IPB

Welcome Guest ( Log In | Register )

Ken Takai
post Jul 13 2004, 07:39 PM
Post #1


Target
*

Group: Members
Posts: 4
Joined: 13-July 04
Member No.: 6,478



Is possible to use ultrasound vision with the Improved sense adept power?
Go to the top of the page
 
+Quote Post
8 Pages V   1 2 3 > »   
Start new topic
Replies (1 - 99)
Phaeton
post Jul 13 2004, 07:59 PM
Post #2


Moving Target
**

Group: Members
Posts: 973
Joined: 3-October 03
Member No.: 5,677



Take whatever I say as being potentially naive and misinformed, but I'd rule yes. I might even rule that the cost is lowered if you snag the High Frequency Hearing adept power along with it, much like the essence cost of ultrasound vision cyberware is lowered when you get high-freq hearing installed.
Go to the top of the page
 
+Quote Post
JaronK
post Jul 13 2004, 08:12 PM
Post #3


Moving Target
**

Group: Members
Posts: 942
Joined: 13-May 04
Member No.: 6,323



I'd allow it. You can get any sense that's not completely technological... since bats and dolphins have ultrasound, it seems quite reasonable.

Basically, I'd say you can have any sense with Improved Sense that a critter could reasonably have (so no radio sense or commlink sense).

JaronK
Go to the top of the page
 
+Quote Post
Ken Takai
post Jul 13 2004, 09:04 PM
Post #4


Target
*

Group: Members
Posts: 4
Joined: 13-July 04
Member No.: 6,478



QUOTE (JaronK)
I'd allow it. You can get any sense that's not completely technological... since bats and dolphins have ultrasound, it seems quite reasonable.

Basically, I'd say you can have any sense with Improved Sense that a critter could reasonably have (so no radio sense or commlink sense).

JaronK

In this case Tremor sense is possible, wow...

I want it...
Go to the top of the page
 
+Quote Post
Eyeless Blond
post Jul 13 2004, 09:08 PM
Post #5


Decker on the Threshold
******

Group: Dumpshocked
Posts: 2,922
Joined: 14-March 04
Member No.: 6,156



Actually, this has been discussed in here before, and from what I remember the consensus was no. The important concept here is that ultrasound *hearing* is fine, because it's actually a sense, and is in fact no different than high-frequency hearing. Ultrasound *vision* however is something else, something more than high-frequency hearing. Ultrasound vision is high-frequency hearing, combined with an emitter and a spacial processor, so no, they're not the same.
Go to the top of the page
 
+Quote Post
nezumi
post Jul 13 2004, 09:15 PM
Post #6


Incertum est quo loco te mors expectet;
*********

Group: Dumpshocked
Posts: 6,548
Joined: 24-October 03
From: DeeCee, U.S.
Member No.: 5,760



I'd agree with eyeless blond. Technically, you have ultrasound vision when you get high frequency hearing. The problem isn't that you don't have the senses to get the information, your brain is not set up to process the information your ears receive.

If you did have an ultrasound emittor and it was directional, you could probably still get some useful information by listening to the echos, but it wouldn't be as complete as ultrasound vision.
Go to the top of the page
 
+Quote Post
Ken Takai
post Jul 13 2004, 09:24 PM
Post #7


Target
*

Group: Members
Posts: 4
Joined: 13-July 04
Member No.: 6,478



I think that an important factor is miss, a factor that make ultrasound vision possible.
And this important factor is called Magic. Is a magical power, not an pure body sense.
Go to the top of the page
 
+Quote Post
JaronK
post Jul 13 2004, 10:55 PM
Post #8


Moving Target
**

Group: Members
Posts: 942
Joined: 13-May 04
Member No.: 6,323



Well, I'd agree it wouldn't be vision, it would be hearing... but it would have the same game effects as vision. Perhaps using his mouth as the emitter? Still, I think I have to agree with Ken... it's a magical sense, so it works.

JaronK
Go to the top of the page
 
+Quote Post
Zazen
post Jul 13 2004, 10:57 PM
Post #9


Shooting Target
****

Group: Members
Posts: 1,685
Joined: 17-August 02
Member No.: 3,123



QUOTE (Eyeless Blond)
Actually, this has been discussed in here before, and from what I remember the consensus was no.

No way has there ever been a consensus on this :P

There's no official rule, Ken. Some people say no, some people say yes. I say it costs double. We're all correct. :)
Go to the top of the page
 
+Quote Post
JaronK
post Jul 13 2004, 11:10 PM
Post #10


Moving Target
**

Group: Members
Posts: 942
Joined: 13-May 04
Member No.: 6,323



QUOTE (Zazen)
There's no official rule, Ken. Some people say no, some people say yes. I say it costs double. We're all correct. :)

However, it's worth noting that I'm righter than everyone else :)

JaronK
Go to the top of the page
 
+Quote Post
Cray74
post Jul 14 2004, 12:55 AM
Post #11


Running Target
***

Group: Members
Posts: 1,428
Joined: 9-June 02
Member No.: 2,860



QUOTE (Ken Takai)
Is possible to use ultrasound vision with the Improved sense adept power?

The whole notion of PhysAds using ultrasound as an "improved sense" is reawakening memories of a drugged nun attempting to "speak with the dolphins" in "Hudson Hawk."
Go to the top of the page
 
+Quote Post
Kagetenshi
post Jul 14 2004, 01:22 AM
Post #12


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,012
Joined: 30-December 02
From: Boston
Member No.: 3,802



I personally would definitely allow someone to take Ultrasound Receiver as an Adept power, and it'd do all the things ultrasound vision normally would. I would, however, require a technological emitter.

~J
Go to the top of the page
 
+Quote Post
Da9iel
post Jul 14 2004, 05:14 AM
Post #13


Moving Target
**

Group: Members
Posts: 556
Joined: 28-May 04
From: Moorhead, MN, USA
Member No.: 6,367



No technological emitter required; wear a bat. :D

[EDIT] The mammal, not the big stick. [/EDIT]
Go to the top of the page
 
+Quote Post
Kagetenshi
post Jul 14 2004, 05:27 AM
Post #14


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,012
Joined: 30-December 02
From: Boston
Member No.: 3,802



Wear a bat on a bat!

~J
Go to the top of the page
 
+Quote Post
mfb
post Jul 14 2004, 05:45 AM
Post #15


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



i personally don't see ultrasonic emission as much more difficult a feat to accomplish than is the ability to see into the infrared part of the spectrum.
Go to the top of the page
 
+Quote Post
Cain
post Jul 14 2004, 06:32 AM
Post #16


Grand Master of Run-Fu
*********

Group: Dumpshocked
Posts: 6,840
Joined: 26-February 02
From: Tir Tairngire
Member No.: 178



Call it "echolocation" and you're good to go.
Go to the top of the page
 
+Quote Post
Crusher Bob
post Jul 14 2004, 10:14 AM
Post #17


Runner
******

Group: Members
Posts: 2,598
Joined: 15-March 03
From: Hong Kong
Member No.: 4,253



The 'extra sense' involved would require three things:

The ability to emit ultra sounds, the ability to hear ultrasounds, and the ability to then turn what you hear into a 'picuture'. I'd say that the adept would have to pay for highfrequency hearing hearing, and pay again for the ability to emit and process the reflected sounds. This makes it cost .5 magic for the total package. Since having ultrasound 'vision' would require high frequency hearing to function at all and we don't want to give the adept this for free, we just make them pay 'twice'.
Go to the top of the page
 
+Quote Post
toturi
post Jul 14 2004, 10:44 AM
Post #18


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



QUOTE (JaronK)
QUOTE (Zazen @ Jul 13 2004, 05:57 PM)
There's no official rule, Ken. Some people say no, some people say yes. I say it costs double. We're all correct. :)

However, it's worth noting that I'm righter than everyone else :)

JaronK

Except me. 8)

Honestly, there hasn't been a consensus on this topic. Maybe this time...
Go to the top of the page
 
+Quote Post
Moon-Hawk
post Jul 14 2004, 12:48 PM
Post #19


Genuine Artificial Intelligence
********

Group: Members
Posts: 4,019
Joined: 12-June 03
Member No.: 4,715



In my game, I allow ultrasound vision as an improved sense adept power, but high-frequency hearing improved sense adept power is a prerequisite.
The cost stays the same, they just have to pick up another sense that they might not've wanted as much. This way they can't use their "ultrasound vision" to "see" high frequency sound and detect it without paying for the high-frequency power, or any other such cheese.
I know there's not much or a precident for that sort of thing in SR, but it seems to work well.

