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> This Character to Powerfull?, Balance issues with my current Character
Joker9125
post Oct 4 2004, 08:28 PM
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This character is made using a one of our house rules called GM karma. It gives people in my group an incentive to swap out being GM. Basically after each run the players award the GM karma based on the run for things like fun factor, open mindedness, preparation, uniqueness ect...... and allows them to put this karma towards any character even starting characters. I was able to accumulate 19 GM karma to throw into this guy and initiate him once at chargen and gain centering.

This character specializes in control manipulation spells.

Human Sorcer Earth Elemenaltist adept

B 5
Q 5
S 2
C 4
I 6
W 6

Sorcery/Control Manipulation [5/7]
Centering [6]
Etiquette [4]
Car [3]
Pistols [3]

(Not gonna bother with posting all his knowledge skills)
AC:Spell Design(KNO) [6]

Mass Control Action (Fetish Casting) 6
Mob Mind (Fetish Casting) 6
Control Thoughts (Fetish Casting) 6
Control Actions 6
Influence 3
Mindlink 2
(Mass control action is treated similar to Mob Mind.)

Spell Cat. Focus 2->Control Manipulation

Manipulation fetish X3

The power lvl of most of our campaigns are a little on the higher end of the scale

Do yall see any problems with the power lvl of this charafter

This post has been edited by Joker9125: Oct 4 2004, 08:29 PM
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SilverWolf_assas...
post Oct 5 2004, 06:52 PM
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I say "go for it" joker!!
At least this mage isn't an albino gnome ghoul which makes him a Goblin from the critters book, or any of the craziness I have seen. If your GM can't handle it you will probably be shot more often, so I suggest a hefty armor and deflection spell if you can manage it. You may be inviting a clone from the dark pit of GM's mind so be careful.

As the old mage saying goes
"Where there is willpower, there is a way. . . it is usually a fireball."

Wolfgang Black, Private EyeSS
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