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Ziploxx
post May 23 2012, 04:42 AM
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My group and I are on probably our 3rd shadowrun 4th Edition campaign(the last ones only lasting between 2-5 sessions) and coming up on the 4th session of this campaign. We have completed 2 runs. We have been using a lot more matrix and astral stuff. The GM played a hacker the first campaign we did, and now we have a rigger and I'm half hacker. So we have a lot of checks and balances in the matrix, but none of us really know the rules for magic, just the one player who is using it.

The first run we did with him in it the Spirit took about half the time and killed about half the people. Sure, binding it almost makes him passout. Rebinding it seems to suck to. But he has these spirits bound and rampaging through the run(given one command of kill everyone in X area, so he still had like 2), killing entire squads. This guy doesn't know anything about breaking(optimizing) this system either, he's playing a fairly "whatever" shaman and rolling between 8-14 dice. The run had a ward in each building and 2 on-sight mages. Each mage was able to take one shot at the fire spirit before getting demolished . And while his spirits doing all this crap he's rolling for other spells and junk, shouldn't he have to sustain it or something?

Now we know the GM isn't THAT read on either the Matrix or Magic. What are some extended astral security measures? Should the mages be banishing quicker? I haven't even cracked street magic, so I'm most likely way underread.

EDIT: SORRY! It's 4th Edition Magic.
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Falconer
post May 25 2012, 05:41 PM
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Astral combat is treated as melee physical attacks. And also, "there are no known ranged weapons which function in astral space". The *ONLY* way to affect something outside your reach in astral is to use a mana spell. No weapons work. Also astral combat is 'trained only' (great way to screw over munchkin mages who think they can ignore it... since they'll always just attack with spells... spirit at astral speed gets in his face and gores him... he can't defend since he can't default on the astral combat test). Adepts have the same problem... attacking astral only forms they need to use willpower + astral combat.

So yes, only spirits which effectively have perfect flight while materialized and ludicrous astral speeds can engage pretty much anything in astral combat. Otherwise an astrally projecting mage, or a spirit of man with innate spell stunbolt/manabolt can pretty much ruin the day of any ground bound dual-natured entity since there's little they can do to attack back except break LOS from the caster (such as underground or a building so the astral form has to come within reach to see the target).

This is also the reason the first thing munchkins do when playing a ghoul is install cybereyes... it eliminates their 1 point of magic making them forever more mundane and forever eliminating the dual-natured drawback. It also restores normal sight to them. (and avoids needing to learn assensing & astral combat... two trained only skills)

The only catch is that something which has the "dual natured" power (not which is dual-natured... since it's possible to do so by percieving without having the power) gains a special out... it may always use it's physical stats along with any 'natural weapon' powers weapons and it's unarmed combat skill to defend or attack astrally as well as physically. This is to prevent things like dual-natured grizzlies from getting completely gimped since they're able to use their claws/bite to pretty much rip things apart.

Here's another one most people don't realize... materializing spirits aren't given the 'dual natured' power. They become 'dual natured' in the same sense than an astrally perceiving character is dual natured. The power gives them access to the material plane in a similar manner to how perception gives an adept access to the astral. It's not the same as the critter power. (it's a VERY VERY bad habit of the authors to give critter powers different abilities with the same name as other powers... such as mystic armor... does radically different things as player spell, player adept power, critter power). So a GM could stretch the rules to slap a spirit with a -2 penalty to any physical interactions with the real world in the same manner as a mage trying to use a pistol or punch someone while astrally perceiving.

