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Moving Target ![]() ![]() Group: Members Posts: 280 Joined: 21-April 03 From: Singapore Member No.: 4,487 ![]() |
About 6 months back, I was playing in a buddy's game and the players made it a very free-form push-the-game-as-far-as-your-personal-initiative-will-take-you kind of campaign - very kewl and I would have liked to continue it as my character was contemplating the hijacking of a naval vessel but the game was abortively shorted out so no dice.
I'm now back as the GM for the group and have been toying with a scenario which involves taking over a naval vessel, like a large missile cruiser or aircraft carrier. I'd like to hear some ideas, especially from anyone who's ever served aboard such vessels, on: 1. how possible it would be to take over such a vessel 2. when would be the best time 3. how would you do it 4. any other related issues Then, to make things more interesting, how you would you go about hijacking a nuclear sub AT SEA? |
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,010 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
The problem with selling to a corp not legally allowed to have them is that then you're a major potential liability, and a quickly-eliminated one at that.
~J |
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Lo-Fi Version | Time is now: 12th June 2025 - 04:10 PM |
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