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Moving Target ![]() ![]() Group: Members Posts: 169 Joined: 13-December 05 From: Portland, OR Member No.: 8,070 ![]() |
Man, combat is running a lot slower than I would like. What techniques do you folks use for speeding up combat without house-ruling custom systems and streamlines? Printouts, initiative trackers, computer programs, etc?
Combat is getting to the point that I just want to avoid it altogether, sheesh. |
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#2
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,026 Joined: 23-November 05 From: Seattle (Really!) Member No.: 7,996 ![]() |
Get one of those little hourglasses out of a boardgame like Pictionary and tell your players that that is the amount of time they get for their action(s). If they fail to declare anything IRL, then their character is left gawking and indecisive in game. Also as GM you can do a bit of delegation, let somebody else track initiative order and passes. I havent come up with a way of dealing with the "extra long dice shake yet" but I am going to try Aaron's colorcoded EasyDice trick next time our group gets together to speed up counting.
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Lo-Fi Version | Time is now: 14th June 2025 - 02:03 AM |
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