Response times, where are they? |
Response times, where are they? |
Jan 29 2005, 04:20 PM
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#1
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Moving Target Group: Members Posts: 881 Joined: 1-May 04 Member No.: 6,295 |
Altright I'm sure that this is somewhere and I'm just missing it, but who know where the lists of Lone Star Response times are?
as in: AAA zone-Instant AA zone- x minutes etc. etc. |
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Jan 29 2005, 04:22 PM
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#2
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Running, running, running Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
i dont remember seeing them in SR3, if i had to hazzard a guess, i'd have to say MJLBB or CC, but those are just idea's fromt he dark recesses that are my anal cavitity....
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Jan 29 2005, 04:41 PM
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#3
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Target Group: Members Posts: 24 Joined: 29-January 05 Member No.: 7,033 |
the info you are looing for is in the new seattle book.page#111
it has all the info on lonestar response times and all relevant data. |
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Jan 29 2005, 04:46 PM
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#4
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Moving Target Group: Members Posts: 881 Joined: 1-May 04 Member No.: 6,295 |
ok, nuts, don't have that one, oh well, thank you anyway
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Jan 29 2005, 04:53 PM
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#5
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Chrome to the Core Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
If you have the Neo-Anarchist's Guide to North America, there are a few in there.
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Jan 29 2005, 04:59 PM
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#6
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Target Group: Members Posts: 24 Joined: 29-January 05 Member No.: 7,033 |
its a must have ,the new seatle book adds a realm of realism to your games that greatly enhance the playability of your group.
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Jan 29 2005, 05:02 PM
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#7
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Chrome to the Core Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
The original Seattle book is far, far better, IMO.
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Jan 29 2005, 07:53 PM
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#8
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
AAA
First Response - 1 or 2 Second Response - 1 or 2 Patrol Arrives - 2 Reinforcements 1 - D6 Reinforcements 2 - 2 Continuing Response - 3
First Response - D6/3 Second Response - D6/3 Patrol Arrives - D6/3 Reinforcements 1 - D6 Reinforcements 2 - 2 Continuing Response - 3
First Response - D6 Second Response - D6 Patrol Arrives - D6/2 Reinforcements 1 - D6 Reinforcements 2 - 2 Continuing Response - 3
First Response - D6 Second Response - D6 Patrol Arrives - D6/2 Reinforcements 1 - D6+2 Reinforcements 2 - 4 Continuing Response - 3
First Response - D6*3 Second Response - NA Patrol Arrives - D6 Reinforcements 1 - D6+4 Reinforcements 2 - 6 Continuing Response - 6
First Response - NA Second Response - NA Patrol Arrives - D6 Reinforcements 1 - D6+6 Reinforcements 2 - 6 Continuing Response - 6
First Response - NA Second Response - NA Patrol Arrives - NA Reinforcements 1 - D6*3 Reinforcements 2 - 8 Continuing Response - 8
First Response - NA Second Response - NA Patrol Arrives - NA Reinforcements 1 - NA Reinforcements 2 - NA Continuing Response - NA |
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Jan 29 2005, 07:58 PM
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#9
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Free Spirit Group: Dumpshocked Posts: 3,948 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
No, those are in initiative passes.
They are also admittedly unrealistic and only an optional rule to try to avoid 5 minute (100 turn) gun battles. |
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Jan 29 2005, 09:09 PM
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#10
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Moving Target Group: Members Posts: 881 Joined: 1-May 04 Member No.: 6,295 |
somehow I would think they were minutes, but oh well
thank you anyway |
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Jan 29 2005, 09:42 PM
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#11
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UMS O.G. Group: Dumpshocked Posts: 444 Joined: 18-May 04 Member No.: 6,335 |
Yes the infamous Lone Star Teleportation tables. Now you know why the HRT cops are always screaming "My life for Aiur!"
