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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 ![]() |
For years, I've had MITS. For years, I've flipped through the physad power section, laughing at how stupid and overpriced a lot of the powers, such as Nerve Strike, are. One power, Quick Strike, totally confused me. It costs 3 power points, but seems to do nothing more than what you could do under normal circumstances with a delayed action.
So, is it just me, or is this actually *worse* than delaying an action? If you delay your last action in a combat turn, you can act first in the next combat turn no matter what init scores the opposition gets, and it dosen't matter if you're wounded or not. What, exactly, is so great about Quick Strike that it justifies blowing 3 power points on it? What does it even do? |
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Moving Target ![]() ![]() Group: Members Posts: 614 Joined: 17-June 03 From: A safehouse about to be compromised by ninjas Member No.: 4,754 ![]() |
Killing Hands M is invaluble. For the points cost its probably the most effecient level of the power you can buy. That aside theres 2 reasons why.
First, stun isnt as good as physical. 75% of the time in our games, the majority of the pary is doing physical damage. And if whatever you hit doesnt die, doing stun damage to it wont add to the damage already accrued. Which means you cant team up to bring down a target. The % will change for each group, but the situation remains. Second, it bypasses spirit-type immunities because its magical. Which means you can use it to hurt things you normally cant. Including astral targets if you also have astral perception. And since the majority of things in this category tend to rank fairly high on the threat-o-meter this is a pretty big plus. |
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Lo-Fi Version | Time is now: 21st June 2025 - 01:32 AM |
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