![]() |
![]() |
![]()
Post
#1
|
|
Moving Target ![]() ![]() Group: Members Posts: 201 Joined: 13-August 04 From: Fort Smith, Arkansas Member No.: 6,560 ![]() |
Hey Guys, I haven't had a chance to play 4th edition yet but wondered, are trolls as strong as they were in previous versions of the game? I realize they are 40 build points but if you look at the stats for trolls, coupled with character creation rules, you get 4 free points of body (equivalent to 40 build points), just by choosing a troll. That also means you get +4 Str (another 40 build points), thermographic vision, and +1 Natural Armor. Am I wrong about their relative strength? This is of important concern to me since they also don't have to buy stat points to reduce negatives to a positive stat in this version of the game. What do you guys think?
|
|
|
![]() |
![]()
Post
#2
|
|
Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 ![]() |
The problem with cyberlimbs on trolls is that a troll's cyberlimb can never be as strong as a troll's natural limb can be.
The maximum STR of a cyberarm is 10. The maximum augmented STR for a troll is 15 The maximum BOD of a cyberarm is 10. The maximum augmented BOD of a troll is 15. The maximum AGL of a cyberarm is 10. The maximum augmented AGL of a troll is 7. The maximum capacity of an obvous cyberarm is 15. Let us assume that Hypothetical Troll maxes out his limb's STR and AGL. Now, since his Racial max for agility is 7 any extra agility is useless to him so that only costs 4 capacity. His STR costs 7 capacity for a total of 10. This leaves 4 capacity for BOD. Here is where the bad part comes. With a 7 BOD cyberlimb Mr. BOD >7 Troll looses at least one die on most damage resistance tests. He gains an extra box of physical, yes, but he looses average body. However, and here is a big problem, Mr Troll needs a cybertorso because his exhancments are > than rating 3. A cybertorso only has a capacity of 10. He cannot possible match his cyberlimb stats with it. Any matrial artist will tell you about the importance of hip and waist movement in unarmed combat so his cybertorso stats will contribute to his combat ability and there is no way be can get armound loosing at least one more average point in at least one stat, depending on his current stats. The higher that are the more he will loose. And even so he has use up all of his capacity, meaning that he can't ft any of the cool gadgets that people actually buy cyberlimbs for. |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 7th June 2025 - 11:35 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.