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phasmaphobic
post May 20 2006, 01:37 AM
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Man, combat is running a lot slower than I would like. What techniques do you folks use for speeding up combat without house-ruling custom systems and streamlines? Printouts, initiative trackers, computer programs, etc?

Combat is getting to the point that I just want to avoid it altogether, sheesh.
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James McMurray
post May 20 2006, 10:25 PM
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QUOTE (SL James)
You could just make up a skill "Attack" and another "Defend" and have attackers and defenders roll their respective dice. Whoever has the most hits wins - either killing the target or not even getting a flesh wound.

Once you master that, you can move onto the "Shadowrun" skill and the "GM Opposition" threshold, so you don't actually have to roll more than once during a game, and you can skip all that annoying "role-playing."

Ah, the ever familiar "I'm a jerk" response. :rotfl:

On topic: Clyde covered most of the bases, but there's a few others.

1) Roll dice ahead of time. If you use sheets or cards for the NPCs you can record several attack and defense rolls for them, noting the number of successes. When a PC says he's shooting you mark off the next roll on the page and use those hits. The more you roll the more turns you'll be able to go through without having to pick up dice very often.

2) Let your players roll their dice during someone else's turn. People usually know that they're going to shoot someone on their turn. Letting them roll firearms dice ahead of time will speed things up. You can't do it if you can't trust your players, but if you an you're set.

3) Electronic dice rollers speed things up a lot, but some people don't like them. I prefer the sound of dice rolling, but YMMV.
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- phasmaphobic   Speeding up combat without House Rules   May 20 2006, 01:37 AM
- - Loestal   Honestly, combat is faster than 3rd ed. in my opin...   May 20 2006, 02:54 AM
- - phasmaphobic   QUOTE (Loestal) Honestly, combat is faster than 3r...   May 20 2006, 03:00 AM
- - Vaevictis   If everyone agrees, a combat turn tracker that rol...   May 20 2006, 03:12 AM
- - phasmaphobic   QUOTE (Vaevictis) If everyone agrees, a combat tur...   May 20 2006, 05:28 AM
- - Kanada Ten   Check Arron's page out, it may have something ...   May 20 2006, 05:29 AM
- - BishopMcQ   For all of the games my group runs, we use index c...   May 20 2006, 05:35 AM
- - SL James   You could just make up a skill "Attack" ...   May 20 2006, 08:56 AM
- - Clyde   Some ways to speed up combat: 1) Players total u...   May 20 2006, 09:05 PM
- - James McMurray   QUOTE (SL James) You could just make up a skill ...   May 20 2006, 10:25 PM
- - phasmaphobic   QUOTE (James McMurray) QUOTE (SL James @ May ...   May 20 2006, 10:42 PM
- - SL James   QUOTE (James McMurray) QUOTE (SL James @ May ...   May 20 2006, 11:38 PM
- - James McMurray   How eloquent of you. Have you ever considered a ca...   May 21 2006, 12:16 AM
- - Nasrudith   Write down the modifers for tests on a note card s...   May 21 2006, 05:27 PM
- - Clyde   OK, as promised a report on subtracting armor inst...   May 22 2006, 03:12 AM
- - SL James   QUOTE (James McMurray) How eloquent of you. Have y...   May 22 2006, 03:24 AM
- - James McMurray   What ratio did you use? If it's 1:1 the value ...   May 22 2006, 03:31 AM
- - emo samurai   QUOTE (SL James) QUOTE (James McMurray @ May ...   May 22 2006, 03:52 AM
- - GrinderTheTroll   QUOTE (phasmaphobic) Man, combat is running a lot ...   May 22 2006, 06:39 AM
- - Adam   Admin post: James Mc, Emo, SL James, while I have...   May 22 2006, 06:45 AM
- - NightHaunter   QUOTE (phasmaphobic) Man, combat is running a lot ...   May 22 2006, 03:31 PM
- - DireRadiant   During Combat the GM is always busy, the players a...   May 22 2006, 04:37 PM
- - stevebugge   Get one of those little hourglasses out of a board...   May 22 2006, 04:55 PM
- - Aaron   QUOTE (stevebugge) Get one of those little hourgla...   May 22 2006, 04:59 PM
- - stevebugge   I have some beginning players and a guy with diagn...   May 22 2006, 05:08 PM
- - Mr. Unpronounceable   QUOTE (Loestal @ May 20 2006, 02:54 AM) Hones...   May 22 2006, 06:28 PM
- - James McMurray   In SR3 you can default to an attribute if you have...   May 22 2006, 06:51 PM
- - Mr. Unpronounceable   Ah, that's right...attribute defaulting - forg...   May 22 2006, 06:57 PM
- - stevebugge   How much or little having a combat pool slowed thi...   May 22 2006, 06:58 PM
- - mdynna   I too have (so far) found SR4 combat is slower. H...   May 23 2006, 03:49 PM
- - mfb   huh? SR3 has a dodge test. it's optional, sure...   May 23 2006, 05:26 PM
- - stevebugge   QUOTE (mfb @ May 23 2006, 09:26 AM) huh? SR3 ...   May 23 2006, 05:31 PM
- - mdynna   QUOTE (mfb) huh? SR3 has a dodge test. it's op...   May 23 2006, 06:21 PM
- - phasmaphobic   QUOTE (mdynna) QUOTE (mfb @ May 23 2006, 12:2...   May 23 2006, 06:55 PM
- - Butterblume   As in SR3, you don't dodge the bullet. You dod...   May 23 2006, 06:58 PM
- - Serbitar   QUOTE (mdynna) There are already modifiers for cov...   May 23 2006, 07:08 PM
- - phasmaphobic   QUOTE (Serbitar) QUOTE (mdynna @ May 23 2006,...   May 23 2006, 07:10 PM
- - Serbitar   Inconsistent. Tests in SR4 are always opposed test...   May 23 2006, 07:12 PM
- - mrcatman   Even though "Buying Hits" (SR4, pg.55) d...   May 23 2006, 07:14 PM
- - Serbitar   You could also not roll at all, but use the buying...   May 23 2006, 07:23 PM
- - phasmaphobic   QUOTE (Serbitar) Inconsistent. Tests in SR4 are al...   May 23 2006, 07:28 PM
- - mrcatman   QUOTE (Serbitar) You could also not roll at all, b...   May 23 2006, 07:29 PM
- - TBRMInsanity   I recall reading somewhere about trading in dice f...   May 23 2006, 07:41 PM
- - mrcatman   QUOTE (TBRMInsanity) I recall reading somewhere ab...   May 23 2006, 07:42 PM
- - Serbitar   @phasmophobic: Rules need only 20% of combat time...   May 23 2006, 07:46 PM


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