In fact, only some later books hint that spirits gain any 'normal' senses at all when they materialize and that is only in the bit for making PC free spirits. I personally have always just gone with.. they can interact with the material plane, but can still only assense unless they have 'low light vision' or something similar through an enhanced senses critter power.
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- Ziploxx   Limiting Magic   May 23 2012, 04:42 AM
- - kzt   3rd edition are very powerful, as you get magic 6 ...   May 23 2012, 04:59 AM
- - Umidori   Spirits are kinda nutso. They're very binary i...   May 23 2012, 05:56 AM
- - Dakka Dakka   I would advise against an armsrace, especially wit...   May 23 2012, 06:41 AM
|- - Ziploxx   QUOTE (Dakka Dakka @ May 22 2012, 11:41 P...   May 23 2012, 08:14 AM
|- - Aerospider   QUOTE (Ziploxx @ May 23 2012, 09:14 AM) W...   May 23 2012, 08:21 AM
|- - Dakka Dakka   QUOTE (Ziploxx @ May 23 2012, 10:14 AM) W...   May 23 2012, 01:29 PM
- - Aerospider   QUOTE (Ziploxx @ May 23 2012, 05:42 AM) ....   May 23 2012, 08:14 AM
- - Aerospider   It shouldn't come up too often, but background...   May 23 2012, 08:32 AM
- - Thanee   We use a house rule for Summoning, that you cannot...   May 23 2012, 11:41 AM
- - Irion   1) Limit access to high force spirits. 2) Limit po...   May 23 2012, 10:46 PM
- - Dakka Dakka   Spirit's edge is rarely an issue as the summon...   May 23 2012, 10:53 PM
- - Falconer   As a new player number 1... stay as far away from ...   May 23 2012, 11:54 PM
- - TheOOB   Kill everyone might be an over broad service for m...   May 24 2012, 04:13 AM
|- - Dakka Dakka   QUOTE (TheOOB @ May 24 2012, 06:13 AM) Si...   May 24 2012, 05:11 AM
|- - Aerospider   QUOTE (Dakka Dakka @ May 24 2012, 06:11 A...   May 24 2012, 07:27 AM
|- - Dakka Dakka   QUOTE (Aerospider @ May 24 2012, 09:27 AM...   May 24 2012, 11:08 AM
|- - phlapjack77   QUOTE (Dakka Dakka @ May 24 2012, 07:08 P...   May 24 2012, 11:12 AM
- - Dakka Dakka   The question is can you differentiate between the ...   May 24 2012, 11:28 AM
|- - Aerospider   QUOTE (Dakka Dakka @ May 24 2012, 12:28 P...   May 24 2012, 12:20 PM
- - phlapjack77   I agree. For my own opinion, I would say that for...   May 24 2012, 11:42 AM
- - Neraph   I've run plenty of games over the years and I...   May 24 2012, 01:29 PM
- - Irion   @Neraph Whats your definition of game breaking?   May 24 2012, 01:37 PM
- - Neraph   "I win" buttons. So far, magic has been ...   May 24 2012, 01:46 PM
|- - Irion   QUOTE (Neraph @ May 24 2012, 01:46 PM) ...   May 24 2012, 07:09 PM
- - Umidori   Wait.... Sonic (Read "Elemental") Aura P...   May 24 2012, 03:20 PM
- - Dakka Dakka   Yup it will make noises like the 70s Batman series   May 24 2012, 03:34 PM
- - Umidori   No, I mean... I know about the Elemental Strike ad...   May 24 2012, 03:44 PM
- - Dakka Dakka   If it is a regular adept you are right of course. ...   May 24 2012, 03:48 PM
- - DireRadiant   Zipploxx. Magic is powerful. What happens when s...   May 24 2012, 04:18 PM
