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> ARMA: US military vs. zombies, Someone made a big zombie scenario using ARMA
Wounded Ronin
post Sep 19 2010, 06:43 PM
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Someone made an awesome video in which they set up a zombie infested town in ARMA and then had the US military attack the zombies.

Using a pretty realistic game like ARMA as an engine really resulted in something more satisfying, IMO, than you'd get from a typical unrealistic zombie movie.

http://www.youtube.com/watch?v=22SYbw9ECoc
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Kagetenshi
post Sep 19 2010, 08:01 PM
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Could you expand on what you found more satisfying?

~J
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Thanee
post Sep 19 2010, 08:33 PM
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QUOTE (Wounded Ronin @ Sep 19 2010, 08:43 PM) *
Using a pretty realistic game like ARMA as an engine really resulted in something more satisfying, IMO, than you'd get from a typical unrealistic zombie movie.


Err... Uhm... no, L4D for me. Who cares whether it is realistic, if it is fun! (IMG:style_emoticons/default/biggrin.gif)

Bye
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Wounded Ronin
post Sep 19 2010, 11:45 PM
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QUOTE (Kagetenshi @ Sep 19 2010, 03:01 PM) *
Could you expand on what you found more satisfying?

~J


The textbook-correct movements of the infantry, and how air strikes etc. had actual large areas of effect.
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Dumori
post Sep 20 2010, 12:52 AM
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QUOTE (Wounded Ronin @ Sep 20 2010, 12:45 AM) *
The textbook-correct movements of the infantry, and how air strikes etc. had actual large areas of effect.

Though I would have to say against melee only opponent that the movements could well be adjusted.
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Kagetenshi
post Sep 20 2010, 01:43 AM
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QUOTE (Wounded Ronin @ Sep 19 2010, 07:45 PM) *
The textbook-correct movements of the infantry, and how air strikes etc. had actual large areas of effect.

Fair enough. I wasn't really feeling the scenario as a whole (zombies unmixed with civilians all in what appeared to be a well-defined area with military preparation), but those aspects were indeed satisfying.

~J
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Dumori
post Sep 20 2010, 03:19 AM
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Well I think that was just a video not game play footage. Honestly IDK what the colataral damage outlook of millitary units will be in a zombie situation kill it if it's one one of us is wholly reasonable. The other options are also viable giveing commands will certainly help as zombies are normally incapable of following them. Even then you have all sorts of issues with survivors in that situation makes me glad zombies as fictional or at least freaking unlikely if you want to get really pedantic about stuff still governments have drawn up zombie plans I guess it's some thing that if it dose happen you want to have plans in place seeign as it culd grow hugely bigger an issue if you drop the ball at any point.
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Karoline
post Sep 20 2010, 03:28 AM
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Realistic? Really? Like the sniper with foliage camo on top of a building? Or the sniper firing at targets about 2 feet away from allies? Or the chopper coming down to hover 3 feet above the street to launch rockets? Or (not really unrealistic, but kinda silly) the soldier tripping for no reason? Or perhaps the guy drifting with the jeep while someone was on the gun? Or maybe that they sent in troops to combat creatures with a contagious melee ability when they had plenty of air support and armor? Or the tank in the back of a convoy line firing forward?

I think this might have a larger epm (errors per minute) than a movie.
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Dumori
post Sep 20 2010, 03:45 AM
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Yeah at least an actual ARMA zombie mod would be cool. The shear fact they had so much support that is zombie PROOF but still sent in foot troops is dumb if you can send in tanks and satiation bomb streets you don't need foot troops. Now those tanks need be loaded with "beehive" or shot rounds for the mass crowd clearing effect.
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Karoline
post Sep 20 2010, 03:53 AM
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I mean, I could understand sending in foot troops after the bombing to clear out buildings or something like that, but they shouldn't be the first wave.