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Jan 30 2005, 01:01 AM
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#12
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Moving Target Group: Members Posts: 276 Joined: 29-September 02 Member No.: 3,348 |
Initiative passes? So the faster the PC's are, the faster Lone Star arrives? |
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Jan 30 2005, 09:20 AM
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#13
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Free Spirit Group: Dumpshocked Posts: 3,948 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
LOL, looks that way. In the text, they say the times are unrealistic. It also states it is an optional rule for GMs that don't want gun battles to rage for as long as it would realistically take to respond. IMO, if the GM needs to fudge the arrival of Lone Star, he should do it when needed for dramatic purposes. Not use the tables to make sure no crime goes undetected. The best use I see for the table is to show the proportional times of various responses to various rated areas. Like it takes twice as long to be aware of a problem in a C zone compared to a B zone. |
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Jan 31 2005, 11:50 AM
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#14
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Running Target Group: Members Posts: 1,403 Joined: 23-February 04 From: Honolulu, HI Member No.: 6,099 |
Yeah it is a little inconsistent, but I can see the reason for the effort. Even 'running gun battles' in SR could theoretically only take a few minutes of in game time, while taking hours in real life to play out. Unless reinforcements were _already_ on their way to the fight before the fight even started, realistically under the ruleset, you'd pretty much be done before anyone could show up.
Still not quite satisified with the response time tables setup. But I suppose its better than nothing. Ultimately though, GMs will pull reinforcements or police responses, as they see fit :P |
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Jan 31 2005, 05:19 PM
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#15
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Free Spirit Group: Dumpshocked Posts: 3,948 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
Exactly. My unhappiness with the rule section is it gives poor GMs a way to make shadowruns unfeasable, and they can say it is canon. Players have no chance and the GM wins. |
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Jan 31 2005, 06:13 PM
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#16
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Maybe, the idea was that players would see the timetable, flip out and avoid, at all costs on penalty of rolling a new character, the situationthat would require Lonestar to respond in the first place.
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Jan 31 2005, 06:22 PM
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#17
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Traumatizing players since 1992 Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
Well in all fairness there is a chance that cops can respond in 3 seconds, those odds are just very low. I roll 3d6 for cops response and add em up. Roll low enough and there was a cop practically in the middle of it you dodn't notice... like walking out of the bathroom, nehind that newspaper, or just out of LOS ect.
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Jan 31 2005, 06:44 PM
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#18
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Target Group: Members Posts: 24 Joined: 13-January 05 Member No.: 6,974 |
See, this is why extractions from Dunkin' Donuts pay so well. [EDIT]On a related note, what are the odds that Dunkin' Donuts is owned by LS? |
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Feb 1 2005, 01:10 AM
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#19
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Running Target Group: Members Posts: 1,129 Joined: 11-June 03 From: Tir Tairngire Member No.: 4,712 |
I make them minutes in my games. |
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Feb 1 2005, 01:31 AM
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#20
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Running Target Group: Members Posts: 1,403 Joined: 23-February 04 From: Honolulu, HI Member No.: 6,099 |
I think that's a good point too. Higher security ratings could also mean that just by default there is a higher saturation of security types in the zone, almost tripping over each other at the higher scales, so its even more likely in a higher rated zone that you would accidentally stumble over a nearby security crew. |
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Feb 1 2005, 01:43 AM
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#21
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Free Spirit Group: Dumpshocked Posts: 3,948 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
A D zone is hardly high security and a patrol arrives in less than 10 seconds.
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Feb 1 2005, 01:50 AM
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#22
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Runner Group: Members Posts: 2,751 Joined: 8-August 03 From: Neighbor of the Beast Member No.: 5,375 |
I still have a problem with "Instant."
What's Lone Star's tag line? "My name is Legion. For we are many. AND EVERYWHERE!" C'mon... |
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Feb 1 2005, 01:52 AM
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#23
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Free Spirit Group: Dumpshocked Posts: 3,948 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
Rules like this do not lend credibility to the authors.
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Feb 1 2005, 01:53 AM
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#24
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Aware of Problem means that the drone camera software that blankets AAA areas recognizes problems and alerts Lone Star. Like the system they put here in Chicago - the CCSS city.
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Feb 1 2005, 01:57 AM
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#25
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Runner Group: Members Posts: 2,751 Joined: 8-August 03 From: Neighbor of the Beast Member No.: 5,375 |
And...? The response is still "Instant" regardless of how they become "Aware of the Problem." |
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