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Decker on the Threshold ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 ![]() |
One thing I've had a real problem with in non-freeform RP games is that, as your character's skills, attributes, etc. must be finalized before the game starts you really have to get a handle on that character's personality quickly. In many cases I'll start playing a character for awhile, then after about three or four sessions realize that the character's personality does not line up with his attributes and abilities at all, or differs in such a large number of subtle ways that would in the end pretty much necessitate a huge change in the charsheet to bring the abilities in line with the character who embodies them.
I've been thinking of a way to speed up this character learning curve a bit, and I hit on the idea of a situation questionaire. Basically it'd be a number of questions setting up loaded scenarios that help bring the character's personality to the surface more quickly. I'm having trouble thinking of good scenarios, though, other than the most recent one that sparked this line of thought: 1) Your character is approached by someone he/she finds attractive, and uses a fairly lame pickup line on you. In detail, how would you respond? Any other ideas? Does this sound completely off the wall? |
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,168 Joined: 15-April 05 From: Helsinki, Finland Member No.: 7,337 ![]() |
My one buddy used to have a play on the 20 questions...we fill 'em out before the game(always have....we always set up as much as we can pre game, that way we had the feel, AND the GM would have lots of plot hooks for us already)...but the way he had us do it was answer the questions in character.
I was suprised how fun it was. I havn't done that in awhile, but i wouldn't mind doing it again. It's fun cos A. You get the feel more, actually getting 'in character' before you play, maybe even developing their 'speech style'(cityspeak, the 'Queen's English', southern drawl, English as a second language interjecting bits of native language, etc.) and B. It's more fun to read after, be it the players, GM, or whatnot...it looks more 'human' than something that looks like an essay from English class. |
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Lo-Fi Version | Time is now: 27th May 2025 - 07:04 PM |
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