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emo samurai
post Mar 26 2006, 04:02 PM
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Even if it does work, it'll only give you stun damage, which is just as bad, if not worse, than actual physical damage. Would a houserule saying that it does 1/2 stun damage if it stops the bullet work well?
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Austere Emancipa...
post Mar 27 2006, 05:30 PM
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QUOTE (neko128)
Severe blows to the torso can compress the diaphragm, put the heart into arrhythmia, compress the lungs, crack ribs, and bruise muscles; all of these affect respiration or circulation, which can decrease oxygen to the brain and put you into shock or even cardiac arrest. All of those will certainly put you under in severe cases; and most people won't be put under by stun from one bullet, but 3-4 if they're wearing armor.

I already mentioned the precordial thump (which would be a great example of lethal blunt trauma when done wrong, or indeed right in this case) and bruising is a horribly inefficient method of disabling circulation, so you're really left with temporarily disabling the respiratory system.

I assume this could be achieved if you managed to cause extensive but not critical damage to the diaphragm, but I have never heard of that happening, certainly not when talking about blunt trauma from bullets stopped by body armor. Rather I'd expect something like that might happen if you got severely beaten in the chest and the sides with clubs -- the firearms equivalent would be wearing level III-A body armor and getting repeated point blank hits from 12Gs firing 00 buck.

QUOTE (neko128)
It's also worth noting your example about boxers is partially false. A boxing glove diffuses and pads the impact, just like a vest will; but the bullet is moving MUCH faster, hits a smaller area, and decelerates faster, all of which increase the force you feel. I'm not 100% certain, but I believe it hits with a rather greater force than a fist, even accounting for the low weight.

Look at an MMA event that doesn't use gloves, then. The bullet is far more energetic, causing a sharper impact that is much more likely to cause minor bruises, but the jab has far more momentum and more likely to have a profound effect deeper into the tissue. I wouldn't know which is better at knocking a person unconscious since I have never heard of either managing it.

QUOTE (neko128)
Not immediately life-threatening, but certainly not pleasant.

Not life-threatening, period. No fatalities from projectiles that the body armor they were stopped by was rated against and all that.

QUOTE (hobgoblin)
im no MD so i cant say what blunt damage can be done to a body to render it unconcious without lasting harm (that term is very nebulous btw, as you can get some very nice long term damage from blunt trauma).

so maybe SR should go the way of their NPCs? one track of damage?

Yeah, this ties in nicely with the good old "why do maces do Stun damage" issue. I'm not opposed to the idea of a Stun track, but at the very least we should acknowledge that categorizing all blunt trauma as Stun/non-lethal is not very logical.

QUOTE (Azathfeld)
Stun damage doesn't always represent concussive trauma. It indicates "bruising, muscle fatigue and the like". Being beaten about the head may make you black out, but taking enough bruises to the rib cage will leave you on the floor gaspign for breath, and just as effectively out of the fight.

The problem is, getting your Stun track filled means you will be completely incapable of taking any action at all for at least around 15 minutes, more likely 60 minutes, unless you get medical attention. And hell, the average SR character can take a decent shot from a shotgun at point blank range while unarmored and not be left gasping for his breath and out of the fight for any more than a Simple Action or whatever it takes to get up after being Knocked Down, which to me implies that the Stun track filling up simulates a condition far more serious than bruises on your chest.

