Jan 22 2026, 03:42 AM
Post
#1
|
|
|
Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,538 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
So, a spirit applies the Guard Power on the team. Then, later, the spirit goes astral. Guard is a physical Power, can it be maintained by the spirit even though it has gone astral? I thought so, but I cannot find the reference.
Can someone help me out? Doable or not? |
|
|
|
![]() |
Jan 23 2026, 12:03 AM
Post
#2
|
|
|
Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,538 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
Found it! Street Magic p. 95:
QUOTE Passive powers such as Astral Form, Energy Aura, or
Materialization don’t require the use of services, they are assumed to be included with any other service that requires their use. Since Guard is a physical power, it requires the spirit to be physical in order to activate it (though not to sustain it). Therefore, a spirit ordered to use Guard on someone would need to use Materialize or Possession before it could do so, and both actions would only require one service (though it might immediately go back to astral plane while sustaining the Guard effect, depending on what other services it was performing at the time). |
|
|
|
Jan 24 2026, 11:10 PM
Post
#3
|
|
|
Awakened Master Ninja ![]() ![]() Group: Dumpshocked Posts: 949 Joined: 30-January 07 From: CalFree Member No.: 10,844 |
That's exactly what I thought, but I was going to have to dig for the rules. Glad you found it. (IMG:style_emoticons/default/smile.gif)
|
|
|
|
Jan 25 2026, 02:30 AM
Post
#4
|
|
|
Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,538 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
Furthermore, as we read the description of the Guard Power more closely, the GM determined that the following (SR4A p. 295):
QUOTE The Guard power gives the critter the ability to prevent normal environmental accidents and hazards (both natural and those induced by the Accident power), such as preventing someone from succumbing to heatstroke or saving someone from drowning. Negated the damage most of our team had been suffering from the freezing cold of winter, and a bunch of PCs got a lot of Stun damage back. Cool Power. |
|
|
|
![]() ![]() |
|
Lo-Fi Version | Time is now: 10th May 2026 - 07:05 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.