- - Umidori   Kinda unusual for a fist-adept though, having to s...   May 24 2012, 04:29 PM
|- - Aerospider   QUOTE (Umidori @ May 24 2012, 05:29 PM) P...   May 24 2012, 05:38 PM
- - Umidori   You're being pedantic, Irion. When in doubt, ...   May 24 2012, 07:29 PM
- - kzt   The "I Win" button is only a problem whe...   May 24 2012, 08:45 PM
- - Neraph   Elemental Strike or whatever, the Adept Power from...   May 25 2012, 12:30 PM
|- - Dakka Dakka   QUOTE (Neraph @ May 25 2012, 02:30 PM) El...   May 25 2012, 12:41 PM
|- - Neraph   QUOTE (Dakka Dakka @ May 25 2012, 06:41 A...   May 25 2012, 12:52 PM
|- - Shinobi Killfist   QUOTE (Neraph @ May 25 2012, 07:52 AM) Ye...   May 26 2012, 09:24 PM
|- - Neraph   QUOTE (Shinobi Killfist @ May 26 2012, 03...   May 27 2012, 02:25 AM
|- - Raiki   QUOTE (Neraph @ May 26 2012, 10:25 PM) Ma...   May 27 2012, 04:46 AM
|- - kzt   QUOTE (Raiki @ May 26 2012, 10:46 PM) And...   May 27 2012, 05:06 AM
|- - Shinobi Killfist   QUOTE (Raiki @ May 26 2012, 11:46 PM) And...   May 28 2012, 02:56 PM
|- - _Pax._   QUOTE (Shinobi Killfist @ May 28 2012, 10...   May 28 2012, 03:05 PM
|- - Umidori   QUOTE (Shinobi Killfist)The guy with the SMG will ...   May 28 2012, 05:46 PM
|- - _Pax._   QUOTE (Umidori @ May 28 2012, 12:46 PM) ....   May 28 2012, 06:08 PM
- - Umidori   @Dakka Sonic damage actually is far worse than El...   May 25 2012, 12:59 PM
- - Dakka Dakka   Woops forgot about the nausea. You are right, that...   May 25 2012, 01:13 PM
- - Umidori   At which point the fist-adept uses their Killing H...   May 25 2012, 01:29 PM
|- - Dakka Dakka   QUOTE (Umidori @ May 25 2012, 03:29 PM) A...   May 25 2012, 01:36 PM
- - Umidori   Sorry, wasn't clear, was assuming typical sort...   May 25 2012, 02:30 PM
|- - Tymeaus Jalynsfein   QUOTE (Umidori @ May 25 2012, 08:30 AM) S...   May 25 2012, 02:47 PM
- - Umidori   Kinda mentioned that in the post before my last on...   May 25 2012, 03:13 PM
|- - Tymeaus Jalynsfein   QUOTE (Umidori @ May 25 2012, 09:13 AM) K...   May 25 2012, 03:18 PM
- - Umidori   Throwing is probably superior in most cases, excep...   May 25 2012, 04:17 PM
|- - Tymeaus Jalynsfein   QUOTE (Umidori @ May 25 2012, 09:17 AM) T...   May 25 2012, 04:33 PM
- - Umidori   As I understand the RAW, though, dual natured non-...   May 25 2012, 04:46 PM
- - Falconer   Astral combat is treated as melee physical attacks...   May 25 2012, 05:41 PM
|- - Neraph   QUOTE (Falconer @ May 25 2012, 12:41 PM) ...   May 26 2012, 04:25 PM
|- - Dakka Dakka   QUOTE (Falconer @ May 25 2012, 07:41 PM) ...   May 26 2012, 10:00 PM
- - Falconer   Dakka: keep that in the broken rules thread... I...   May 27 2012, 12:04 AM
|- - Dakka Dakka   QUOTE (Falconer @ May 27 2012, 02:04 AM) ...   May 27 2012, 05:31 AM
|- - Neraph   QUOTE (Dakka Dakka @ May 27 2012, 12:31 A...   May 27 2012, 02:12 PM
|- - Dakka Dakka   QUOTE (Neraph @ May 27 2012, 04:12 PM) Ex...   May 27 2012, 02:27 PM
- - Irion   Beeing dual natured does not mean you have normal ...   May 27 2012, 05:10 AM
|- - _Pax._   QUOTE (Irion @ May 27 2012, 01:10 AM) Bee...   May 27 2012, 11:04 AM
