Running for Dummies, tips for players |
Running for Dummies, tips for players |
Jan 31 2007, 03:30 AM
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#1
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Moving Target Group: Members Posts: 393 Joined: 20-June 06 Member No.: 8,754 |
I'm going to put this on my campaign website to help out my players, but I wanted to get some feedback from you guys first. If you have any comments or things to add, please reply :)
1. Always do your legwork. Know who your Johnson is and know who your target is. Do recon in the astral, the matrix, and the physical. 2. Never go into danger without an escape plan. Don’t take unnecessary risks. Don’t get cocky just because you haven’t died yet. 3. The weakest link in any security system is always the metahuman element. Build your plans around exploiting that link. 4. Paranoia will keep you alive. Always check and double check for RFIDs. Use a quality commlink full of necessary programs even if you’re not a hacker. Only trust yourself, your team, and your mother. Expect your Johnson to betray you, and expect contacts to sell you out to Star. Be extra careful not to leave a data trail or leave evidence at a crime. 5. Make an effort to build trust and camaraderie in your team. Not only do they help you make more nuyen, they’ll save your life. 6. Be an expert in one field and contribute your expertise to the team. Be proactive with your contribution and don’t wait to be asked. Everyone should be the leader of the team in their field. 7. Be well rounded. You don’t want to be a liability in combat or negotiations, and the odd skill can come in handy when no one in your team is an expert in that field, or the expert is unable to help. 8. Don’t be afraid to look outside the team for help. If your team is missing a skill set needed for a mission, hire another runner to fill the gap. You can even hire entire groups of runners for distractions. 9. Network with everyone you can. You never know when a new contact can come in handy. The face isn’t the only person who should do this. 10. Enter negotiations with a game plan. Legwork should start before the mission. With enough legwork, sometimes you can even know what the mission is before the Johnson tells you; exploit this to negotiate for more nuyen. Some factors that can increase payment: - Level of danger (Danger to yourself, your reputation, and your possessions) - Time constraints (How long do you need to work and how quickly does it need to be done?) - Team experience and reputation (Have you done work for this Johnson in the past? What does your team have to offer that other runners don’t?) - Amount of legwork needed (Paying contacts and bribing people can be expensive) - Stealth requirements (Leaving no trace, no or limited killing) - Assets needed (IE drones, explosives, bullets, drugs, and contacts) 11. Remember that you’re a professional, and act like it. Don’t be an ass to the Johnson, keep your cool at all times, and protect your reputation at almost any cost. Survival should be the only thing that takes priority over professionalism. 12. If you’re making plenty of nuyen from the Johnson, don’t squeeze out more by looting the ganger’s Streetline Special and Meta Link commlink. Your contacts don't want to waste their time with used junk. But also don’t overlook expensive paydata and gear that can substantially increase your income. 13. If you’re not being paid to kill someone, you’re usually better off not doing it if you can avoid it. You never know when a death can spur on a vendetta from a loved one, and you never know if that ganger is the runaway daughter of a megacorp exec. At the same time, be careful not to leave crucial witnesses. |
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Feb 1 2007, 04:12 PM
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Bushido Cowgirl Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
...actually, some of the more disruptive characters are played by one of the other GMs in our group. It's not so much they actually walk out than they threaten to or browbeat the J. Unfortunately because of the situation I mentioned in earlier posts, I end up accommodating their wishes since I invested a fair amount of time setting up the run (and getting to the site we play at) and don't want to waste it all by just packing things in. As to advancement, I am pretty generous to a point. The pure roleplay segments offer a lot of opportunity for the characters to to earn bonus "Instant Karma".
I actually have considered that. In my last campaign, the PCs actually tied to avoid Face to Face with the Johnson since she was fairly "influential". Unfortunately Portland seems to be a fairly "lean" gaming community when it comes to SR so I feel I have to take what I can get. @Garrowolf: Interesting take. I'll have to keep this in mind for the next mission. |
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