This post has been edited by Austere Emancipator: Mar 27 2006, 05:37 PM
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Posts in this topic
- emo samurai   Dude, armor sucks.   Mar 26 2006, 04:02 PM
- - Thanee   If some hits are converted to stun you keep going ...   Mar 26 2006, 04:07 PM
- - hobgoblin   get yourself some hardend armor (alltho you probab...   Mar 26 2006, 04:11 PM
- - Signal   QUOTE (emo samurai @ Mar 26 2006, 11:02 AM) E...   Mar 26 2006, 04:20 PM
- - emo samurai   YES!!!!!! That's a goo...   Mar 26 2006, 04:44 PM
- - Butterblume   I don't think its that good. For example, it m...   Mar 26 2006, 05:01 PM
- - Azathfeld   Err, armor doesn't just convert physical damag...   Mar 26 2006, 07:08 PM
- - emo samurai   Does it add dice for resistance if the DV is highe...   Mar 26 2006, 07:14 PM
- - Pallantides   QUOTE (emo samurai) Does it add dice for resistanc...   Mar 26 2006, 07:19 PM
- - emo samurai   Maybe armor DOES rock...   Mar 26 2006, 07:22 PM
- - Grinder   In my games every runner was more than happy to we...   Mar 26 2006, 07:28 PM
- - Pallantides   I honestly kinda like the SR4 rules for armor- sim...   Mar 26 2006, 07:47 PM
- - Red   The key problem with armor is that while every poi...   Mar 26 2006, 08:19 PM
- - emo samurai   You could just ramp up the armor values, too...   Mar 26 2006, 08:44 PM
- - hobgoblin   im guessing the 1/3 effective stuff is based on th...   Mar 26 2006, 08:58 PM
- - Butterblume   QUOTE (hobgoblin)funny thing is that i think the n...   Mar 26 2006, 09:09 PM
- - emo samurai   Only if you're a troll or something... but if ...   Mar 26 2006, 09:12 PM
- - hyzmarca   QUOTE (hobgoblin) im guessing the 1/3 effective st...   Mar 26 2006, 10:06 PM
- - hobgoblin   err, i was talking in general terms. as in i never...   Mar 26 2006, 10:21 PM
- - Red   Yes. The 1/3 is derived from the general probabil...   Mar 26 2006, 11:15 PM
- - Azathfeld   The effects of coverage are factored into the armo...   Mar 26 2006, 11:56 PM
- - Geekkake   QUOTE (hobgoblin) ...i never defined what a heavy ...   Mar 27 2006, 12:01 AM
- - hobgoblin   ugh, unintended...   Mar 27 2006, 01:00 AM
- - emo samurai   I was going to point that out and then decided aga...   Mar 27 2006, 01:13 AM
- - Red   QUOTE (Azathfeld) The effects of coverage are fact...   Mar 27 2006, 03:19 AM
- - Edward   The problem with diverting damage to the stun trac...   Mar 27 2006, 05:42 AM
- - The Jopp   Well, if armour is statistically good or bad is fo...   Mar 27 2006, 11:16 AM
- - Signal   QUOTE (The Jopp) Well, if armour is statistically ...   Mar 27 2006, 11:31 AM
- - Austere Emancipator   QUOTE (hobgoblin)point is this that multiple round...   Mar 27 2006, 02:55 PM
- - kigmatzomat   QUOTE (Butterblume) I don't think its that goo...   Mar 27 2006, 03:48 PM
- - neko128   QUOTE (Austere Emancipator) What I'm getting a...   Mar 27 2006, 04:03 PM
- - neko128   QUOTE (kigmatzomat) 1) people who get shot in exis...   Mar 27 2006, 04:04 PM
- - kigmatzomat   Cracked ribs are pretty much unheard of from pisto...   Mar 27 2006, 04:26 PM
- - mdynna   You could always fix it by not having someone fall...   Mar 27 2006, 04:35 PM
- - hobgoblin   QUOTE (Austere Emancipator) When is the last time ...   Mar 27 2006, 04:42 PM
- - Azathfeld   Stun damage doesn't always represent concussiv...   Mar 27 2006, 05:10 PM
- - ThatSzechuan   My boxing coach was pro for 27 years, during which...   Mar 27 2006, 05:13 PM
- - mdynna   There should still be a mechanic to allow someone ...   Mar 27 2006, 05:15 PM
- - Azathfeld   QUOTE (ThatSzechuan) As far as the armor rules go,...   Mar 27 2006, 05:23 PM
- - ThatSzechuan   QUOTE (Azathfeld) QUOTE (ThatSzechuan @ Mar 2...   Mar 27 2006, 05:28 PM
- - Butterblume   QUOTE (mdynna)There should still be a mechanic to ...   Mar 27 2006, 05:29 PM
- - Austere Emancipator   QUOTE (neko128)Severe blows to the torso can compr...   Mar 27 2006, 05:30 PM
- - neko128   QUOTE (Austere Emancipator) QUOTE (neko128)Not imm...   Mar 27 2006, 05:37 PM
- - Austere Emancipator   QUOTE (neko128)Both internal bleeding and broken/f...   Mar 27 2006, 05:40 PM
- - Azathfeld   QUOTE (Austere Emancipator) QUOTE (Azathfeld)Stun ...   Mar 27 2006, 05:52 PM
- - neko128   QUOTE (Austere Emancipator) QUOTE (neko128)Both in...   Mar 27 2006, 05:59 PM
- - hobgoblin   his problem is that a wound fit under physical dam...   Mar 27 2006, 06:02 PM
- - Austere Emancipator   QUOTE (Azathfeld)Well, I'm sorry if it causes ...   Mar 27 2006, 06:14 PM
- - neko128   QUOTE (Austere Emancipator) QUOTE (Azathfeld)Well,...   Mar 27 2006, 06:17 PM
- - Shrike30   I've been using a combination of rules. Rathe...   Mar 27 2006, 06:18 PM
