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Serbitar
post Sep 6 2011, 08:18 PM
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This is my new Project.

Find the link to my Blog here: http://www.serbitar.de/wordpress

After programming a plethora of RPG tools and writing one or the other rule set, I will now try to make the next step and combine both.

The goal of this project is to two fold:

create a role playing rule set that uses smartphones and tablet PCs over the web instead of pen and paper
provide the software to support that rule set
By using internet technology and computers I will be able to create a much more complex rule set, which should not be complicated to use.

Rules will be judged according to the following guidelines:

generality: rules should be as general as possible. The more general the rule, the less rules you need and the better players can judge a given situation.
balancing: more in depth rules should not change game balance such that the game balance stays the same with introducing/removing the rules
realism: where possible rules should reflect reality and such help game play by fulfilling the expectations players get from their experience in reality.
To give an example:

The randomizer (dice in original P&P) will be a Gaussian function with a mean of zero. To make a skill test the result will be added to the skill value (with modifiers depending on difficulty of the test). Thus the average outcome of a skill test will be the skill value itself. This is not only realistic (Gaussian results) but also helps players and GMs to judge the outcome of a test.

The software will speed up game play by providing tools to manage, for example, stat advancement and combat stats like initiative and combat order of PCs and NPCs, giving the player the ability to make perception test that only the GM will be able to see but the player initiated by pressing a button, and much much more.

In general the rule system could be generalized to any RPG world, but the stetting always provides a certain focus on rules and thus I will focus on one RPG first: Shadowrun.

The software will be written in python and with the web2py framework.
I will try to update this blog often and keep rule set and software development in sync.
The time frame till usability will be a not too small number of month. I hope to bring this project to maturity, but will make no promises.

References:

Dark Heresy Gaussian Based
DHGB Charsheet for open/libre office
Systems Guide to the Matrix
Combatalrik Windows/Linux
Randomjoe Windows/Linux
Serbitars House Rule Package
Systems Guide to Paranoia
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Serbitar
post Sep 9 2011, 11:01 AM
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blog updated
* Attributes
* The Gaussian "Die"
* Testing Attributes
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Jazz
post Sep 12 2011, 05:28 PM
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Tests in Shadowrun are allready gaussians, this is main reason why dice pool systems are so used, I don't understand your point ?
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Serbitar
post Sep 13 2011, 04:48 PM
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Well, I could point out several flaws compared to real gaussian (variing mean, variing standard deviation, not really gaussian), but that is not the point.
Shadowrun4 is an OK rule system (most of the time). I just want to write my own rule system using smart phones and tablets instead of pen and paper and happen to use the SR4 background as a basis.

You might have gotten this information from my initial post, though . . .
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Draco18s
post Sep 13 2011, 07:25 PM
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What does GaBaRoS stand for?
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Serbitar
post Sep 13 2011, 08:32 PM
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Gaussian Based Roleplaying System.
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Serbitar
post Sep 21 2011, 02:49 PM
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New blog update:

You can find the software prototype here: http://www.gabaros.de

You can:

- log in
- create a character
- designate a game master for the character
- edit character attributes when you are the characters player or GM
- view characters you play or GM
- roll a test for the character you view
- roll a secret test only the GM can see
- look up all the test done by characters you GM for in real time
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