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Wounded Ronin
post Jan 26 2005, 06:14 AM
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For years, I've had MITS. For years, I've flipped through the physad power section, laughing at how stupid and overpriced a lot of the powers, such as Nerve Strike, are.

One power, Quick Strike, totally confused me. It costs 3 power points, but seems to do nothing more than what you could do under normal circumstances with a delayed action.

QUOTE

Quick Strike
Cost: 3
This power allows the adept to act first in one Initiative Pass per combat turn.  This action uses up the adept's action for that Initiative Pass.  This power cannot be used during an Initiative Pass when the adept does not have an action.  The adept's Initiative Score is not affected.  The adept must be unwounded to use this ability.


So, is it just me, or is this actually *worse* than delaying an action? If you delay your last action in a combat turn, you can act first in the next combat turn no matter what init scores the opposition gets, and it dosen't matter if you're wounded or not.

What, exactly, is so great about Quick Strike that it justifies blowing 3 power points on it? What does it even do?
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The White Dwarf
post Jan 27 2005, 05:49 PM
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Killing Hands M is invaluble. For the points cost its probably the most effecient level of the power you can buy. That aside theres 2 reasons why.

First, stun isnt as good as physical. 75% of the time in our games, the majority of the pary is doing physical damage. And if whatever you hit doesnt die, doing stun damage to it wont add to the damage already accrued. Which means you cant team up to bring down a target. The % will change for each group, but the situation remains.

Second, it bypasses spirit-type immunities because its magical. Which means you can use it to hurt things you normally cant. Including astral targets if you also have astral perception. And since the majority of things in this category tend to rank fairly high on the threat-o-meter this is a pretty big plus.
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- Wounded Ronin   The physad power Quick Strike   Jan 26 2005, 06:14 AM
- - Adam   If you use a Delayed Action to try and act first i...   Jan 26 2005, 06:30 AM
- - Tarantula   How about acting first in the first pass of the co...   Jan 26 2005, 06:50 AM
- - Glyph   Quick strike is devastating because Shadowrun comb...   Jan 26 2005, 07:00 AM
- - Club   It's the 'unwounded' requirement that ...   Jan 26 2005, 07:27 AM
- - Moon-Hawk   It's kinda like it comes with a built-in geas....   Jan 26 2005, 02:13 PM
- - Kanada Ten   And think about it, you get to go first every pass...   Jan 26 2005, 02:55 PM
- - Demosthenes   I think you only get to use it in one pass per com...   Jan 26 2005, 03:17 PM
- - Kanada Ten   Oops, you're right.   Jan 26 2005, 03:19 PM
- - Tarantula   Demo, you're right. In Kanada's example h...   Jan 26 2005, 03:22 PM
- - Demosthenes   It's still fun though...especially if you munc...   Jan 26 2005, 03:23 PM
- - Kanada Ten   QUOTE (Tarantula) Demo, you're right. In Kana...   Jan 26 2005, 03:25 PM
- - Tarantula   Err, I worded it badly, Order would go like this:...   Jan 26 2005, 03:30 PM
- - Wounded Ronin   But it says "This power cannot be used during...   Jan 26 2005, 05:46 PM
- - mfb   eh? no you wouldn't. everybody acts in the fir...   Jan 26 2005, 05:48 PM
- - Wounded Ronin   Ooohhh, so what the power is supposed to do is let...   Jan 26 2005, 05:50 PM
- - mfb   basically. only you don't have to use it in th...   Jan 26 2005, 05:51 PM
- - GrinderTheTroll   Let's you throw down a 1st-pass ass whoopin...   Jan 26 2005, 06:29 PM
- - Jrayjoker   So basically since everyone gets to go at least on...   Jan 26 2005, 07:19 PM
- - Bigity   But 3 points, only when unwounded useful?   Jan 26 2005, 07:20 PM
- - Jrayjoker   If you can act before the fast guy wounds you, sur...   Jan 26 2005, 07:29 PM
- - Bigity   Oh yea, definately useful. I just house-rule the ...   Jan 26 2005, 07:35 PM
- - Jrayjoker   I could see this being a better power if bought la...   Jan 26 2005, 07:37 PM
- - U_Fester   QUOTE (Jrayjoker) But, I think it should be a 1-2 ...   Jan 26 2005, 08:15 PM
- - The White Dwarf   The usefulness/power of this ability depends entie...   Jan 26 2005, 08:51 PM
- - GrinderTheTroll   So would Pain Resistance or something to augment t...   Jan 26 2005, 08:57 PM
- - Kanada Ten   No. But likewise, illusion spells will not cause ...   Jan 26 2005, 08:58 PM
- - mfb   of course, if the physad doesn't know it's...   Jan 26 2005, 09:19 PM
- - ES_Riddle   QUOTE (U_Fester) I don't know. Some with Kill...   Jan 27 2005, 12:48 AM
- - toturi   Most sams I've seen are ugly, not weak willed....   Jan 27 2005, 01:25 AM
- - Tarantula   Then Drain(Cha) them into mindlessness. Same effe...   Jan 27 2005, 02:16 AM
- - kevyn668   Ahhh, yes...the infamous Drain(char) vs. sams deba...   Jan 27 2005, 02:31 AM
- - Tarantula   Indeed, its where I stole the idea from, still hav...   Jan 27 2005, 02:51 AM
- - kevyn668   Of course not. Prob'ly for the very reasons li...   Jan 27 2005, 03:01 AM
- - ES_Riddle   QUOTE (toturi) Most sams I've seen are ugly, n...   Jan 27 2005, 04:33 AM
- - toturi   QUOTE (ES_Riddle) QUOTE (toturi @ Jan 26 2005...   Jan 27 2005, 05:45 AM
- - ES_Riddle   QUOTE (toturi @ Jan 27 2005, 12:45 AM) So wil...   Jan 27 2005, 06:21 AM
- - The White Dwarf   Killing Hands M is invaluble. For the points cost...   Jan 27 2005, 05:49 PM
- - Tarantula   Just from a cheezy standpoint. Having half the gr...   Jan 27 2005, 05:53 PM
- - The White Dwarf   Yea big tn mods are nice, but remember the alterna...   Jan 27 2005, 11:02 PM
- - Tarantula   If your gun can only burst, 6 is plenty!   Jan 28 2005, 12:30 AM
- - mfb   what white dwarf said. i'd rather have a dead ...   Jan 28 2005, 12:45 AM
- - Shockwave_IIc   i Like the fact that you can use it as a form of P...   Feb 10 2005, 04:35 PM
- - Lindt   I'd so not allow that... The idea is you go ...   Feb 10 2005, 04:40 PM
- - Shockwave_IIc   Damn forgot i first pages back, just reading on wh...   Feb 10 2005, 04:45 PM
- - mfb   someone who's supernaturally fast ought to be ...   Feb 10 2005, 04:46 PM
- - Tarantula   Honestly, thats just stupid. It allows you to ACT...   Feb 10 2005, 04:48 PM
- - Moon-Hawk   Eh, I could see that going either way. By the let...   Feb 10 2005, 04:48 PM
- - shadow_scholar   It's magical, therefore the standard physics o...   Feb 10 2005, 05:02 PM
- - mfb   i don't understand why it's allowable to d...   Feb 10 2005, 05:23 PM
- - Tarantula   I'd go with scholar actually, where the adept ...   Feb 10 2005, 05:25 PM


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