The short answer: I agree completely with Crusher Bob.
Go to the top of the page
 
+Quote Post
Ken Takai
post Jul 14 2004, 12:57 PM
Post #20


Target
*

Group: Members
Posts: 4
Joined: 13-July 04
Member No.: 6,478



QUOTE (Moon-Hawk)
In my game, I allow ultrasound vision as an improved sense adept power, but high-frequency hearing improved sense adept power is a prerequisite.
The cost stays the same, they just have to pick up another sense that they might not've wanted as much. This way they can't use their "ultrasound vision" to "see" high frequency sound and detect it without paying for the high-frequency power, or any other such cheese.
I know there's not much or a precident for that sort of thing in SR, but it seems to work well.

The short answer: I agree completely with Crusher Bob.

I'm not sure about that cause i don't have the Man and machine at hand, but if the Ultrasound hearing cyberware y not required for the cyberware Ultrasound vision. Then US hearing must not be required to US vision.
Go to the top of the page
 
+Quote Post
Moon-Hawk
post Jul 14 2004, 01:03 PM
Post #21


Genuine Artificial Intelligence
********

Group: Members
Posts: 4,019
Joined: 12-June 03
Member No.: 4,715



I think it's a difference of how the hardware is wired.
Say you have a device that detects high frequency sound. You can wire that device to the eye (along with some other stuff) and get ultrasound vision, or you could wire it to the ear and get high frequency hearing. If you do both, you pay essence twice because it's impacting your brain twice, both in the visual and auditory centers. Remember, essence loss isn't supposed to be about grams of metal and silicon, it's supposed to be about the things impact on you; the reason pacemakers don't cost essence.
I could definitely see a slight Nuyen discount for both devices, but not much.
Of course, someone could bring up the argument that high-frequency hearing and ultrasound might not be talking about the exact same band of sound. High-frequency hearing doesn't specify how high it goes, and ultrasound can operate at many frequencies, different ones being better than others depending on what you're trying to do with it.
Go to the top of the page
 
+Quote Post
Lantzer
post Jul 14 2004, 01:36 PM
Post #22


Moving Target
**

Group: Members
Posts: 693
Joined: 26-March 03
Member No.: 4,335



I'm comfortable with the notion that there are things that Adepts can't do, the same as there are things that a Sammie can't do.

Give the Mundane's their moment in the sun - We get no shortage of folks wanting to play Adepts. Besides - An adept's other vision mods are already better than a Sam's, because they count as 'natural'.

You can't have everything. (But I want it! Waah!)

It's like the folks who want Adept versions of: Smartlinks, balance augmenters, Hydraulic jacks, chemical analyzers, Magnetic limb systems, and BattleTac. Ok, maybe not the last two. But I've heard folks arguing for the others. To be honest, I'm surprised I haven't heard anybody whining for magical bonelacing.
Go to the top of the page
 
+Quote Post
shadd4d
post Jul 14 2004, 01:51 PM
Post #23


Moving Target
**

Group: Members
Posts: 515
Joined: 10-April 04
From: Chicago, IL...Ich vermisse Deutschland.
Member No.: 6,230



Look at it the other way around. Bone Lacing cyberware roughly = Enhanced physical attribute, Mystic Armor, and Killing Hands. Quite a few adept powers can be broken down into cyberware equivalents. Maybe it's in the fiction in the 2nd ed Basic Book, but I think I remember seeing something like "She had magic which the rest of us needed cyberware to match".

Don
Go to the top of the page
 
+Quote Post
Kagetenshi
post Jul 15 2004, 01:10 AM
Post #24


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,012
Joined: 30-December 02
From: Boston
Member No.: 3,802



QUOTE (mfb)
i personally don't see ultrasonic emission as much more difficult a feat to accomplish than is the ability to see into the infrared part of the spectrum.

No, but it's different philosophically. It's like letting an improved sense mimic a desklamp.

~J
Go to the top of the page
 
+Quote Post
JaronK
post Jul 15 2004, 01:48 AM
Post #25


Moving Target
**

Group: Members
Posts: 942
Joined: 13-May 04
Member No.: 6,323



Well, to have thermo vision you need the ability to see infrared and then turn that into a picture... to have direction sense you need some sort of ability to detect your position on earth... to have flare compensation, well, that's even weirder.

JaronK
Go to the top of the page
 
+Quote Post
Kagetenshi
post Jul 15 2004, 01:55 AM
Post #26


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,012
Joined: 30-December 02
From: Boston
Member No.: 3,802



Yes, but none of them require you to emit anything.

For flare comp, all you really need are really fast-responding pupils.

~J
Go to the top of the page
 
+Quote Post
JaronK
post Jul 15 2004, 02:17 AM
Post #27


Moving Target
**

Group: Members
Posts: 942
Joined: 13-May 04
Member No.: 6,323



If bats do it, I don't see why Adepts can't. Think of it like daredevil.

JaronK
Go to the top of the page
 
+Quote Post
Kagetenshi
post Jul 15 2004, 02:18 AM
Post #28


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,012
Joined: 30-December 02
From: Boston
Member No.: 3,802



And if luminous fish can do it, why can't adepts produce light?

Regardless of whether or not it's reasonable for them to be able to do this, it's ridiculous to call it a sense.

~J
Go to the top of the page
 
+Quote Post
Zazen
post Jul 15 2004, 02:26 AM
Post #29


Shooting Target
****

Group: Members
Posts: 1,685
Joined: 17-August 02
Member No.: 3,123



Sound dampening certainly isn't a "sense" either :P
Go to the top of the page
 
+Quote Post
mfb
post Jul 15 2004, 02:39 AM
Post #30


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



actually, i allow adepts to buy eyelights, since they're listed as a sensory modification.

the idea that adept powers have to be biologically-based is false. adept powers are not necessarily based on physiological changes in the adept's body. this is provable by the fact that adept powers fade when the adept is in a mana warp--if they were physiological changes, that wouldn't happen. there is no canon definition for where adept powers 'come from', and it's an ill-conceived idea to disallow certain sensory powers simply because they don't fit a certain philosophy about how adept powers work.
Go to the top of the page
 
+Quote Post
JaronK
post Jul 15 2004, 02:59 AM
Post #31


Moving Target
**

Group: Members
Posts: 942
Joined: 13-May 04
Member No.: 6,323



Well, I'd say biological senses are as opposed to technological. But I'd even buy that they can have eyelight equivilents... luminescent eyes. It's not that they have the biological parts, but rather that if some biological thing can have it, they can.

JaronK
Go to the top of the page
 
+Quote Post
Kagetenshi
post Jul 15 2004, 03:12 AM
Post #32


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,012
Joined: 30-December 02
From: Boston
Member No.: 3,802



QUOTE (Zazen)
Sound dampening certainly isn't a "sense" either :P

But it's the enhancement of a sense. Emitting sound isn't a sense.

~J
Go to the top of the page
 
+Quote Post
JaronK
post Jul 15 2004, 03:40 AM
Post #33


Moving Target
**

Group: Members
Posts: 942
Joined: 13-May 04
Member No.: 6,323



You're right. It's more of an... I don't know... enhancement of a sense?

