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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,328 Joined: 2-April 07 From: The Center of the Universe Member No.: 11,360 ![]() |
Is it me or am I just getting older? Most newer games just seem like button mashers rather than requiring any real thought or planning to play. I would think AI's would have gotten better over the years but have been sorely unimpressed with the AI's of the recent total war series, Hearts of Iron III, and others. Or is it just that I'm so used to try an outhink human opponents (from my many years of wargaming) that any AI wouldn't challenge me.
What have your all's impression of the challenge of AI's in newer games? |
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Deus Absconditus ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,742 Joined: 1-September 03 From: Downtown Seattle, UCAS Member No.: 5,566 ![]() |
I think one of the more interesting behaviors I've noticed in strategy & electronic boardgames is that in some games, lower difficulty equates a higher frequency of the computer players making utterly bone-headed moves. Carcassone from XBLA is like this - the lower the difficulty, the more often I'll notice the computer placing tiles in a fashion that's not just a bad idea, but actively gives me an advantage. Civilization Revolutions is like that as well - although that game is of the "cheats outrageously and blatantly" variety as well.
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Lo-Fi Version | Time is now: 11th March 2025 - 11:46 AM |
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