As for an ARMA zombie mod... well, L4D is just a counterstrike zombie mod that took on a life of its own.
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Dumori
post Sep 20 2010, 04:50 AM
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This I know.
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nemafow
post Sep 20 2010, 05:45 AM
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ARMA runs like a dog on my PC, but I wouldnt mind playing a Zombie mod of it. I do have every other Zombie mod/game known to man.
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Wounded Ronin
post Sep 20 2010, 03:49 PM
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QUOTE (Karoline @ Sep 19 2010, 10:28 PM) *
Realistic? Really? Like the sniper with foliage camo on top of a building? Or the sniper firing at targets about 2 feet away from allies? Or the chopper coming down to hover 3 feet above the street to launch rockets? Or (not really unrealistic, but kinda silly) the soldier tripping for no reason? Or perhaps the guy drifting with the jeep while someone was on the gun? Or maybe that they sent in troops to combat creatures with a contagious melee ability when they had plenty of air support and armor? Or the tank in the back of a convoy line firing forward?

I think this might have a larger epm (errors per minute) than a movie.


Yeah, yeah, of course you're right, but I was talking about the engine as opposed to the details of the scenario.

Of course if you wanted to do a realistic ARMA zombie scenario where a squad on patrol stumbles into a very strange situation it would also be possible to set that up with the appropriate mods and scenario editor.
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Kagetenshi
post Sep 20 2010, 05:04 PM
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QUOTE (Karoline @ Sep 19 2010, 10:28 PM) *
[…]the sniper firing at targets about 2 feet away from allies? […]creatures with a contagious melee ability[…]

I don't think the simulation encodes tactics on this level, and the point about letting squishy troops get that close to zombies to begin with stands, but under the circumstances risking the shot might be reasonable given that injury from a zombie is unrecoverable.

As for Errors per Minute, I think that has to do with the 2:46 length of the clip.

~J
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nezumi
post Sep 20 2010, 05:43 PM
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Well, it's good for a laugh. I still think the Cracked article beats. I want to run a campaign where the zombies gradually swell with gas and finally explode.
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Wounded Ronin
post Sep 20 2010, 07:26 PM
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You know, someone going by "Sgt. Hawkings" made a nice Vietnam war scenario for Operation Flashpoint: Cold War Crisis where while on patrol you encounter the undead at an abandoned temple after a firefight while on patrol. It was rather nice.
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TommyTwoToes
post Sep 20 2010, 07:30 PM
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QUOTE (Dumori @ Sep 19 2010, 10:45 PM) *
Yeah at least an actual ARMA zombie mod would be cool. The shear fact they had so much support that is zombie PROOF but still sent in foot troops is dumb if you can send in tanks and satiation bomb streets you don't need foot troops. Now those tanks need be loaded with "beehive" or shot rounds for the mass crowd clearing effect.

World War Z deals with some of these problems (yes its a book). The only way to "kill" the zombie is total body destruction or a headshot. Hydrostatic shock does nothing. Shrapnel wounds are unlikely to get a "kill".

I seem to remember an article from way back (and it could have been total BS) that stated a wounded soldier needs 7 people to support him and a dead one needs 0, therefore conventional weapons were undergoing an evolution to inflict crippling/incapacitating injuries, but usually fall short of an outright kill. These crippling injuries do not stop a Z.

Also, zombies who are knocked down and unble to stand become a different threat. They are now harder to detect at range and it only takes 1 bite or claw at an ankle to "recruit" one of your Army soldiers.
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Doc Chase
post Sep 20 2010, 08:18 PM
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Ah, yes. Yonkers.

The problem with 'zombie proof' support is that it requires fuel and ammo, then you're just dead in the water (or in the case of aircraft, just dead). Easier to get a headshot with a rifle than it is with a main gun on an Abrams, and a hell of a lot cheaper, too!

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hobgoblin
post Sep 20 2010, 09:33 PM
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QUOTE (TommyTwoToes @ Sep 20 2010, 09:30 PM) *
World War Z deals with some of these problems (yes its a book). The only way to "kill" the zombie is total body destruction or a headshot. Hydrostatic shock does nothing. Shrapnel wounds are unlikely to get a "kill".