- - Azathfeld   QUOTE (Austere Emancipator) QUOTE (Azathfeld)Well,...   Mar 27 2006, 06:26 PM
- - Austere Emancipator   QUOTE (neko128)Why do you seem so upset by the ide...   Mar 27 2006, 06:50 PM
- - Austere Emancipator   QUOTE (Azathfeld)Well, yeah, having a black-and-bl...   Mar 27 2006, 07:02 PM
- - PBTHHHHT   My 2 cents in the whole fray. Heh. During a spar...   Mar 27 2006, 08:05 PM
- - Austere Emancipator   [Nevermind. I guess I don't need to justify ev...   Mar 27 2006, 08:19 PM
- - Butterblume   QUOTE (PBTHHHHT)In the case of boxers, and somethi...   Mar 27 2006, 08:22 PM
- - Dissonance   You know what sucks? Sucking chest wounds.   Mar 27 2006, 08:31 PM
- - neko128   QUOTE (Dissonance) You know what sucks? Sucking c...   Mar 27 2006, 08:32 PM
- - Austere Emancipator   In SR terms, a sucking chest wound might not be mo...   Mar 27 2006, 08:47 PM
- - Butterblume   I'll count the lung to the major organs .   Mar 27 2006, 08:57 PM
- - Austere Emancipator   A sucking chest wound hasn't necessarily punct...   Mar 27 2006, 09:11 PM
- - Moon-Hawk   I second AE's diagnosis. A punctured pleura w...   Mar 27 2006, 09:19 PM
- - Dissonance   I was just going for the pun, but yow.   Mar 27 2006, 09:20 PM
- - PBTHHHHT   Oh, I can't help it. Most likely all of y...   Mar 27 2006, 09:25 PM
- - Geekkake   With all the arguments about whether or not cracke...   Mar 27 2006, 09:34 PM
- - Moon-Hawk   I appreciate your point, Geekkake. But I think wh...   Mar 27 2006, 09:44 PM
- - Azathfeld   *sounds of potato chip crunching* No way, man...   Mar 27 2006, 09:45 PM
- - mfb   yeah... the thing is, sometimes, you don't not...   Mar 27 2006, 09:45 PM
- - Austere Emancipator   Humans behave very differently when they are under...   Mar 27 2006, 09:46 PM
- - Butterblume   QUOTE (Azathfeld)One time, I stubbed my toe and I ...   Mar 27 2006, 09:58 PM
- - PBTHHHHT   QUOTE (Austere Emancipator @ Mar 27 2006, 04:...   Mar 27 2006, 10:20 PM
- - Austere Emancipator   Forcing all characters to be screaming heaps isn...   Mar 27 2006, 10:42 PM
- - PBTHHHHT   Another realistic approach... diving for cover and...   Mar 27 2006, 11:19 PM
- - Geekkake   QUOTE (Austere Emancipator @ Mar 27 2006, 05:...   Mar 27 2006, 11:27 PM
- - Signal   QUOTE (PBTHHHHT @ Mar 27 2006, 05:20 PM) QUOT...   Mar 27 2006, 11:43 PM
- - Austere Emancipator   QUOTE (Geekkake)When the Stun track is full and th...   Mar 28 2006, 12:02 AM
- - Azathfeld   QUOTE (Austere Emancipator) Oh, and in case you...   Mar 28 2006, 12:22 AM
- - mfb   ehh... Dead Man's Trigger only works for one a...   Mar 28 2006, 12:40 AM
- - Austere Emancipator   It has a whole lot to do with the sub-thread that ...   Mar 28 2006, 12:43 AM
- - Azathfeld   Or maybe the game doesn't perfectly model ever...   Mar 28 2006, 12:53 AM
- - mfb   true. however, if it's possible to model more ...   Mar 28 2006, 01:02 AM
- - nick012000   I don't remember anything saying that you fall...   Mar 28 2006, 01:03 AM
- - mfb   page 53, under "Unconsciousness". mentio...   Mar 28 2006, 01:04 AM
- - emo samurai   I just got done reading the last three pages of th...   Mar 28 2006, 01:33 AM
- - Geekkake   QUOTE (Austere Emancipator) QUOTE (Geekkake)When t...   Mar 28 2006, 02:09 AM
- - mfb   dude, that's simply not realistic in a hell of...   Mar 28 2006, 02:20 AM
- - SL James   QUOTE (emo samurai) I just got done reading the la...   Mar 28 2006, 02:26 AM
- - Nikoli   I will point out that there is a world of differen...   Mar 28 2006, 03:46 AM
- - mfb   it depends on what kind of vest you've got. i...   Mar 28 2006, 03:59 AM
- - Austere Emancipator   Rating III is the lighter rigid armor standard. If...   Mar 28 2006, 11:06 AM
- - kigmatzomat   QUOTE (Nikoli) Body armor helps spread the force o...   Mar 28 2006, 04:45 PM
- - Geekkake   QUOTE (kigmatzomat @ Mar 28 2006, 11:45 AM) Q...   Mar 28 2006, 05:00 PM
- - Austere Emancipator   Some amazing stories in the KSC. For example, seve...   Mar 28 2006, 05:09 PM
- - Red   QUOTE (Geekkake @ Mar 28 2006, 12:00 PM) [edi...   Mar 28 2006, 05:44 PM
- - Geekkake   QUOTE (Red) QUOTE (Geekkake @ Mar 28 2006, 12...   Mar 28 2006, 05:55 PM
- - Signal   I'm going to run my game using the default fle...   Mar 28 2006, 06:11 PM
- - Austere Emancipator   QUOTE (Geekkake)So there you have it. Watch out fo...   Mar 28 2006, 06:37 PM
- - Voran   I was thinking along the lines of the North Hollyw...   Apr 2 2006, 11:03 AM
- - mfb   indeed.   Apr 2 2006, 12:30 PM
- - hobgoblin   or they just rolled very good on their damage resi...   Apr 2 2006, 03:18 PM
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