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Running Target ![]() ![]() ![]() Group: Members Posts: 1,451 Joined: 21-April 03 From: Austin, TX Member No.: 4,488 ![]() |
I was explaining magician characters to one of my friends when we came upon the section that mentioned magic loss from deadly wounds. His character background had him almost dying from being shot in the back by his former partner, and he asked if he'd have to make a test for magic loss from that. And it gave me an idea...
Early Magic Loss - 6pt Flaw Because of some violent trauma (Deadly wound, Stim Patch, invasive healing, BTL or drug addiction, etc.), the character has lost one point of his/her Magic rating. Only magically active characters may take this flaw. I don't remember any flaws higher than 6 points, but it seems to me that even 6 points is a little low for this kind of flaw...any comments or suggestions? The Abstruse One |
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Moving Target ![]() ![]() Group: Members Posts: 675 Joined: 26-February 02 From: Seattle Member No.: 2,034 ![]() |
That comes under that part of the rules for flaws where it says the flaw has to actually hurt the charachter. You cant take the blind flaw and say you corrected it with cybereyes, you cant take sensetive system if you are already a shapeshifter. You can't take ineptitute for [every skill you dont have]. |
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Lo-Fi Version | Time is now: 15th August 2025 - 11:39 AM |
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