IPB

Welcome Guest ( Log In | Register )

Captain K
post Apr 9 2007, 08:37 PM
Post #1


Target
*

Group: Members
Posts: 40
Joined: 26-February 02
Member No.: 629



Sorry if this topic's been covered, but I didn't see anything similar in the thread index when I scanned through. Lock if necessary.


Our group's gotten back together after many years away from the game, and we upgraded to 4th edition along with the game. We're just all pretty confused about the 2070 Matrix--implementing the rules, and implementing the omnipresence of AR.


So maybe you folks can help? Here's the two main concerns we have:

1) Where's the limit, as far as using the Matrix/AR? How much can you really do? Anything you can think of? Can every mechanical device with a wireless connection to the Matrix be hacked? Every person's commlink, every place of business's Matrix node? Every vehicle and wirelessly accessible kitchen appliance? Where do you draw the line in your sessions, or do you?

On the same note, how much Matrix interconnectivity do you allow your players to have, in the heat of a run? The 4th ed. sourcebook makes it seem like everyone with even a simple commlink and some AR glasses can have live textual communication, live-updated tacmaps, and the kitchen sink. Where you draw the line here, if at all?


2) As far as implementing the rules for hacking, how many dice rolls should it take for your hacker character to accomplish something meaningful? One dice roll to access a desired node, and one to search for juicy data, and that's it? I'm sure our group is missing some important steps, but we've been away from the game for a long time, the Matrix is totally different in fourth edition, and we were never incredibly familiar with the Matrix in 2nd or 3rd ed. either.

In your sessions, how do you resolve a typical hacking excursion? For example, if the hacker character is armed with a license plate number, how difficult do you make it for him to find out who owns the vehicle, and from that, everything interesting about that person?


My group is anxious to get comfortable with the 4th ed. Matrix, because it's just cool, but we don't feel like we really have a grasp on how to incorporate it into our sessions. Hopefully you guys can share your experiences.
Go to the top of the page
 
+Quote Post
 
Start new topic
Replies
deek
post Apr 11 2007, 07:02 PM
Post #2


Shooting Target
****

Group: Members
Posts: 1,706
Joined: 30-June 06
From: Fort Wayne, IN
Member No.: 8,814



QUOTE (Captain K)
Another couple of uncertainties for our group--

1) how big/encompassing is "a node"? We haven't been sure how many steps a hacker would need to take if he was trying to access useful data remotely. Something like a small building might be controlled by one node, as in Aaron's recorded hacking session, but what about a large facility? What about a corporate/governmental info database, where a hacker might be looking for vehicle records or SIN information?

In other words, before a remotely located hacker gets into the important node where he can do whatever it is he wants to do, how many steps are there? Just one dice roll to gain access (either hacking on the fly or probing the target) and that's it? Or does he need to hack through many different nodes to get to the one he wants?


2) How do you differentiate between "normal access", "security access", and "admin access"? What kinds of stuff do you allow/disallow for your players at each access level? In our last session, when our hacker character was trying to match a license plate number to a registered owner, we couldn't think of anything that a legitimate user with security access could do on the node in question that a user with only normal access couldn't do, which felt (to me, the GM) like it made the job too easy for the player.

3) How do GMs out there come up with device ratings for their nodes? I know it's pretty much arbitrary, but if you could throw out some examples I'd feel more comfortable doing it myself.

1) Honestly, that is all up to you, as the GM. I've had buildings all run off one node and other buildings run off a node for each floor. I've done runs where there was a dedicated node for security access (doors, elevators, temperature controls) and a separate node for data storage. I like to keep changing things for my players so they don't always do the same things in every matix run. Sometimes I might make a node only accessible from a certain location or force the hacker to directly access it via wires...so really, those choices are all up to you and the specific system. I'd recommend keeping it changing just so you are not boring the players or yourself with every matrix run.

2) Again, I think this is all individual, to both the GM and the system. Realize, that with any type of access, a hacker can do anything, its just a matter of whether it is a legitimate action that won't cause the system to think twice or an illegimate action that may cause the system to take actions. Most of the time, if I put a system into a run, I know ahead of time the types of information that I will allow/disallow for certain access types. The rest of the time, I just judge based on my own reasoning. You never have to worry about admin, as they have access to the entire system (granted, that doesn't mean every node can do EVERYTHING, so there could be limitations on a node and no matter what access, the hacker just can't do something). So really, you are just wanting to decide what the difference is between normal and security users. Sometimes one or both of them will not even be available...again, it comes down to how you want to handle it and will differ in each system/node, so there really isn't a wrong answer!

3) Personally, I start everything as a rating 3...programs, IC, everything. If I have a special node for a specific run and pre-plan everything, then I will vary things, but for most on the fly hack jobs my group will throw at me, I just stick to 3s across the board. If I feel the node is really insignificant, with little to no paydata, I'll drop it to 1. And if its something that I think is important, then I will up it to a 4, 5 or 6, but the vast majority, unless I have something specific planned, I stick it at 3.
Go to the top of the page
 
