![]() |
![]() |
![]()
Post
#1
|
|
Target ![]() Group: Members Posts: 70 Joined: 5-September 02 From: Everywhere and Nowhere Baby Member No.: 3,225 ![]() |
Well in a few posts about the new system and the hate it is causing requests have been made as to why do we need a new system. Basically asking what is wrong with the current system, as the question has been asked I will try to put an answer here.
The most basic flaw with Shadowrun 3 and in fact this is common to all of the first three editions of Shadowrun is the variable target number system. Well not variable target numbers as such more the fact a target number modifier isn’t a constant modifier. That might sound like nonsense so I will try to explain using a magical example. If Billy Mage was wanting to cast a invisibility and a personal bullet barrier on himself and sustain them. He gets much better benefits for casting the invisibility first. Ok so working with my limited stats knowledge (sorry but if I make mistake) and using average success here is how it works out. Invisibility First Cast invisibility 12 dice against target 4 = 6 successes Cast barrier 12 dice against a target of 8 (base 6 + 2 for sustaining) = 1 successes Total successes 7 Barrier First Cast Barrier 12 dice against target 6 = 2 successes Cast Invisibility 12 dice against target of 6 (4 + 2 for sustaining) = 2 successes Total Successes 4 That’s a difference of 3 successes, and its all because making a 4 to a 6 is much worse then making a 6 to an 8. Now SR4 is trying to address this and make it all equal as the target number will always be 5 and you will just need more successes for casting a spell while sustaining, or perhaps have less dice. The point is that the spell you want the most successes on will be the spell you cast first. Now I am sure I aren’t saying anything here we all don’t already know. The variable target numbers has been an issue in Shadowrun from day one. So has the fact that 7 is basically the same target number as 6. So there is my one reason to change. I may be able to think of more as more FAQ is released. |
|
|
![]() |
![]()
Post
#2
|
|
Moving Target ![]() ![]() Group: Members Posts: 778 Joined: 6-April 05 Member No.: 7,298 ![]() |
What you've shown is that the variable TN system gives you more successes if you focus on the easy spell first (and do really well there), and then focus on the hard spell. Why is this broken? That seems exactly right--if you take something easy, and concentrate on only it, you should be able to do really well, whereas if you concentrate on something hard, you won't be able to do all that well, plus if you're then distracted by it, you won't be able to do all that well on other things.
One could use your example to make a case against variable TN as implemented, but you didn't do it. I'll let you try again. |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 18th August 2025 - 05:23 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.