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Target ![]() Group: Members Posts: 28 Joined: 25-March 09 From: Houston Member No.: 17,018 ![]() |
Hey Chummers,
Soon I'll be running an SR II game for some friends of mine and I had a few questions. I think I'm pretty well set on the rules, but I've got some questions. We didn't go to any other edition simply because I've already got most of the second/first edition books & adventures, and I'm familiar only with the SR II rules. First, can an assensing mage hit an astrally projecting mage with a spell provided he can see him? If he can, would only mana spells work? I know an astral mage can ground out spells to hit the assensing mage/foci/dual-natured whatever, and possibly his allies depending on the type of spell cast. Also, when an assensing mage fights astrally, does he use his physical stats or his astral ones? I know that when an astral mage casts a spell that the drain is always physical, but what about an assensing mage? Is the drain ever physical for him? I've also been looking at some possible house rules. First, these are all new players so I don't expect much in the way of creative rules usage. But are there any possible holes or gaps that I should be particularly wary about? I don't want to be unprepared when the drek hits the fan. What about items? I've already had one player figure out what the monowhip+phys-ad can do. Unfortunately for him, I'm enforcing the no item above availability rating 6 at char creation rule. I've also taken priority A from $1,000,000 cash to $500,000 at the suggestion of a friend of mine who was a long time SRII player. I will start only with the core rules adding the street samurai catalog as we go along. Alpha and Beta-ware will probably introduced when I run Mercurial if the players can get that datafile on it. Same for bioware & initiation. That'll come later when they're more experienced. I will also be getting a copy of Rigger 2 (3? Whichever was the final one for SRII) eventually. One thing I am looking at is the possibility of instant death. I've been thinking that maybe every 2 successes past deadly is another box of damage into the overflow. For some reason, it kinda bugs me that anyone can take an anti-tank missile to the head and live if they get treated quickly enough. >>>>>[Thanks for the help.]<<<<< -Frieza_Prexus<15:51:30/03-25-09> |
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