till too late, if you do it right. As for karma awards, well, simply make extra karma points available on the total of the run and award it to the players who did the least killing or whatever. If that keeps happening I reckon they'll cotton on pretty fast. Alternatively, you could just try talking to them. Say that you don't particularly like the way the campaign is going, or you don't think they're taking it seriously enough or whatever and remind them that its supposed to be fun for everyone, including the GM. hth. I've read it through and it sounds a trifle condescending. It isn't meant to, but I really haven't the energy to retype it all. Apologies if I inadvertently cause any offence. |
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Mar 16 2004, 02:04 AM
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#42
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Moving Target ![]() ![]() Group: Members Posts: 413 Joined: 20-November 03 Member No.: 5,835 |
Sounds like professionalism rating, of sorts, that I've heard discussed. If your rep is trashed, you get drek for job offers, and people don't respect you. No bad karma needed ;-) |
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Mar 16 2004, 05:00 AM
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#43
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 16-August 03 From: Northampton Member No.: 5,499 |
Can't you then spend another karma to reroll?? |
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Mar 16 2004, 05:26 AM
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#44
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
no, it can only be used in that instance to turn a botch into a simple failure.
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Mar 16 2004, 05:41 AM
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#45
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Moving Target ![]() ![]() Group: Members Posts: 555 Joined: 11-August 03 Member No.: 5,408 |
Karma pool can be spent for a reroll only as long as one sucess was scored
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Mar 16 2004, 05:45 AM
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#46
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
That's untrue. Only buying successes requires an initial success. Rerolls do not, hence their value.
~J |
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Mar 16 2004, 06:40 AM
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#47
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
i hate the way karma pool works on open tests--you pay kp costs per die you want to reroll. skills that require open tests (stealth, mainly) are hard enough to succeed at as-is; who's idea was it to penalize them even further, with those incredibly expensive reroll costs?
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Mar 16 2004, 06:42 AM
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#48
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 16-August 03 From: Northampton Member No.: 5,499 |
Too true. Thats why i house rule that if ya gonna reroll on a open test you reroll ALL the dice even that 8 you rolled......
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Mar 16 2004, 06:51 AM
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#49
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
same here.
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Mar 16 2004, 07:48 AM
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#50
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
Actually I virtually eliminated all open tests. Open tests are about the dumbest thing to come along in 3rd edition by a big fat huge longshot in my opinion.
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Mar 16 2004, 08:01 AM
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#51
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
no doubt. they're too unpredictable; everything else in SR is a scaling progression of risk--and then along comes an open test, where everything's up in the air.
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Mar 16 2004, 08:11 AM
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#52
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Moving Target ![]() ![]() Group: Members Posts: 665 Joined: 20-November 03 Member No.: 5,834 |
Yeah, I recall a player who rolled a 27 on his stealth test (Only have 4 die too, amazing). Just to mock the system his character stripped naked, painted himself neon green, and did cartwheels in front of a group of corporate security guards, none of which (of course) noticed a thing.
That only worked because our GM was a stickler for the rules, of course. |
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Mar 16 2004, 08:19 AM
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#53
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,458 Joined: 22-March 03 From: I am a figment of my own imagination. Member No.: 4,302 |
And what you describe isn't stealth in the least, so high roll or not, he'd have been seen, and in one of my games he would have been made into convinient matchbook sized chunklets...
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Mar 16 2004, 08:27 AM
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#54
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
Well, using GM discretion throws the rules right out of the window. I would on the other hand rule that because he changed certain conditions, both he and the guards get to make a new roll. |
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Mar 16 2004, 08:36 AM
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#55
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
indeed. you make the stealth test after you tell the GM how you're going to go about being sneaky.
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Mar 16 2004, 08:50 AM
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#56
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Moving Target ![]() ![]() Group: Members Posts: 665 Joined: 20-November 03 Member No.: 5,834 |
As I said, the GM was a stickler for the rules. Of course anybody who did that would recieve instant death, but not according to the rules of the Open test. Nor does it say you make the stealth test after you tell the GM how you're going to sneak, it says:
"When sneaking or hiding, a character should make an open test to determine how well he or she pulls it off. The highest number rolled becomes the TN for perception tests by anyone who might conceivably notice them." So the Rules Lawyer GM hit him with the action very obvious modifier and the guards had a TN of only 23. |
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Mar 16 2004, 02:57 PM
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#57
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Moving Target ![]() ![]() Group: Members Posts: 693 Joined: 26-March 03 Member No.: 4,335 |
Eh? But Rules Lawyer GM forgot the part of the rules that say, "When sneaking or hiding" Doing cartwheels in front of guards is _not_ sneaking or hiding, so the stealth test doesn't even come up. You don't need modifiers - he isn't sneaking at all. EDIT: Removed comment that wasn't really neccesary. |
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Mar 16 2004, 04:47 PM
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#58
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
It doesn't say you can't sneak while firing fully automatic unsilenced weapons, because ALL RULES need to be set up with common sense. There are an infinite number of things the rules do not cover, which it makes for the utterly retarded actions listed above. The ruels dont say characters have to go to the bathroom or eat, does that mean noone eats or takes a dump? The rules dont say its socially unacceptable to go around naked, so that must be okay? The rules dont list the TN for tactical themonuclear weapons, so everyone must have one? The rules dont say a lot of things, which is no justification for being a moron. |
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Mar 16 2004, 07:41 PM
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#59
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Moving Target ![]() ![]() Group: Members Posts: 413 Joined: 20-November 03 Member No.: 5,835 |
I think the point was that the GM in question was being the silly one, and the PC in question did this (normally stupid) thing for the sole purpose of mocking the GM's excessively strict adherence to the letter of the rules.
Imagine the naked, green character's surprise when the local guard, tired of not having had a promotion in 2 years, decides to burn all HIS karma pool on rerolling perception dice, and says, "Hey, look, a naked, green man!" ;D |
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