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Running Target ![]() ![]() ![]() Group: Members Posts: 1,451 Joined: 21-April 03 From: Austin, TX Member No.: 4,488 ![]() |
I was explaining magician characters to one of my friends when we came upon the section that mentioned magic loss from deadly wounds. His character background had him almost dying from being shot in the back by his former partner, and he asked if he'd have to make a test for magic loss from that. And it gave me an idea...
Early Magic Loss - 6pt Flaw Because of some violent trauma (Deadly wound, Stim Patch, invasive healing, BTL or drug addiction, etc.), the character has lost one point of his/her Magic rating. Only magically active characters may take this flaw. I don't remember any flaws higher than 6 points, but it seems to me that even 6 points is a little low for this kind of flaw...any comments or suggestions? The Abstruse One |
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Target ![]() Group: Members Posts: 23 Joined: 14-May 03 Member No.: 4,581 ![]() |
Diesel, that's only 3 essence worth of cyber. If you don't plan on getting any cyber, like many spelltossers, then it's not a big deal to take it unless you get kidnapped and someone puts cyber in you against your will. The thing is, with only 3 essence, that means your magic rating is only 3, and so casting spells at force 4 will cause physical drain, spirits will roll against a 3 if you try to banish them, people trying to magically heal you will have a lot of difficulty against TN 7, and so on. Starting with three essence and getting sensitive system or bio-rejection is hardly the same thing.
But I have to admit, 18 seems like a bit much, especially considering that to be a full magician is 30, and if I have a magic attribute of 3 I can still project, perceive, cast low level spells without taking physical, and the like, and it's only costing me 12 build points instead of 30. |
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Lo-Fi Version | Time is now: 24th July 2025 - 04:53 AM |
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