JaronK
Go to the top of the page
 
+Quote Post
Cain
post Jul 15 2004, 03:59 AM
Post #34


Grand Master of Run-Fu
*********

Group: Dumpshocked
Posts: 6,840
Joined: 26-February 02
From: Tir Tairngire
Member No.: 178



Just think of it as echolocation. As long as they have a sound source from a fixed point, they can determine relative distances to objects based on the echo return. Precicely *what* they're using to create the echo is irrelevant.
Go to the top of the page
 
+Quote Post
Kagetenshi
post Jul 15 2004, 04:12 AM
Post #35


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,012
Joined: 30-December 02
From: Boston
Member No.: 3,802



Exactly. An emitter is as much an augmentation of ultrasound receiving as a desk lamp is of vision or a rose is of smell.

~J
Go to the top of the page
 
+Quote Post
Eyeless Blond
post Jul 15 2004, 04:45 AM
Post #36


Decker on the Threshold
******

Group: Dumpshocked
Posts: 2,922
Joined: 14-March 04
Member No.: 6,156



QUOTE (Zazen)
Sound dampening certainly isn't a "sense" either :P

Hm? How does that logic work?

There is another reason so many people object to ultrasound vision as an Improved Sense, besides the in-game logic of a *sense* being incapable of generating ultrasonic sound. That being game balance. See, ultrasound vision is a mod that in cyberware form costs .5 Essence, the same as a Smartlink, so its game effect is extremely powerful. Allowing an adept to purchase this same power for a measly .25 Power Points is somewhat on par with giving them a Smartlink mod as an "Improved Sense" for .25 Power Points; it's far too good. Most legal Improved Senses are worth between .1 and .25 Essence as cyberware, presumably for balance reasons. Allowing adepts to cherry-pick better and better abilities off of the cyberware list make sammies even worse off than they already are by comparison.

Btw, this has indeed been discussed before, in my old Munch-fu thread.
Go to the top of the page
 
+Quote Post
hyzmarca
post Jul 15 2004, 05:51 AM
Post #37


Midnight Toker
**********

Group: Members
Posts: 7,686
Joined: 4-July 04
From: Zombie Drop Bear Santa's Workshop
Member No.: 6,456



How about this, adepts with ultrasound vision automaticly incur the Blind flaw because their the parts of their brain dedicated to processing vision insted process sound. This would allow Daredevil type characters, as well as blind swordsmen, blind archers, bind snipers, and ect.

Alternate, require adepts with ultrasound vision to take ultrasound generation, a power that allows their vocal cords to generate ultrasonic noise. The entire package can cost .5 power points, making it about equal to the Cyberware.
Go to the top of the page
 
+Quote Post
mfb
post Jul 15 2004, 06:08 AM
Post #38


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



well, heck, if we're going to raise the price on ultrasound because it's more expensive, essence-wise, i'm going to demand rebates on all my sensory powers that cost less than .25 essence for the cyber version. this isn't "cherry-picking", it's "using the rules as-written". high-pitched noise isn't a technological phenomenon, ergo ultrasound sight--"echolocation" if it makes it easier--is a viable adept power.
Go to the top of the page
 
+Quote Post
Kagetenshi
post Jul 15 2004, 11:45 AM
Post #39


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,012
Joined: 30-December 02
From: Boston
Member No.: 3,802



A pity, then, that physad powers only come in increments of .25 PP.

~J
Go to the top of the page
 
+Quote Post
nezumi
post Jul 15 2004, 04:44 PM
Post #40


Incertum est quo loco te mors expectet;
*********

Group: Dumpshocked
Posts: 6,548
Joined: 24-October 03
From: DeeCee, U.S.
Member No.: 5,760



QUOTE (JaronK)
Well, to have thermo vision you need the ability to see infrared and then turn that into a picture... to have direction sense you need some sort of ability to detect your position on earth... to have flare compensation, well, that's even weirder.

JaronK

Thermo - You only need your eye to be able to receive light lower on the spectrum. Your brain really doesn't need any real changes to be able to see it, from what I understand, unless you're developing heat pits.

Direction sense - you only need to be sensitive to magnetic fields. This is a common phenomena in humans already, the theory being some people have more iron in their nose. You don't need to know where on the earth you are.

Both are perfectly fine senses.

Sound dampening would be the reduction of a sense. I would see a physiological version as requiring doing something weird with your brain so you can consciously separate one set of noise from another, but it isn't that tough. We do it already (you know that background noise you tune out all the time? Just do that on a higher level).

I wouldn't even argue with being able to use ultrasound vision/echolocation as a sense power if you have an outside source of noise. It's just the ability to listen to the difference in echoes. I don't know that the bonuses would be the same, however, since you don't have anything to map out an overlay, it would work more like an open air tremorsense than a vision mod. You know something is in that direction, of that density and moving at that speed, but you can't 'see' it, you just know its there like if you heard a car driving by behind you. The ability to make a high pitched noise is still not a sense, though.
Go to the top of the page
 
+Quote Post
Da9iel
post Jul 16 2004, 06:25 AM
Post #41


Moving Target
**

Group: Members
Posts: 556
Joined: 28-May 04
From: Moorhead, MN, USA
Member No.: 6,367



Alright, one of the things I'm seeing here is that most folks would want to charge .5 power points for it (.25 for the sense, .25 for the ...uh ...call [emitter]). I also see that most folks are sick and tired of adepts having everything sams do and better, so they don't want it or want it worse. Works for me. The brain shouldn't have the power to process a sense so alien. How about we give it a +4 in total darkness. Hmmm, is it just me, or does this look a lot like blindfighting?
Go to the top of the page
 
+Quote Post
JaronK
post Jul 16 2004, 06:43 AM
Post #42


Moving Target
**

Group: Members
Posts: 942
Joined: 13-May 04
Member No.: 6,323



Why is ultrasound so alien? Blind people already use their visual cortexes for sound processing, and dolphins of course are capable of processing such information... so why not an adept?

JaronK
Go to the top of the page
 
+Quote Post
Da9iel
post Jul 16 2004, 06:47 AM
Post #43


Moving Target
**

Group: Members
Posts: 556
Joined: 28-May 04
From: Moorhead, MN, USA
Member No.: 6,367



Maybe because they are already using it for visual cues? I'm just trying to say that I believe a computer could more thoroughly process echos into a 3D map (or perhaps a 2D map with depth cues) than a brain. *cough* gamebalance *cough*
Go to the top of the page
 
+Quote Post
JaronK
post Jul 16 2004, 06:49 AM
Post #44


Moving Target
**

Group: Members
Posts: 942
Joined: 13-May 04
Member No.: 6,323



Perhaps I'd buy game balance... I dunno though. I like it for making blind swordsmen characters. Blind Fighting + Echolocation + Aptitude: Edged Weapons makes them impressive in combat, especially if they wear flash packs to screw up everyone else's vision. Add in a new martial art: Kendo, that acts like a martial art for edged weapons and take blind fighting, and wheee!

JaronK
Go to the top of the page
 
+Quote Post
Da9iel
post Jul 16 2004, 06:52 AM
Post #45


Moving Target
**

Group: Members
Posts: 556
Joined: 28-May 04
From: Moorhead, MN, USA
Member No.: 6,367



Oh, come on! Does everyone have to be a mun[DATAFEED INTERRUPT ERROR--07-16-04 13:27:58] ;)
Go to the top of the page
 
+Quote Post
Cain
post Jul 16 2004, 07:43 AM
Post #46


Grand Master of Run-Fu
*********

Group: Dumpshocked
Posts: 6,840
Joined: 26-February 02
From: Tir Tairngire
Member No.: 178



Um, guys? Submarine sonar operators create 3D maps all the time, based solely on ambient noise. Whales seem to manage the trick as well. You don't need to be emitting anything to use sonar as a sense, you know.
Go to the top of the page
 
+Quote Post
Da9iel
post Jul 16 2004, 08:05 AM
Post #47


Moving Target
**

Group: Members
Posts: 556
Joined: 28-May 04
From: Moorhead, MN, USA
Member No.: 6,367



First, humans are not whales. Second, some questions about the sonar operators.