- - Irion   I do not need to see, in order to interact. There...   May 27 2012, 07:19 AM
|- - Dakka Dakka   QUOTE (Irion @ May 27 2012, 09:19 AM) I d...   May 27 2012, 07:33 AM
|- - Irion   QUOTE (Dakka Dakka @ May 27 2012, 07:33 A...   May 27 2012, 10:15 AM
- - Ziploxx   Loving all the discussion. We're in a session ...   May 27 2012, 08:35 AM
|- - kzt   QUOTE (Ziploxx @ May 27 2012, 02:35 AM) L...   May 27 2012, 07:37 PM
|- - Neraph   QUOTE (kzt @ May 27 2012, 02:37 PM) Eithe...   May 27 2012, 08:43 PM
|- - kzt   QUOTE (Neraph @ May 27 2012, 02:43 PM) Ab...   May 27 2012, 09:05 PM
- - Irion   So what is your point? A ghul with cybereyes loosi...   May 27 2012, 11:24 AM
|- - _Pax._   QUOTE (Irion @ May 27 2012, 06:24 AM) So ...   May 27 2012, 12:16 PM
- - Neraph   Well, it can work, just normally doesn't. A F8...   May 27 2012, 02:31 PM
|- - Dakka Dakka   QUOTE (_Pax._ @ May 27 2012, 02:16 PM) Gh...   May 27 2012, 03:29 PM
|- - _Pax._   QUOTE (Dakka Dakka @ May 27 2012, 11:29 A...   May 27 2012, 04:35 PM
- - Irion   @_Pax._ Depends on their essence score, but I gues...   May 27 2012, 03:02 PM
- - Umidori   So back to the SnS stuff briefly... does that only...   May 27 2012, 03:48 PM
- - Dakka Dakka   Manifested entities (spirits, projecting mages) ar...   May 27 2012, 04:06 PM
- - Medicineman   QUOTE Or will it work if they simply Manifest? Bec...   May 27 2012, 04:06 PM
- - Umidori   So a few more questions, somewhat different topic....   May 27 2012, 04:44 PM
|- - kzt   QUOTE (Umidori @ May 27 2012, 10:44 AM) I...   May 27 2012, 07:40 PM
|- - Neraph   QUOTE (Umidori @ May 27 2012, 11:44 AM) S...   May 27 2012, 08:50 PM
|- - Umidori   QUOTE (Neraph @ May 27 2012, 02:50 PM) 1)...   May 27 2012, 09:28 PM
|- - Dakka Dakka   QUOTE (kzt @ May 27 2012, 11:05 PM) ...   May 27 2012, 09:48 PM
- - Umidori   We need SR5. That's all there is to it. Start...   May 27 2012, 08:16 PM
- - Umidori   You are correct, a spell cast in the physical worl...   May 27 2012, 11:26 PM
|- - Neraph   QUOTE (Umidori @ May 27 2012, 05:26 PM) Y...   May 28 2012, 05:57 PM
|- - Umidori   QUOTE (Neraph @ May 28 2012, 10:57 AM) If...   May 28 2012, 06:53 PM
|- - Neraph   QUOTE (Umidori @ May 28 2012, 01:53 PM) Y...   May 28 2012, 07:05 PM
|- - kzt   QUOTE (Neraph @ May 28 2012, 01:05 PM) Th...   May 28 2012, 07:15 PM
- - Umidori   That's fine if I am. I've been known to ma...   May 28 2012, 07:06 PM
- - Neraph   The quickest thing I can think of is how spells wo...   May 28 2012, 07:08 PM
- - Dakka Dakka   The thing is that, while the caster can be dual-na...   May 28 2012, 08:04 PM
- - Shinobi Killfist   QUOTE (_Pax._ @ May 28 2012, 11:05 AM) .....   May 28 2012, 08:06 PM
|- - _Pax._   QUOTE (Shinobi Killfist @ May 28 2012, 03...   May 28 2012, 08:24 PM
- - Umidori   @kzt and Dakka Again, please, where does it say t...   May 28 2012, 08:10 PM
- - kzt   Unfortunately in virtually every combat niche for ...   May 28 2012, 08:34 PM
- - Umidori   It really depends on the sort of game you play. Yo...   May 28 2012, 08:45 PM
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