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scapegoat
post Nov 21 2006, 05:50 PM
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i have been gm for the only a couple of runs. And i have a few problems
1. the players always challenge what i say. this is here is the most annoying not only does it slow down my runs but players often forget what they are doing and start agruing between themselves as we try to figure out the exact rule

2. NPC...i cant seem to make an npc seems important most of the time ether the players kill them or they ignore them.

3. this is the last, combat for us seems to be i attack....roll so dice and boom hey the enemy is dead...which i cant seem to find a way to make it a challenge to my players. so far all them seem to do is cast improved invisibility and hey now no one can see us so now i run around killing everything.

so here are my problems. think you guys can help my out here?

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James McMurray
post Nov 21 2006, 06:20 PM
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1) What Konsaki said.

2) Make sure that there are NPCs who are the only source of a certain piece of necessary information for the run. After they ruin a run or two by wantonly murdering people they may reconsider. Likewise, have them meet people in situations where killing might be a bad idea: a public restaurant, an office with hidden CCTV, etc. Killing makes enemies, and enemies make you dead.

3) do a search for "mages overpowered" and "invisibility broken" and you'll get tons of responses to questions about dealing with some of the crazy stuff mages can do, including invisibility, which is actually one of the easier things to counter.

Always include a way to tack dice penalties into a fight. Cover, lighting, smoke, chemical weapons, etc. can drop those massive dice pools down. For offense I like electrical weapons and chemicals. They're harder to defend against, less likely to destroy prescious corporate property when they miss, and leave you live prisoners to interrogate instead of bloody masses to scrape off the linoleum.
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