Making logic important., Inspired by the RPG.Net forums. |
Making logic important., Inspired by the RPG.Net forums. |
Nov 14 2006, 02:38 PM
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#1
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Dragon Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
The link is here.
I have an idea to make logic an important stat. Players will submit ideas to the GM, and the GM will judge whether or not the character is smart enough to think of what the player's thinking of. That way, they'll actually penalize the people who use it as a dump stat, since it isn't really used to do or resist anything as it is. That way, you'll also reward players who have really high logic. Also, if the character is smarter than the player, the GM will provide active deduction to the player, kind of like in Nigel D. Findley novels where the characters get limited information but deduce all kinds of things about the conspiracies they're caught in. |
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Nov 15 2006, 01:56 PM
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#2
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Awakened Asset Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
While the GM should be allowed to judge if something a character did is appropiate considering his stats, there should not be a hard rule about this.
"Dump stats" vary depending on the area of speciality, and only agility and intuition seem to be spared. Strength on the other hand is too expensive, as was already said. If you want to avoid dump stats, lower the cost of attributes on character generation ( you know who you are :D ). Else a certain amount of specialisation is required for anyone, and lower-than-could-be values are an unavoidable consequence of having strong points. Even my samurai would have strength one if I could have stomached the thought. That 20 points did nothing for him, as melee is won via agility. |
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