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ryanstone
post Dec 5 2005, 06:35 PM
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Hello everyone,
I have questions regarding vehicles and vehicle combat.
First off, acceleration numbers. Vehicles have a walking and a running attribute from tactical combat. How long does it take for a vehicle to get up to running speed? It appears that it takes one round, or three seconds, which means the standard dumptruck is pulling a 0-60 time of 3 seconds. This seems a little screwed up. I don't have my core book with me right now as I am at work, but I was reading here about rigging and the question came up so I thought I would see if I was misinterpreting the rules or if anyone had some house rules they were using for vehicle acceleration.
Second question is about the initial Opposed Vehicle test that starts off a Chase Combat round. The rules state that each driver makes a vehicle test and the driver with the most successes gets to determine the chase distance (Close, Short, or Long). Is there any limit to how may range increments the winning driver can move? The problem I see is this: A garbage truck is chasing a Westwind 3k. The Westwind is 3x as fast as the truck, but if the garbage truck driver wins the vehicle test, he can move from long range to close range and ram the Westwind in one turn. That seems way off kilter to me.
Any thoughts or clarifications or rules that I over looked?

Thanks in advance for any and all help you can offer.
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ryanstone
post Dec 5 2005, 07:31 PM
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Yeah, I we play pretty loose in our game, but I just wanted to get some others thoughts on this.
Any thoughts regarding the acceleration of vehicles in Tactical Combat?
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