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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
If the group has a face, is there really a reason to have a fixer? Finding anything is a Negotiation + Charisma test, and most Faces should have a higher total than their fixer, or at least in the same ballpark. Since it technically doesn't require any contacts to find anything, that aspect of the Fixer biz isn't needed.
I have personal house rules for getting around this and am curious about what others do. Thanks! |
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
It depends on the contact and the rolls. If you only know one guy that could get you a grenade launcher, but he knows three other guys, your odds improve. The charisma test would then determine whether he wants to take the trouble to ask his friends.
I wish I had a book handy. Does it ever say that you should use the fixer's stats or does it say that the player rolls? |
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Lo-Fi Version | Time is now: 14th March 2025 - 01:40 PM |
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