1) Do they make the maps update in real time such that a person could walk around and respond to a changing environment?

2) Is it fair to compare underwater sonar with air sonar?

3) Are the maps of sufficient quality that they equate to vision with dim lighting?

If yes to all three questions, then I am wrong. Please mentally retract my statements. If no to any, then I think I'll stand by my +4 modifier and .5 power points.

[EDIT]Active sonar is much, much more accurate, isn't it? And whales do make calls while echo locating, don't they?[/EDIT]
Go to the top of the page
 
+Quote Post
JaronK
post Jul 16 2004, 08:05 AM
Post #48


Moving Target
**

Group: Members
Posts: 942
Joined: 13-May 04
Member No.: 6,323



It's not being a munchkin, it's playing an archtype... a blind swordsman. They're blind, yet able to detect anything by sound, smell, whatever, and always great masters of their art.

JaronK
Go to the top of the page
 
+Quote Post
Da9iel
post Jul 16 2004, 08:07 AM
Post #49


Moving Target
**

Group: Members
Posts: 556
Joined: 28-May 04
From: Moorhead, MN, USA
Member No.: 6,367



Sorry JaronK. Please don't be offended. I was kidding (as you could perhaps tell).
Go to the top of the page
 
+Quote Post
JaronK
post Jul 16 2004, 08:09 AM
Post #50


Moving Target
**

Group: Members
Posts: 942
Joined: 13-May 04
Member No.: 6,323



Harumph! Of course I knew that! I know everything! Rawr!

JaronK
Go to the top of the page
 
+Quote Post
Da9iel
post Jul 16 2004, 08:12 AM
Post #51


Moving Target
**

Group: Members
Posts: 556
Joined: 28-May 04
From: Moorhead, MN, USA
Member No.: 6,367



:rotfl:
Go to the top of the page
 
+Quote Post
Crusher Bob
post Jul 16 2004, 10:37 AM
Post #52


Runner
******

Group: Members
Posts: 2,598
Joined: 15-March 03
From: Hong Kong
Member No.: 4,253



QUOTE (Da9iel)
First, humans are not whales. Second, some questions about the sonar operators.

1) Do they make the maps update in real time such that a person could walk around and respond to a changing environment?

2) Is it fair to compare underwater sonar with air sonar?

3) Are the maps of sufficient quality that they equate to vision with dim lighting?

If yes to all three questions, then I am wrong. Please mentally retract my statements. If no to any, then I think I'll stand by my +4 modifier and .5 power points.

[EDIT]Active sonar is much, much more accurate, isn't it? And whales do make calls while echo locating, don't they?[/EDIT]

Some back of the napkin calculation says that sound goes about 300 meters a second (in air), this means that sonar would 'lag' 2 seconds at 300 meters, 1 second at 150 meters, and .5 seconds at 75 meters. So it's useful range is very limited, don't expect to detect incomming cars or anything. IIRC shotgun ranges top out at 100 meters, maybe using the range table for shotguns as a perception modifier for sonar?

The speed of sounds in water is around 5 times as fast, which is one of the reasons that sonat works so well under water, much less lag.

Your reception of sonar also depends on the percision and size of your receiver. Since the sound will be scattered and reflected a lot of the reflections will 'miss' you receiver if it 's not too big, this means that you will have a hard time figuring out very vurvy or angeled objects, you'll know something is there but nor it's exact shape or size. For stuff like 4 walls, ceiling, floor, etc it'll work quite well, since the shapes are very flat.

Assuming a very large parallel computing array (like the brain), you can still generate very good real time data... O/c it will be greatly inferior to light based vision. If I were writing the rules i'd say something like +2 ts compared to normal vision with additional TN penalties based on range (starting at around 5-10 meters) Additional +1-2 TN for detecting 'soft' or heavily angeled or rounded targets (+1 for most people not waring 'hard' armor, +2 for 'spongy' type stuff or sound dampening materials).

O/C ultarsounds sights will have the same problems with receptor size. On the plus side, if your whole team was using ultra sound, the receptors could probably be tied together b y computers and you'd get a much bigger 'synthetic' receptor (at least if your team was close together).
Go to the top of the page
 
+Quote Post
Zazen
post Jul 16 2004, 01:43 PM
Post #53


Shooting Target
****

Group: Members
Posts: 1,685
Joined: 17-August 02
Member No.: 3,123



QUOTE (Kagetenshi)
QUOTE (Zazen @ Jul 14 2004, 09:26 PM)
Sound dampening certainly isn't a "sense" either :P

But it's the enhancement of a sense. Emitting sound isn't a sense.

JaronK jumped on my response to this, which is a shame because I wrote that first post to illicit an opportunity to say it.

Ultrasonic pulses certainly enhance a sense meant to detect their echoes, and things that enhance a sense without being senses themselves are allowed. There has to be some other reason that it's invalid, since you can't just say "it's not a sense" anymore. You have to say why one way of enhancing a sense is more valid than another way. That's a blurry distinction, leaving plenty to GM opinion and whim.
Go to the top of the page
 
+Quote Post
Cain
post Jul 16 2004, 03:51 PM
Post #54


Grand Master of Run-Fu
*********

Group: Dumpshocked
Posts: 6,840
Joined: 26-February 02
From: Tir Tairngire
Member No.: 178



QUOTE
First, humans are not whales.

No, but the sense does naturally occur, making it fair game as an adept power.
QUOTE
Second, some questions about the sonar operators.

1) Do they make the maps update in real time such that a person could walk around and respond to a changing environment?

I should hope so! When submerged and traveling at speed, that's the only way they can tell where they're going. Dolphins and whales can navigate an underwater obstacle course, regardless of lighting conditions; submarines don't even *have* any visual sensors other than the periscope!

AFAIK, nowadays computers do help in the positioning and plotting of objects. However, the old fashioned sonar stations were run by guys with good ears and a slide rule. To a large extent, that's still true today.

QUOTE
2) Is it fair to compare underwater sonar with air sonar?

Sorta. As others have pointed out, sound travels much better in water than air. I'd say that the effective range would be reduced, but it would work.

QUOTE
3) Are the maps of sufficient quality that they equate to vision with dim lighting?

Underwater? Most definitely. In the open air? Well, bats manage the trick, so the answer would have to be a qualified yes.
QUOTE
Active sonar is much, much more accurate, isn't it? And whales do make calls while echo locating, don't they?

Define "more accurate". I'm not trying to be obnoxious here, but IIRC it's not that simple. Active sonar does help clarify objects, but you don't have to be the one pinging to get the benefits of that. If you can find any other functional noise source, you can use that for echolocation as well.

Passive sonar is basically just a set of very sensitive microphones, that trained sonarmen turn into 3-D maps. The frequency of the sound is irrelevant; in fact, sonar frequencies occur within the normal human range. Bats use high-frequency hearing and high-frequency screeches as their fixed sound source, but in theory you can do it with normal frequencies without a fixed sound source.

Go to the top of the page
 
+Quote Post
nezumi
post Jul 16 2004, 08:09 PM
Post #55


Incertum est quo loco te mors expectet;
*********

Group: Dumpshocked
Posts: 6,548
Joined: 24-October 03
From: DeeCee, U.S.
Member No.: 5,760



But passive sonar is no longer ultrasound vision/echolocation. It's just directional hearing. So that's sort of a moot point.

The frequency actually is quite relevant. Unfortunately, I'm going to have to sound like an idiot and say I don't remember why, but there's a reason we don't use low frequency noise.
Go to the top of the page
 
+Quote Post
tjn
post Jul 16 2004, 08:58 PM
Post #56


Moving Target
**

Group: Members
Posts: 476
Joined: 30-December 03
From: Fresno, CFS: taking out one durned furriner at a time.
Member No.: 5,940



Higher frequency is faster IIRC. Therefore it might be too slow to create a real time visual interreptation. Basically in the time it takes for the noise to bounce off the object and make it's way to the reciever, the object might have moved and changed it's position.