I seem to remember an article from way back (and it could have been total BS) that stated a wounded soldier needs 7 people to support him and a dead one needs 0, therefore conventional weapons were undergoing an evolution to inflict crippling/incapacitating injuries, but usually fall short of an outright kill. These crippling injuries do not stop a Z.


i recall reading something similar but i can not recall the source. Still, it is highly plausible. Just consider the number of people doing logistics for each soldier in the field regarding the distribution of ammo and supplies. And that is on top of the psychological issue regarding a fellow soldier out in the "kill" zone crying for help.

QUOTE
Also, zombies who are knocked down and unble to stand become a different threat. They are now harder to detect at range and it only takes 1 bite or claw at an ankle to "recruit" one of your Army soldiers.

full metal boots? Or perhaps some kind of kevlar/rubber combo? If a wild animal can not penetrate, nor would i expect a human to.
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Karoline
post Sep 20 2010, 11:40 PM
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QUOTE (hobgoblin @ Sep 20 2010, 04:33 PM) *
i recall reading something similar but i can not recall the source. Still, it is highly plausible. Just consider the number of people doing logistics for each soldier in the field regarding the distribution of ammo and supplies. And that is on top of the psychological issue regarding a fellow soldier out in the "kill" zone crying for help.

Yeah, although in the case of injuries it is logistics for getting medicine and medics and transporting someone who can not move under their own power. And quite true about the wounded soldier, one of the many reasons that mines were so feared, because if you stepped on one, not only did you lose a limb, but you were likely in the middle of a mine field, so it could take a while for a bomb squad to get in there to help you.
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full metal boots? Or perhaps some kind of kevlar/rubber combo? If a wild animal can not penetrate, nor would i expect a human to.

A human is lucky if they can penetrate jeans. Humans have a fairly poor bite strength.
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Dumori
post Sep 20 2010, 11:42 PM
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QUOTE (Karoline @ Sep 21 2010, 12:40 AM) *
Yeah, although in the case of injuries it is logistics for getting medicine and medics and transporting someone who can not move under their own power. And quite true about the wounded soldier, one of the many reasons that mines were so feared, because if you stepped on one, not only did you lose a limb, but you were likely in the middle of a mine field, so it could take a while for a bomb squad to get in there to help you.

A human is lucky if they can penetrate jeans. Humans have a fairly poor bite strength.

We have an on bite strength its more the lack of penetrating teeth not muscle power.
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Rastus
post Sep 21 2010, 12:06 AM
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QUOTE (Dumori @ Sep 20 2010, 07:42 PM) *
We have an on bite strength its more the lack of penetrating teeth not muscle power.


This is true, a human has quite a nasty bite when pain is nonexistant and he's not trying to keep himself from breaking something. Had a crackhead bite my arm once, the bite didn't draw any blood because I was wearing a heavy fatigue jacket, but it hurt like a bitch and left a nice bruise. I don't want to be getting into too heavy a speculation, but while a zombie might not be able to get through heavy winterized BDU's the bite may be painful enough to distract the victim long enough to get pounced on by other zombies, pulled to the ground, etc etc.

Issuing kevlar limb guards oughta work real dandy though. (IMG:style_emoticons/default/smile.gif)
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Wounded Ronin
post Sep 21 2010, 12:23 AM
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Disease investigators should wear BDUs to make them harder to bite. By disease carrying crackheads I mean.
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Voran
post Sep 21 2010, 07:06 AM
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Hm. That made me vaguely uncomfortable. I think it has to do with the idea that I wasn't getting a 'zombie' vibe from the targets, rather a 'wow, a bunch of bloodied civilians getting slaughtered by US troops'.
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TommyTwoToes
post Sep 21 2010, 01:58 PM
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QUOTE (hobgoblin @ Sep 20 2010, 05:33 PM) *
i recall reading something similar but i can not recall the source. Still, it is highly plausible. Just consider the number of people doing logistics for each soldier in the field regarding the distribution of ammo and supplies. And that is on top of the psychological issue regarding a fellow soldier out in the "kill" zone crying for help.


full metal boots? Or perhaps some kind of kevlar/rubber combo? If a wild animal can not penetrate, nor would i expect a human to.

Development time + Production Time = Oh God, its biting me! Getitoff GET IT OFF! Blaargh!

The zombie apocolypse does not wait for the Army procurement system to get new shingards for the troops.
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