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Running Target ![]() ![]() ![]() Group: Members Posts: 1,070 Joined: 7-February 04 From: NYC Member No.: 6,058 ![]() |
I've sort of been wondering (as evidenced by my last topic) about what cyber people commonly use, as well as about the difference between what you might have the impression is common by reading Dumpshock, and what most characters will actually have.
For example, reading these boards you sometimes get the feel that 3 out of 4 sams out there have WR3 or MBW, for example, whereas the reality seems to be closer to Alpha WR2 - but I digress... There seems to be a lot of cyber that is, for lack of a better word, mandatory - like smartlinks. For me, vision enhancements fall into the same category - from both IC and OOC points of view, it seems completely foolish and impractical to spend hundreds of thousands of :nuyen: on combat cyberware before making sure your character isn't constantly tripped up by massive TN penalties for vision. As a result, I've come to look at a combination of thermal, low-light, eye-lights and flare-comp (and ultrasound if I have the money and Essence to spare) sort of the same way I do at a smartlink or reaction enhancement for anyone who plans on fighting - basically, non-negotiable - and was wondering what gear falls into the same category for others... |
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Moving Target ![]() ![]() Group: Members Posts: 468 Joined: 17-March 05 Member No.: 7,185 ![]() |
I must be an abberration as transducers rarely show up if people want cyber communications they likely use the subvocal microphone. Of course I probably concieve of the transducer's capabilities as far lower than most GMs.
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Lo-Fi Version | Time is now: 13th June 2025 - 09:15 AM |
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