Those that desire Ultrasound Vison for Adepts might make a better case by representing it as an expansion of the visual field of light then turning the adept into a bat or dolphin. Personally, I find it a bit... inhuman, to make an echolocation power.

Fits more evenly with some of the more traditional themes of magic (exploring the edges of mankind's perception)... and stops turning Adepts into Ace Ventura.

But then, true expansion of this power would lead to synesthesia... or an acid trip.
Go to the top of the page
 
+Quote Post
Necrotic Monkey
post Jul 16 2004, 09:05 PM
Post #57


Moving Target
**

Group: Members
Posts: 173
Joined: 16-July 04
Member No.: 6,488



So High Frequency Hearing to hear sounds alien to humans is all right for an adept, but using High Frequency Hearing to create a visual image of one's immediate surroundings is crazy-talk and wholly unnatural? Okay.

To answer Ken Takai's original question, yes, ultrasonic vision is an acceptable sense for the Improved Sense adept power. It doesn't require a radio or other technological device (proven by the fact that it can be found in nature) and it's a cybernetic sensory enhancement. It meets all the requirements for the power and it's hardly game breaking on top of that.

On the other hand, Recorders, Cameras, Eye Lasers, and Eye Guns are examples of cybernetic sensory mods that do not qualify.
Go to the top of the page
 
+Quote Post
BitBasher
post Jul 16 2004, 09:09 PM
Post #58


Traumatizing players since 1992
******

Group: Dumpshocked
Posts: 3,282
Joined: 26-February 02
From: Las Vegas, NV
Member No.: 220



Original poster: Don't listen to anyone that says yes or no. They are wrong, the only person that is right is your GM, it's up to him.
Go to the top of the page
 
+Quote Post
Ancient History
post Jul 16 2004, 09:12 PM
Post #59


Great Dragon
*********

Group: Members
Posts: 6,748
Joined: 5-July 02
Member No.: 2,935



I have allowed Ultrasound Vision as an adept power in the past (although not with a reduced cost for also having High Frequency hearing). Cited exampled: Idoru, by William Gibson

Whether or not you get an essence reduction if you, as an adept, have the Improved Sense (High Frequency Hearing) power and then have Ultrasound vision installed is tricky. I allow it because it is implied the essence reduction is due to not having to install anything to augment the user's hearing when putting in Ultrasound Vision.
Go to the top of the page
 
+Quote Post
Necrotic Monkey
post Jul 16 2004, 09:16 PM
Post #60


Moving Target
**

Group: Members
Posts: 173
Joined: 16-July 04
Member No.: 6,488



That's a moot point with the power. Improved Sense includes all the "levels" of a sense when purchased, and it has no bearing on any other senses you have regardless of any footnotes associated with its cybernetic equivalence. Whether you have High Frequency Hearing or not, Ultrasound Vision still costs 0.25 Power Points and it doesn't include High Frequency Hearing. They're wholly independent senses as far as the power is concerned.
Go to the top of the page
 
+Quote Post
Ancient History
post Jul 16 2004, 09:20 PM
Post #61


Great Dragon
*********

Group: Members
Posts: 6,748
Joined: 5-July 02
Member No.: 2,935



Okay, go back and /read/ my post. Essence cost reduction, if power, I said yes.
Go to the top of the page
 
+Quote Post
Necrotic Monkey
post Jul 16 2004, 09:25 PM
Post #62


Moving Target
**

Group: Members
Posts: 173
Joined: 16-July 04
Member No.: 6,488



Read mine as well. Particularly the very first sentence. It's a moot point and I went on to explain why. There's nothing tricky about it despite your allowance to the contrary or not.
Go to the top of the page
 
+Quote Post
Jason Farlander
post Jul 16 2004, 09:38 PM
Post #63


Running Target
***

Group: Members
Posts: 1,049
Joined: 24-March 03
Member No.: 4,323



Its not a moot point at all to determine whether buying high frequency hearing alters the essence cost of the ultrasound vision cybereye accessory.

While you may or may not have understood that this was one of the things AH was talking about, you failed to articulate clearly in your post which of the *two* points AH made was the one you considered moot.
Go to the top of the page
 
+Quote Post
tjn
post Jul 16 2004, 09:38 PM
Post #64


Moving Target
**

Group: Members
Posts: 476
Joined: 30-December 03
From: Fresno, CFS: taking out one durned furriner at a time.
Member No.: 5,940



QUOTE (Necrotic Monkey)
So High Frequency Hearing to hear sounds alien to humans is all right for an adept, but using High Frequency Hearing to create a visual image of one's immediate surroundings is crazy-talk and wholly unnatural?  Okay.

Way to utilize the hyperbole. Smashing success.

Here's a clue. High Frequency hearing can not create anything visual. Two different senses.

QUOTE
To answer Ken Takai's original question, yes, ultrasonic vision is an acceptable sense for the Improved Sense adept power.

I do believe Bitbasher has the right of this. See his response.

QUOTE
It doesn't require a radio or other technological device (proven by the fact that it can be found in nature) and it's a cybernetic sensory enhancement.

Take a look at the Ultrasound Vison "sense." It's actually three different things rolled into one.

Sensor: This would be the HF hearing.
Emitter: Vocal manipulation to send out the requisite pulse.
Processor: The thing that turns the sound into a visual output.

Only one of those things is an actual "sense." And it's already included as the High Frequency Hearing sense. The rest are not senses.

QUOTE
it's hardly game breaking on top of that.

Game breaking? No. Pushing the balances issues out of whack? Hell yes. Adepts have enough of their own unique advantages as it is. They do not need to plunder the few advantages of cyberware.

It comes down to the fact I will not have fragging Ace Ventura at my table if I'm trying to play a serious game.

It does not fit within the tone, nor theme, to have a runner making silly clicking sounds to get around.
Go to the top of the page
 
+Quote Post
Necrotic Monkey
post Jul 16 2004, 09:41 PM
Post #65


Moving Target
**

Group: Members
Posts: 173
Joined: 16-July 04
Member No.: 6,488



QUOTE (tjn)
It comes down to the fact I will not have fragging Ace Ventura at my table if I'm trying to play a serious game.

It does not fit within the tone, nor theme, to have a runner making silly clicking sounds to get around.

Talk about hyperbole.

In any case, that's your perogative. It has no bearing on the power or the fact that it qualifies for it, regardless of the technological requirements for all of the cybernetic senses the power can replicate. Nor does the power require any silly clicking sounds from the adept anymore than Low Light Vision requires them shining a flashlight.

QUOTE (Jason Farlander)
While you may or may not have understood that this was one of the things AH was talking about, you failed to articulate clearly in your post which of the *two* points AH made was the one you considered moot.

No I didn't, because they were both moot. That's the point of the word "moot." Besides, after reading his post twice more, the only thing he's saying is 1) it could go either way and 2) he allows it.
Go to the top of the page
 
+Quote Post
BitBasher
post Jul 16 2004, 09:44 PM
Post #66


Traumatizing players since 1992
******

Group: Dumpshocked
Posts: 3,282
Joined: 26-February 02
From: Las Vegas, NV
Member No.: 220



QUOTE
Sensor: This would be the HF hearing.
Emitter: Vocal manipulation to send out the requisite pulse.
Processor: The thing that turns the sound into a visual output.


