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#1
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,648 Joined: 22-April 12 From: somewhere far beyond sanity Member No.: 51,886 ![]() |
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#2
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,973 Joined: 4-June 10 Member No.: 18,659 ![]() |
My take :
Yay initiative! Stat + dice, multiple passes modified by wound modifiers in realtime, highest score goes first... I've missed this. (IMG:style_emoticons/default/biggrin.gif) Boo, melee attacks are still complex actions, while shooting, firing bows, and throwing weapons are simple. Also, Reckless Spellcasting to make a spell a Simple action with added drain, but melee is still stuck in the corner? Boo I say. Armor : This paragraph makes me happy. QUOTE If a character is wearing more than one piece of armor at a time, the value of the highest armor piece applies for determining Armor. All the other pieces do nothing but add a lot of bulk; too much can make Joe Shadowrunner look like the SoyPuff Marshmallow Man, slowing him down more than the protection is worth. Take that, FFBA! |
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#3
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,648 Joined: 22-April 12 From: somewhere far beyond sanity Member No.: 51,886 ![]() |
This paragraph isn't notably different than the one in the SR4 core rulebook.
Armor stacking and options usually appear in advanced releases. |
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#4
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,973 Joined: 4-June 10 Member No.: 18,659 ![]() |
Could be, but that paragraph and the encumbrance rules attached to it are all I need to control things from a GM point of view without having to houserule it.
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#5
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
My take : Yay initiative! Stat + dice, multiple passes modified by wound modifiers in realtime, highest score goes first... I've missed this. (IMG:style_emoticons/default/biggrin.gif) Boo, melee attacks are still complex actions, while shooting, firing bows, and throwing weapons are simple. Also, Reckless Spellcasting to make a spell a Simple action with added drain, but melee is still stuck in the corner? Boo I say. Armor : This paragraph makes me happy. Take that, FFBA! wanna bet the FFBA gets it's own special snowflake rule again? |
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#6
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,973 Joined: 4-June 10 Member No.: 18,659 ![]() |
wanna bet the FFBA gets it's own special snowflake rule again? I don't bet against sure things. (IMG:style_emoticons/default/dead.gif) |
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#7
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,648 Joined: 22-April 12 From: somewhere far beyond sanity Member No.: 51,886 ![]() |
A few interesting things:
The average troll is now slower than the average dwarf. Matrix actions table gives a lot of foreshadowing. |
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#8
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
Armor : This paragraph makes me happy. Take that, FFBA! Armor stacking was good in theory as it let you wear a flak vest over a leather jacket (or vice versa) and get the benefit of both, but overall it was kind of a mess. "This stacks this way, this stacks that way, blah blah exceptions" |
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#9
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Moving Target ![]() ![]() Group: Members Posts: 525 Joined: 20-December 12 Member No.: 66,005 ![]() |
And speaking of the Matrix table...looks a lot more slimmed down in comparison to the list of Matrix Actions of SR4. Hopefully, this is a good indicator they cut away all the overwrought complexity from SR4's Matrix (even though it looks like a good chunk of Matrix Actions are Complex Actions).
-And despite having a table for all Combat Actions and Matrix Actions...no table for Magic Actions. Someone forget to put it in? -Also, when listing all of the actions, it seems like Matrix and Magic actions are getting lumped together with combat actions...not sure if I like. I get that they want to put everything in once place instead of having to dig through pages just to find what action you use to cast a Spell...but I dunno, it might confuse new players who may think that because the actions are all in the same section, they might confuse it to meaning that ALL PCs are capable of doing all of the actions. -Oooh, Gunslinger Adept character sheet? I'll have to take a look at this bad boy... |
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#10
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,973 Joined: 4-June 10 Member No.: 18,659 ![]() |
And speaking of the Matrix table...looks a lot more slimmed down in comparison to the list of Matrix Actions of SR4. Hopefully, this is a good indicator they cut away all the overwrought complexity from SR4's Matrix (even though it looks like a good chunk of Matrix Actions are Complex Actions). -And despite having a table for all Combat Actions and Matrix Actions...no table for Magic Actions. Someone forget to put it in? They specifically note an Astral Combat table and explanation on page 200-something, and the spellcasting/summoning/commanding spirits actions are all in the free/simple/complex table. |
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#11
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Tilting at Windmills ![]() ![]() ![]() ![]() Group: Members Posts: 1,636 Joined: 26-February 02 From: Amarillo, TX, CAS Member No.: 388 ![]() |
Oh, I was curious what the next thing was gonna be....
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#12
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Mr. Quote-function ![]() ![]() ![]() Group: Dumpshocked Posts: 1,317 Joined: 26-February 02 From: Somewhere in Germany Member No.: 1,376 ![]() |
~hmmm~
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#13
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Target ![]() Group: Validating Posts: 14 Joined: 29-October 07 Member No.: 13,946 ![]() |
Interesting changes that show signs of heavy play-testing. I approve.
