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#1
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Target ![]() Group: Members Posts: 30 Joined: 31-December 12 Member No.: 66,664 ![]() |
[ Spoiler ]
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#2
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The back-up plan ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 ![]() |
I would title this Character Suicide--the characters did it, not the players.
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#3
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Target ![]() Group: Members Posts: 30 Joined: 31-December 12 Member No.: 66,664 ![]() |
true. is there a way to edit thread title?
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#4
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Moving Target ![]() ![]() Group: Members Posts: 174 Joined: 23-February 09 From: Tír na nÓg Member No.: 16,906 ![]() |
Honestly from the sound of it it strikes me as an amazing role-playing experience, but only as long the players at least understand what ultra-real simulations are like (which if they tried inceptioning then the probably did).
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#5
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 ![]() |
Where you should go next depends on the motivations of the character-suiciding characters. If they were rejecting the premise of the game (too much railroading, or just no interest in the game), then you have to contemplate either finishing the game with the remaining players, or starting a new game.
If they thought suicide would somehow "break" the simulation, you have to decide whether to make it stick (again, cutting your players down by half), or do something else with them. Maybe they wake up back in 2072, and have to try to break the others out (or maybe they are back in 2072, but in some bizarre captivity - think shows like The Prisoner). If you go the "Tough, your characters are dead," route, then you might have those players leave the game completely if they don't agree with how fair (or not) the situation was. Sometimes answers that seem logical and obvious to the GM are not that way for the players. |
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#6
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Moving Target ![]() ![]() Group: Members Posts: 770 Joined: 19-August 11 From: Middle-Eastern Europe Member No.: 36,268 ![]() |
Dude, I don't know, but that adventure is fucked up.
I mean, what's the chance of the guy flat out lying to them? On both counts, namely "this isn't real" and "if you die here, you die 4realz". |
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#7
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 ![]() |
I love this idea !
and you can easily go full MEMENTO / GROUNDHOG DAY / MATRIX / INCEPTION on their asses ! IF they are enjoying it .. and the mass suicide was just to "test the Boundaries" rather than to end the game and play something else (try asking the players OOC) Then it is simply resolved (depending on your version of what is real) 1) they commit suicide 2) they wake up in a sterile environment surrounded by DocWagon medical staff (NO SECURITY) 3) they notice multiple scarrs on their bodies in various locations 4) they escape easily and are still in the future, the facility is just a downtown office building, nothing remotely sinister .. honest...! opens up more questions, is it a VR ? are they immortal ? it also (if it keeps happening, gives them a hook to investigate more AND a reason to stop commiting suicide |
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#8
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,210 Joined: 5-September 05 From: Texas Member No.: 7,685 ![]() |
Well the game needs to be fun for the GM and the players.
So the big question is how are the players taking this? Are they in to it or has it peaked and they are getting really frustrated? Some times as a GM, you have to tell the players to just trust you. It will make a better game. So unless one of the players is just trying to break the game, I'd do what is most fun for everyone. Different people find different things fun too, so a little one on one can be helpful to take a reading of the player's reaction and get some buy in from a player that is finding it frustrating. You could let suicide be the way out and the PC that have "escaped" can pull the plug on the other PC and they all wake up and go on. Or you can do the "and you can easily go full MEMENTO / GROUNDHOG DAY / MATRIX / INCEPTION on their asses !" thang, but you need to have a clear idea where this is going and buy in from the players. |
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#9
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Moving Target ![]() ![]() Group: Members Posts: 124 Joined: 21-September 12 Member No.: 55,906 ![]() |
Don't forget a lot of gratuitous "Serial Experiments Lain" references, on top of it all.
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#10
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Target ![]() Group: Members Posts: 13 Joined: 1-February 13 Member No.: 71,897 ![]() |
Don't go Memento/Groundhog Day/Matrix/Inception on their asses. Keep going Philip K Dick on their asses.
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#11
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
[ Spoiler ] If you've got enough computing power to realistically simulate reality, then you've got enough to realistically simulate infinite realities. That's one of the great things about abstraction of data layers. The realities that aren't being directly observed don't have to be rendered in as much detail. |
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#12
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Nobody mentions the obvious: http://www.imdb.com/title/tt0120907/ ?
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#13
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,930 Joined: 9-April 05 From: Scandinavian Union Member No.: 7,310 ![]() |
Was expecting Total Recall, you're a twisted man Stahl...
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#14
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Thank you! ^^
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Lo-Fi Version | Time is now: 11th September 2025 - 11:08 AM |
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