I have to totally agree with this. Ultrasound hearing does not give the ability to echolocate nor does it grant spatial recognition. It just lets you hear ultrasonics, not to emit them. That's a very good preakdown IMHO of the requirements.
Go to the top of the page
 
+Quote Post
Necrotic Monkey
post Jul 16 2004, 09:48 PM
Post #67


Moving Target
**

Group: Members
Posts: 173
Joined: 16-July 04
Member No.: 6,488



Fortunately the power isn't Ultrasound Hearing. It's Ultrasound Vision.
Go to the top of the page
 
+Quote Post
tjn
post Jul 16 2004, 09:49 PM
Post #68


Moving Target
**

Group: Members
Posts: 476
Joined: 30-December 03
From: Fresno, CFS: taking out one durned furriner at a time.
Member No.: 5,940



QUOTE (Necrotic Monkey)
That's your perogative. It has no bearing on the power or the fact that it qualifies for it, regardless of the technological requirements for all of the cybernetic senses the power can replicate.

Except those that involve radio or simular technological phenomena.

Such as the emitter required for Ultrasound Vision.

Go to the top of the page
 
+Quote Post
Necrotic Monkey
post Jul 16 2004, 09:49 PM
Post #69


Moving Target
**

Group: Members
Posts: 173
Joined: 16-July 04
Member No.: 6,488



I had no idea bats and whales have radios installed. Awesome.

What's next? You're going to dismiss Thermographic Vision, too, because the cybernetic version obviously includes a processor? How about Select Sound Filters? Balance Augmentation? Spatial Recognition?
Go to the top of the page
 
+Quote Post
tjn
post Jul 16 2004, 09:51 PM
Post #70


Moving Target
**

Group: Members
Posts: 476
Joined: 30-December 03
From: Fresno, CFS: taking out one durned furriner at a time.
Member No.: 5,940



QUOTE (Necrotic Monkey)
I had no idea bats and whales have radios installed. Awesome.

I had no idea bats and whales were a race of humans.
Go to the top of the page
 
+Quote Post
Necrotic Monkey
post Jul 16 2004, 09:52 PM
Post #71


Moving Target
**

Group: Members
Posts: 173
Joined: 16-July 04
Member No.: 6,488



Neither are rattlesnakes, but you don't seem to have a problem with Thermographic Vision or Thermosense.
Go to the top of the page
 
+Quote Post
BitBasher
post Jul 16 2004, 09:52 PM
Post #72


Traumatizing players since 1992
******

Group: Dumpshocked
Posts: 3,282
Joined: 26-February 02
From: Las Vegas, NV
Member No.: 220



Ultrasound vision is a misnomer, that's not what the cyberware does. The cyberware is not actual vision. It's a computer chip that decodes mapped ultrasound (audio) waves. Despite that's what the cyber is marketed at, that's actually not what it does. That part of it is entirely non biological.

Even echolocation is not vision, bats do not actually see that way, they know where solid objects are based on sound, just like knowing how far away some is because they are talking and you hear them.

The name of the cyber is very deceptive compared to what it does. Real echolocation as an adept power would work more like the heat sense bioware, know somehting is there and it's general location and distance. Very, very generic and horrible at anything other than short ranges.

QUOTE
Neither are rattlesnakes, but you don't seem to have a problem with Thermographic Vision or Thermosense.
I don't support thermosense, but metahumans in SR can have natural thermo, theres a precedent for it.
Go to the top of the page
 
+Quote Post
JaronK
post Jul 16 2004, 09:52 PM
Post #73


Moving Target
**

Group: Members
Posts: 942
Joined: 13-May 04
Member No.: 6,323



I had no idea humans had thermo vision. So?

JaronK
Go to the top of the page
 
+Quote Post
tjn
post Jul 16 2004, 09:57 PM
Post #74


Moving Target
**

Group: Members
Posts: 476
Joined: 30-December 03
From: Fresno, CFS: taking out one durned furriner at a time.
Member No.: 5,940



QUOTE (Necrotic Monkey)
Neither are rattlesnakes, but you don't seem to have a problem with Thermographic Vision or Thermosense.

Well, enless yer going to support the Humanis, last I checked Trolls and Dwarves were humans too. They have Thermographic Vision.

And we all have Thermosense. It's the reason why we bitch when it's 100 degrees outside. Improvement and refinement can lead to a viable sense. However, balance issues might make me say no as it's a cultural bioware and if it's not allowed for character creation, it shouldn't be allowed across the board.

And a note on editing your posts. Dammit man, click the "Included edited on" box or make a note in the actual field when you do it.
Go to the top of the page
 
+Quote Post
Necrotic Monkey
post Jul 16 2004, 10:05 PM
Post #75


Moving Target
**

Group: Members
Posts: 173
Joined: 16-July 04
Member No.: 6,488



So, because trolls and dwarves are magical, it's okay for a non-human sense to be a human sense through magic. But it's not okay for a natural sense found in nature prior to the Awakening to be included with magic. Despite, yanno, it being found in nature.

And to edit without clicking the box again just to torque you off, trolls and dwarves aren't humans. They're metahumans. Likewise, not a single metahuman has Flare Compensation, Sound Dampening, or Low-Frequency Hearing. Yet those are all established powers.
Go to the top of the page
 
+Quote Post
BitBasher
post Jul 16 2004, 10:11 PM
Post #76


Traumatizing players since 1992
******

Group: Dumpshocked
Posts: 3,282
Joined: 26-February 02
From: Las Vegas, NV
Member No.: 220



QUOTE
So, because trolls and dwarves are magical, it's okay for a non-human sense to be a human sense through magic. But it's not okay for a natural sense found in nature prior to the Awakening to be included with magic. Despite, yanno, it being found in nature.
So rephrased:

"It's okay for one metahuman race through an adept ability to have a sense that another metahuman gained naturally through the awakening but it's not okay for a metahuman race to gain through magic a sense that no other metahuman race posesses yet exists in other wholly unrelated mammals, reptiles, or fish?"

Yes. That sounds good to me.

"It's in nature" is not a blanket okay for me to approve an adept improved sense. That could lead to some pretty goofy stuff IMHO. Besides, Ultrasound Vision doesn't exist in nature, echolocation does but that's not nearly as cool or useful.

QUOTE
And to edit without clicking the box again just to torque you off, trolls and dwarves aren't humans. They're metahumans.

They're all homo sapiens man. They are all human subraces. All part of homo sapiens.
Go to the top of the page
 
+Quote Post
Kagetenshi
post Jul 16 2004, 10:17 PM
Post #77


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,012
Joined: 30-December 02
From: Boston
Member No.: 3,802



He's a fragging Humanis. Don't waste your breath.

~J
Go to the top of the page
 
+Quote Post
Necrotic Monkey
post Jul 16 2004, 10:17 PM
Post #78


Moving Target
**

Group: Members
Posts: 173
Joined: 16-July 04
Member No.: 6,488



So then you are saying that Flare Compensation, Sound Dampening, and Low-Frequency Hearing are all illegitimate powers because no metahumans have them. I'm totally digging your guys' logic.
Go to the top of the page
 
+Quote Post
tjn
post Jul 16 2004, 10:19 PM
Post #79


Moving Target
**

Group: Members
Posts: 476
Joined: 30-December 03
From: Fresno, CFS: taking out one durned furriner at a time.
Member No.: 5,940



QUOTE (Necrotic Monkey)
So, because trolls and dwarves are magical, it's okay for a non-human sense to be a human sense through magic. But it's not okay for a natural sense found in nature prior to the Awakening to be included with magic. Despite, yanno, it being found in nature.

Because it specifies race not species in the Improved Sense write up. Being found in nature has nothing to do with Improved Sense at all. So that point is, as you so like to say, is moot.

QUOTE
And to edit without clicking the box again just to torque you off, trolls and dwarves aren't humans.  They're metahumans.


It's been shown in the SR world that scientifically Trolls and Dwarves are subraces of Homo sapiens. This opens up Thermographic as an Improved Sense for the other races. Metahumans as a term, is a colloquialism.
Go to the top of the page
 
+Quote Post
BitBasher
post Jul 16 2004, 10:22 PM
Post #80


Traumatizing players since 1992
******

Group: Dumpshocked
Posts: 3,282
Joined: 26-February 02
From: Las Vegas, NV
Member No.: 220



QUOTE (Necrotic Monkey @ Jul 16 2004, 10:17 PM)
So then you are saying that Flare Compensation, Sound Dampening, and Low-Frequency Hearing are all illegitimate powers because no metahumans have them.  I'm totally digging your guys' logic.

