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Target ![]() Group: Members Posts: 26 Joined: 14-September 09 Member No.: 17,638 ![]() |
QUOTE SM 162"At the gamemaster’s discretion, other elemental effects may be allowed, though they should be carefully analyzed and weighed against existing effects." I would like to propose an extra element or two to our GM but I want to make sure it is a balanced as it is cool. My first choice would be Darkness because I have a very shadow/stealth oriented character that will be using shadow spells and such to hide and blend into the darkness. I know several FF style games have Darkness elements but they don't really mean anything other than people needing one more stat for resistance. If I have a spell or a spirit power with the Element Darkness (or Void) what sort of secondary effects could it provide when it hits? The body penetrated by darkness giving some (non stackable) modified or Void giving some status effect? If I cannot think of anything, I guess I will just suggest no special effects at have it be the same effect as another element just with different visuals but I would really rather it be interesting or different. |
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,236 Joined: 27-July 10 Member No.: 18,860 ![]() |
@HunterHerne
QUOTE But if that is so, someone forgot to mention the effects of the elemental effect (including any and all damage code modifications) overwrite the necessities to make the spell elemental. And this is how I treat it. Nope, I do not think this is probable, because the spelldescription itselfs mentioned what kind of damage they do. Sound is questionable, because there is not a spell, but lightning bolt RAW is doing physical damage in any case. Because the spell description is telling you that. And direct ruling always beats general/description. My best guess is, that the guy writing the spells had no idea what the elemental damage really does. (This changed in Street magic, because now the elemental effects are written in the same section) @Dakka Dakka Ok, than you are unable to make a "stun" electricity spell. Well, that is odd. |
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