Movement. Once you start to hustle, you can't stop. There's a rap song about that somewhere. Electrical damage. The visual of someone smashing a maglock with a stun baton to help the decker crash the thing seems very pink mohawk. Armor extras (shields, helmets, etc) are restricted by strength. EDIT: I also approve of the new flammability of elves. |
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#14
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Moving Target ![]() ![]() Group: Members Posts: 598 Joined: 12-October 05 Member No.: 7,835 ![]() |
There's a sentence at the end of the Block interrupt action that says that bonus die from a relevant weapon focus can be added to the Unarmed Combat skill. I think this sentence is supposed to be at the end of the Parry section and changed to melee weapon skill. Consider replacing "die" with plural "dice."
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#15
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
There's a sentence at the end of the Block interrupt action that says that bonus die from a relevant weapon focus can be added to the Unarmed Combat skill. I think this sentence is supposed to be at the end of the Parry section and changed to melee weapon skill. Consider replacing "die" with plural "dice." Too late for that... Maybe in the Errata... (IMG:style_emoticons/default/smile.gif) |
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#16
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,011 Joined: 15-February 05 From: Montréal, QC, Canada Member No.: 7,087 ![]() |
Adding your willpower to your defense when you take the full defense interrupt seems weird,
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#17
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,011 Joined: 15-February 05 From: Montréal, QC, Canada Member No.: 7,087 ![]() |
The trolls have slowed down a bit to be more in line with 2nd and 3rd edition.
In 2nd edition, they ran at Quickness X 2 (and they had -1 QUI). They were mind numbingly slow. In 3rd edition they ran at QUI X 3, still had -1 to QUI but were now faster than dwarves, In 4th edition, they ran at a base of 25, being now the fastest! Believe it or not, for our group (who always had a troll), it was the most jarring change bar none. |
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#18
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,755 Joined: 5-September 06 From: UCAS Member No.: 9,313 ![]() |
I see there is a rule for adding armor as long as AV is preceded by a +. So FFBA could still fall under this heading?
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#19
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,755 Joined: 5-September 06 From: UCAS Member No.: 9,313 ![]() |
Really digging the art in previews. Non smooth Trolls get a thumbs up.
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#20
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,755 Joined: 5-September 06 From: UCAS Member No.: 9,313 ![]() |
Find myself pleasantly surprised by the rollback to the Ini system. This kept high init types up top and gives lowbies a chance at multiple actions without enhancement.
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#21
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 ![]() |
There's a sentence at the end of the Block interrupt action that says that bonus die from a relevant weapon focus can be added to the Unarmed Combat skill. I think this sentence is supposed to be at the end of the Parry section and changed to melee weapon skill. You've never had an adept with a glove as a weapon focus? |
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#22
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,091 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 ![]() |
While it's laudable that somebody at CGL rediscovered the ancient art of tables, the placement is a bit confused at times...the Movevement Table (probably it's the movement table, no heading) sits inside an "example box", the Matrix Actions Table sits right inside the description of combat actions, even though none are described there...also, you might want to decide whether to center or left-align rows (IMG:style_emoticons/default/wink.gif)
Still, a million times better than the weird and scattered boxed we had in the last dozen of releases Concent-wise, the oddly slow trolls have already been mentioned, and then there is this: Most basic ranged weapons have an accuracy of 4 or 5. Specialized ranged weapons, like some sniper rifles, have an accuracy of 6 or higher. Improvised ranged weapons have an Accuracy of 3, and broken, old, damaged, or otherwise flawed ranged weapons can have their Accuracy reduced by 1, to a minimum of 1. This includes items that have been damaged through Matrix Combat. Well, if sams can play Neo with enemies wielding "basic ranged weapons", it seems only logical that hackers can be Neo, too... |
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#23
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Moving Target ![]() ![]() Group: Members Posts: 705 Joined: 3-April 11 Member No.: 26,658 ![]() |
So wait.
Agility gets excluded from limits because it's too much of a superstat... ...so you make movement speed based on agility? wtc? |
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#24
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,973 Joined: 4-June 10 Member No.: 18,659 ![]() |
So wait. Agility gets excluded from limits because it's too much of a superstat... ...so you make movement speed based on agility? wtc? What else are you going to base it on, charisma? (IMG:style_emoticons/default/spin.gif) |
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#25
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,840 Joined: 24-July 02 From: Lubbock, TX Member No.: 3,024 ![]() |
While it's laudable that somebody at CGL rediscovered the ancient art of tables, the placement is a bit confused at times...the Movevement Table (probably it's the movement table, no heading) sits inside an "example box", the Matrix Actions Table sits right inside the description of combat actions, even though none are described there...also, you might want to decide whether to center or left-align rows (IMG:style_emoticons/default/wink.gif) Still, a million times better than the weird and scattered boxed we had in the last dozen of releases Concent-wise, the oddly slow trolls have already been mentioned, and then there is this: Most basic ranged weapons have an accuracy of 4 or 5. Specialized ranged weapons, like some sniper rifles, have an accuracy of 6 or higher. Improvised ranged weapons have an Accuracy of 3, and broken, old, damaged, or otherwise flawed ranged weapons can have their Accuracy reduced by 1, to a minimum of 1. This includes items that have been damaged through Matrix Combat. Well, if sams can play Neo with enemies wielding "basic ranged weapons", it seems only logical that hackers can be Neo, too... Ugh. Damaging weapons through matrix combat? I'll stick with mechanical parts, have been working for a couple hundred years and are pretty accurate without any electronics. Oh wait. I bet this is a spot where you get a bonus because your gear is wifi. Not happy. |
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