+Quote Post

Posts in this topic
- Captain K   Matrix involvement in your sessions: for dummies.   Apr 9 2007, 08:37 PM
- - Thanee   As for what can be hacked... every item, that is a...   Apr 9 2007, 08:52 PM
- - Wasabi   One really big concept in SR4 hacking is that you ...   Apr 9 2007, 09:24 PM
- - Wasabi   QUOTE (Captain K @ Apr 9 2007, 03:37 PM) [I]f...   Apr 9 2007, 09:36 PM
- - Nim   QUOTE (Wasabi) One really big concept in SR4 hacki...   Apr 9 2007, 09:40 PM
- - Aaron   We're playing tomorrow. Would it be helpful to...   Apr 9 2007, 10:48 PM
- - dionysus   QUOTE (Aaron) We're playing tomorrow. Would it...   Apr 9 2007, 11:05 PM
- - Captain K   QUOTE (dionysus) QUOTE (Aaron @ Apr 9 2007, 0...   Apr 9 2007, 11:38 PM
- - Aaron   If it's cool with my group, I'll record a ...   Apr 10 2007, 12:28 AM
- - FriendoftheDork   I just wanna chime in, even though I think I under...   Apr 10 2007, 01:07 AM
- - Wasabi   QUOTE (Aaron) We're playing tomorrow. Would it...   Apr 10 2007, 02:14 AM
- - Wasabi   QUOTE (FriendoftheDork @ Apr 9 2007, 08:07 PM...   Apr 10 2007, 02:15 AM
- - cetiah   QUOTE (FriendoftheDork) Example: Often recently th...   Apr 10 2007, 05:15 AM
- - Wasabi   QUOTE (cetiah) First, during a game, I believe it...   Apr 10 2007, 11:06 AM
- - The Jopp   One thing that i made great use of in my first run...   Apr 10 2007, 11:27 AM
- - FriendoftheDork   Thanks for answers, but I still wonder if you can ...   Apr 10 2007, 02:06 PM
- - Wasabi   QUOTE (FriendoftheDork) Thanks for answers, but I ...   Apr 10 2007, 11:18 PM
- - Aaron   Well, our hacker didn't need to hack into a no...   Apr 11 2007, 03:53 AM
- - Captain K   Just finished listening. This is extremely useful ...   Apr 11 2007, 07:13 AM
- - FriendoftheDork   QUOTE (Wasabi) QUOTE (FriendoftheDork @ Apr 1...   Apr 11 2007, 08:22 AM
- - Wasabi   QUOTE (FriendoftheDork @ Apr 11 2007, 03:22 A...   Apr 11 2007, 10:07 AM
- - FriendoftheDork   QUOTE (Wasabi) QUOTE (FriendoftheDork @ Apr 1...   Apr 11 2007, 10:09 AM
- - Aaron   QUOTE (Captain K) One of the few things I'm st...   Apr 11 2007, 11:45 AM
- - Serbitar   Check SGM v0.9 for a BBB compatible matrix rules ...   Apr 11 2007, 12:25 PM
- - Captain K   Another couple of uncertainties for our group-- 1...   Apr 11 2007, 05:36 PM
- - Ravor   ( 1 ) Its a matter of debate and the answer depend...   Apr 11 2007, 05:54 PM
- - Moon-Hawk   QUOTE (Captain K) In our last session, when our ha...   Apr 11 2007, 05:59 PM
- - Aaron   Note: these are my answers to these questions. QU...   Apr 11 2007, 06:53 PM
- - deek   QUOTE (Captain K) Another couple of uncertainties ...   Apr 11 2007, 07:02 PM
- - Eleazar   This is a great topic. It has helped clear up some...   Apr 11 2007, 07:13 PM
- - Aaron   QUOTE (Eleazar)This is a great topic. It has helpe...   Apr 11 2007, 09:07 PM
- - DireRadiant   QUOTE (Eleazar) There is a group of 5 Shadowrunner...   Apr 11 2007, 10:54 PM
- - Ravor   Which is why smart runners will only network their...   Apr 12 2007, 01:17 AM
- - Wasabi   QUOTE (Captain K) Another couple of uncertainties ...   Apr 12 2007, 01:51 AM
- - deek   QUOTE (Eleazar) This is a great topic. It has help...   Apr 12 2007, 01:22 PM
- - DireRadiant   Little old barely useable Commlink B has been told...   Apr 12 2007, 02:04 PM
- - The Jopp   A somewhat important note regarding the ever popul...   Apr 12 2007, 02:40 PM
- - The Jopp   Ah, almost forgot. Subscriptions. Although someone...   Apr 12 2007, 02:48 PM
- - FriendoftheDork   How do you hack someones bank account? Do you A ne...   Apr 12 2007, 03:04 PM
- - DireRadiant   QUOTE (The Jopp) A somewhat important note regardi...   Apr 12 2007, 03:23 PM
- - Eleazar   What about the other question regarding the analyz...   Apr 12 2007, 04:49 PM
- - Wasabi   QUOTE (Eleazar @ Apr 12 2007, 11:49 AM) What ...   Apr 12 2007, 08:55 PM
- - Ravor   Which is why the few times I do get to play as opp...   Apr 12 2007, 10:05 PM
- - Aaron   Quick note on slaving devices. I just noticed a re...   Apr 13 2007, 12:53 PM
- - Eleazar   QUOTE (Wasabi) QUOTE (Eleazar @ Apr 12 2007, ...   Apr 13 2007, 01:23 PM
- - Wasabi   QUOTE Why would an agent put out an alarm against ...   Apr 14 2007, 03:21 PM
- - DireRadiant   Just remember the having all those agents talking ...   Apr 14 2007, 04:09 PM
- - Wasabi   QUOTE (DireRadiant) Just remember the having all t...   Apr 14 2007, 04:16 PM


Reply to this topicStart new topic

 

RSS Lo-Fi Version Time is now: 13th May 2025 - 09:02 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.