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#1
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Moving Target ![]() ![]() Group: Members Posts: 606 Joined: 17-December 03 Member No.: 5,909 ![]() |
The Kares topic is getting a little full so lets just continue the discussion here.
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#2
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Moving Target ![]() ![]() Group: Members Posts: 665 Joined: 20-November 03 Member No.: 5,834 ![]() |
So far from the arguments I tend to think the pro-humaners hold the upper-hand. The only things in the Kaer's thread they haven't shown how to kill are:
1) Infinite number of horrors. I haven't seen any canon proof that the Horrors are truly infinite, this seems like a copout. We may not know how many there are but infinite's an awful lot. 2) If we win, the Universe is destroyed. Again, this is not canon at all but based on a Dragon creation myth and can hardly be taken as gospel. For everything else the pro-humaners have shown that Shadowrun era weaponry can kill the physical horrors, and FAB-III can kill the astral ones before we even consider the power of metahumanity's magic, the abilities of dragons and Immortal Elves, and the powers like Deus. And while there's exceptions to the rules for some horrors if you take out 98% of them the remaining 2% are going to be the ones running and hiding. Last couple of arguments: Artificer wasn't built by horrors, it was conjured by dragons and then corrupted. Even if Artificer can use technology that's not proof Horrors have the slightest comprehension of even the Lever, Wedge, and Wheel because Artificer is not a Horror and was not created by them. Space isn't a true mana warp, it's the absence of all magic. While horrors might live in an area of corrupted mana, that's a big difference from living without mana at all. |
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