Actually human hearing is variable. Some humans can hear dog whistles and some humans can hear subsonics, it's just rare. That's not a new human sense. It's nothing more than a refinement of an existing one.

The eye's ability to adjust itself to take in less or more light is also innate to all humans and some can adjust faster than others. Some people when walking out of a dark movie theatre can adjust to sunlight faster, flare compensation is again, just a modification to an existing system.

Sound dampening however I'm out to lunch on, no decision there.

It would behoove you in the future to not make a sarcastic remark about "my logic" when as evidence for said remark you use three abilities none of which I have even mentioned AFAIK. This makes your remark speculation, and bad speculation at that. Instead, why not ask "Hey, well then how do you feel about these powers?" instead of telling me what my opinion is before you ask.
Go to the top of the page
 
+Quote Post
Necrotic Monkey
post Jul 16 2004, 10:22 PM
Post #81


Moving Target
**

Group: Members
Posts: 173
Joined: 16-July 04
Member No.: 6,488



No, Human is a game term as much as Troll and Dwarf are. Metahumanity applies to all of them as a group, Humans included.
Go to the top of the page
 
+Quote Post
tjn
post Jul 16 2004, 10:23 PM
Post #82


Moving Target
**

Group: Members
Posts: 476
Joined: 30-December 03
From: Fresno, CFS: taking out one durned furriner at a time.
Member No.: 5,940



QUOTE (Necrotic Monkey)
So then you are saying that Flare Compensation, Sound Dampening, and Low-Frequency Hearing are all illegitimate powers because no metahumans have them. I'm totally digging your guys' logic.

Click Bitbasher's link in his sig.

Read the Strawman Fallacy.

Try again.
Go to the top of the page
 
+Quote Post
Necrotic Monkey
post Jul 16 2004, 10:24 PM
Post #83


Moving Target
**

Group: Members
Posts: 173
Joined: 16-July 04
Member No.: 6,488



QUOTE (BitBasher @ Jul 16 2004, 04:22 PM)
It would behoove you in toe future to not make a sarcastic remark about "my logic" when as evidence for said remark you use three abilites none of which I have even mentioned AFAIK. This makes your remark speculation, and bad speculation at that. Instead, why not ask "Hey, well then how do you feel about these powers?" instead of telling me what my opinion is before you ask.

You didn't have to mention them. They're all established senses of the Improved Sense adept power. If you're going to argue that because humans or metahumans don't have a listed sense (refined or not), then you have to deal with the fact that that logic is erroneous because 1) the power clearly includes senses that aren't and 2) it's magic despite the preference of many to argue that "its magic" is no excuse for magical effects.
Go to the top of the page
 
+Quote Post
BitBasher
post Jul 16 2004, 10:25 PM
Post #84


Traumatizing players since 1992
******

Group: Dumpshocked
Posts: 3,282
Joined: 26-February 02
From: Las Vegas, NV
Member No.: 220



My sig gets a lot of referencing considering that I dont think I have referred people to it yet in a post except to reply to people who try to use it wrong. :D

And that's okay NM I defended against it anyway. :D
Go to the top of the page
 
+Quote Post
Necrotic Monkey
post Jul 16 2004, 10:35 PM
Post #85


Moving Target
**

Group: Members
Posts: 173
Joined: 16-July 04
Member No.: 6,488



Uhoh, someone else edited a post to add a line of text without clicking the "Add the 'Edit by' line in this post" button. Better bark at him, too, tjn.
Go to the top of the page
 
+Quote Post
BitBasher
post Jul 16 2004, 10:39 PM
Post #86


Traumatizing players since 1992
******

Group: Dumpshocked
Posts: 3,282
Joined: 26-February 02
From: Las Vegas, NV
Member No.: 220



Way to make a sarcastic remark without actually adding a single positive thing to the thread! <golf clap>

And to say something useful:
In my game personally I allow any senses that are not wholly outside the realm of metahumanity. I'll allow vision mag, as that's just an increaased clarity of standard vision, ect... most sensory improvements follow those lines anyway.

I personally wouldn't allow Tremor ground detection ala a trapdoor spider or ultrasound or echolocation... If a Player did come up with somehting I hadn't though of I'd talk to them about it and if it sounded reasonable I'd allow it.
Go to the top of the page
 
+Quote Post
tjn
post Jul 16 2004, 10:45 PM
Post #87


Moving Target
**

Group: Members
Posts: 476
Joined: 30-December 03
From: Fresno, CFS: taking out one durned furriner at a time.
Member No.: 5,940



QUOTE (Necrotic Monkey)
You didn't have to mention them.

And neither did you. It's already established that the following are acceptable Improved Senses.
  • Low Light
  • Thermographic Vision
  • High Frequency Hearing
  • Low Frequency Hearing
  • Direction Sense
  • Improved Scent
  • Improved Taste
  • Flare Compensation
  • Sound Dampening

Low Light and Thermographic Vison are found in other races of humanity. High and Low Frequency Hearing are an expansion upon the audible spectrum of sound. Direction Sense is a refinement of our sense of balance. Improved Scent and Taste are obvious. Flare Compensation and Sound Dampening just provide quicker, more reactive adjustments to the extremes of sound and light, the pupil in the eye contract and I'm not quite sure how the ear does it, but after going to many a rock concert, I have experienced the ears desperately trying to save itself. I call it the "WHAT'D YOU SAY?" effect.

All are natural outgrowths of what a human, in shadowrun, can percieve.

QUOTE
They're all established senses of the Improved Sense adept power.  If you're going to argue that because humans or metahumans don't have a listed sense (refined or not), then you have to deal with the fact that that logic is erroneous

You have yet to prove that in any shape or form.

QUOTE
because 1) the power clearly includes senses that aren't

Uhm. I'll take No for a thousand, Alex. The power does no such thing. Read the entry again.

QUOTE
2) it's magic despite the preference of many to argue that "its magic" is no excuse for magical effects.

Not quite sure one what your trying to communicate here but magic is based upon observable "rules." One of said rules is that Adepts with Improved Senses can not replicate technological senses. Such as the emitter required for Ultrasound Vision.
Go to the top of the page
 
+Quote Post
Kagetenshi
post Jul 16 2004, 10:57 PM
Post #88


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,012
Joined: 30-December 02
From: Boston
Member No.: 3,802



QUOTE (tjn)
Uhm. I'll take No for a thousand, Alex.

This monosyllabic negation is shorter than its commonly-accepted opposite.

~J
Go to the top of the page
 
+Quote Post
Zazen
post Jul 16 2004, 11:19 PM
Post #89


Shooting Target
****

Group: Members
Posts: 1,685
Joined: 17-August 02
Member No.: 3,123



QUOTE (Necrotic Monkey)
To answer Ken Takai's original question, yes, ultrasonic vision is an acceptable sense for the Improved Sense adept power. It doesn't require a radio or other technological device (proven by the fact that it can be found in nature) and it's a cybernetic sensory enhancement. It meets all the requirements for the power and it's hardly game breaking on top of that.

On the other hand, Recorders, Cameras, Eye Lasers, and Eye Guns are examples of cybernetic sensory mods that do not qualify.

When you read the power as strictly as you do, those mods start sounding valid.

For example, eye guns are certainly technological but the power only limits "radios and other similar technological phenomena", and guns are certainly not similar to radios.


Obviously we can't just take the rules at face value.
Go to the top of the page
 
+Quote Post
JaronK
post Jul 16 2004, 11:34 PM
Post #90


Moving Target
**

Group: Members
Posts: 942
Joined: 13-May 04
Member No.: 6,323



QUOTE (tjn)
[QUOTE=Necrotic Monkey,Jul 16 2004, 04:52 PM]
And we all have Thermosense. It's the reason why we bitch when it's 100 degrees outside. Improvement and refinement can lead to a viable sense.

And we all have ultrasound. It's the reason why we bitch when it's really loud outside. Improvement and refinement can lead to a viable sense.
Go to the top of the page
 
+Quote Post
Necrotic Monkey
post Jul 16 2004, 11:36 PM
Post #91


Moving Target
**

Group: Members
Posts: 173
Joined: 16-July 04
Member No.: 6,488



QUOTE
For example, eye guns are certainly technological but the power only limits "radios and other similar technological phenomena", and guns are certainly not similar to radios.

I suppose one could argue that, but the senses as described rely on techonlogy and so are negated by the power and I believe the intent is clear even if the wording isn't. But one certainly could argue the rules are only talking about radios, I suppose. Not a very good argument, but a possible one.

Camera (SR3 p. 299): This eye enhancement allows a digital copy of any image viewed through the eye to be captured in a still photo. The image must be stored in headware memory, transfered through a datajack to any data system, or recorded in a small image-storage chip inside the eye.

Recorders and Opti-Cams have similar requirements. Eye Guns require ammunition which is a technological requirement, and Eye Lasers require batteries and are likewise a null choice. etc.
Go to the top of the page
 
+Quote Post
Kagetenshi
post Jul 16 2004, 11:40 PM
Post #92


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,012
Joined: 30-December 02
From: Boston
Member No.: 3,802



QUOTE (JaronK)
And we all have ultrasound. It's the reason why we bitch when it's really loud outside.

You realize that, regardless of your point, the above statement is utterly, totally false?

~J
Go to the top of the page
 
+Quote Post
Person 404
post Jul 16 2004, 11:45 PM
Post #93


Moving Target
**

Group: Members
Posts: 214
Joined: 8-June 03
Member No.: 4,696



If you're going to allow ultrasound vision on the basis that bats and whales can do it, try this experiment*:

1. Capture a bat.
2. Surgically remove its vocal cords.

This bat is now incapable of "ultrasound vision" as defined by the cyberware (i.e. without the presence of an external emitter). Have I removed any of its sensory organs? No. So, ultrasound vision, as a whole, is not a sense. It retains the ability to hear ultrasound (sense), but has lost its ability to emit ultrasound (not a sense).

* I don't actually condone this.

Edit: You're free to try with a whale as well, but people tend to get more touchy about them.
Go to the top of the page
 
+Quote Post
Eyeless Blond
post Jul 17 2004, 12:03 AM
Post #94


Decker on the Threshold
******

Group: Dumpshocked
Posts: 2,922
Joined: 14-March 04
Member No.: 6,156



QUOTE (JaronK)
And we all have ultrasound. It's the reason why we bitch when it's really loud outside. Improvement and refinement can lead to a viable sense.

Yes, we can hear, obviously. Therefore we can theoretically hear into the high-frequency range that bats use for echolocation; thus high-frequency hearing is a possibility. With two ears, we can even figure out to a certain extent where the sound is coming from; thus directional hearing is a possibility.

We do not, however, emit high-frequency sounds to use as active sonar or echolocation. In addition, this can in no way be mistaken for a sense, and is therefore inelligable for the adept's Improved Sense power.

We also do not process sound into a visual overlay. This, along with the ultrasound emitter, is the core of what ultrasound vision does, and why it is an *eye* modification, and not an *ear* modification. Nothing in nature has the ability to actually *see* sound, nor process it into a isual overlay. The closest anything ever gets is echolocation, which although useful is not as specific or powerful as actual vision.
Go to the top of the page
 
+Quote Post
Cain
post Jul 17 2004, 01:46 AM
Post #95


Grand Master of Run-Fu
*********

Group: Dumpshocked
Posts: 6,840
Joined: 26-February 02
From: Tir Tairngire
Member No.: 178



404: Sorry, but wrong. Depending on the species, a bat may not need to use its vocal cords at all to use echolocation. What's more, the sense is precice enough to determine the texture of fur on an insect. Repeated clicking noises can do the job, and that doesn't require the use of the vocal cords.

If you really want to get into it, echolocation is used by lots and lots of species, and not just whales and bats. Some shrews and birds use it as well, as do porpoises. And ultrasound frequencies aren't required as well.

Doc Necrotic Toy is mostly right on this one-- there's no reason to ban echolocation as a sense. All that's required is that the person have some sort of noise source originating in or near the head. The originating sounds don't even have to be that loud. High-frequency hearing is a definite plus, as it allows for greater resolution; but it's not totally necessary. I wouldn't give someone a discount on it as an adept power, but I might give a bonus to an adept with both.

As far as ultrasonic and subsonic hearing goes-- yes, normal humans can indeed hear sounds made at that level. However, we can't *distinguish* them, which is why we think we're not hearing a thing. For example, subsonics have been known to cause psychological effects in people, even though they could not consciously hear the noises.
Go to the top of the page
 
+Quote Post
Kagetenshi
post Jul 17 2004, 01:49 AM
Post #96


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,012
Joined: 30-December 02
From: Boston
Member No.: 3,802



But such a noise source would not be a part of the adept power, and would have to be provided independently. If the adept decides not to go for an ultrasound generator, he or she risks the noise they're using being audible, which is fine when there's ambient noise to use, but less so when a facility is doing a tomb impersonation.

~J
Go to the top of the page
 
+Quote Post
JaronK
post Jul 17 2004, 03:17 AM
Post #97


Moving Target
**

Group: Members
Posts: 942
Joined: 13-May 04
Member No.: 6,323



QUOTE (Kagetenshi)
QUOTE (JaronK @ Jul 16 2004, 06:34 PM)
And we all have ultrasound.  It's the reason why we bitch when it's really loud outside.

You realize that, regardless of your point, the above statement is utterly, totally false?

~J

I was refering to the statement that we all have thermo vision. We don't. We have the very beginnings of it (the ability to sense heat), but not full thermo. Along similar lines, we don't have ultrasound, but we do have the ability to sense sound... in fact, we sense sound a lot better than we sense heat.

JaronK
Go to the top of the page
 
+Quote Post
Kagetenshi
post Jul 17 2004, 03:34 AM
Post #98


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,012
Joined: 30-December 02
From: Boston
Member No.: 3,802



He wasn't talking about thermovision. He was talking about thermosense, as in the thermosense organs from M&M.

~J
Go to the top of the page
 
+Quote Post
hyzmarca
post Jul 17 2004, 03:54 AM
Post #99


Midnight Toker
**********

Group: Members
Posts: 7,686
Joined: 4-July 04
From: Zombie Drop Bear Santa's Workshop
Member No.: 6,456



This may not carry over to adepts very well, but Critters lists sonar as an enhanced sense.

QUOTE
Enhanced senses include low-light and thermographic vision, improved hearing and smell, heat sensing organs, sonar, motion detection (ability to sense eletrical field disturbances), and so on.


Furthurmore, Barghests have this ability. Barghests are basicly a type of awakened dog, and dogs do not normaly have sonar. The power is purely magical
Go to the top of the page
 
+Quote Post
Cain
post Jul 17 2004, 04:27 AM
Post #100


Grand Master of Run-Fu
*********

Group: Dumpshocked
Posts: 6,840
Joined: 26-February 02
From: Tir Tairngire
Member No.: 178



QUOTE
But such a noise source would not be a part of the adept power, and would have to be provided independently.

Yes, but it doesn't have to be that loud, either. Normal footsteps might be enough for it. So could chewing gum. Heck, subs can take readings off of another sub's active sonar, so why not allow Adepts the same trick? They may be able to gauge distances based off the echoes from another noise source.
Go to the top of the page
 
+Quote Post

8 Pages V   1 2 3 > » 
Reply to this topicStart new topic

 

RSS Lo-Fi Version Time is now: 24th July 2025 - 04:41 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.