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Moving Target ![]() ![]() Group: Members Posts: 144 Joined: 18-November 08 Member No.: 16,609 ![]() |
QUOTE ("SR4A p.346") Platelet Factories: Platelet factories increase the body’s ability to handle Physical damage by accelerating the production of platelets within bone marrow, thus lessening the trauma from large wounds and quickly stopping bleeding. Any time the user suffers 2 or more points of damage, the damage is instantly reduced by one point. Can platelet factories reduce Stun damage as well? It seems from the actual rules text (the last sentence) that they reduce all damage, but from the first sentence they would only reduce Physical damage. How about Physical damage converted to Stun because of armor? |
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#2
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The Dragon Never Sleeps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 ![]() |
I have randomly chosen another Bioware description.
"This small, muscular sac is implanted in the lower abdominal cavity and connected to each of the two supradrenal glands. When dormant, the pump serves as a reservoir for adrenaline and noradrenaline. When activated, the sac contracts, sending a surge of concentrates into the bloodstream. Stress and other emotional states such as anger, fear, or lust might also activate the pump; the gamemaster can call for a Composure Test (p. 138) in such cases to determine if the pump activates or not. When the adrenaline pump is triggered, the user ignores injury modifiers from Stun damage, and she will not fall unconscious when Stun damage reaches its maximum. The adrenaline pump’s rating is also added to Strength, Agility, Reaction, and Willpower attributes (up to the user’s augmented maximum). The pump works for Rating x 1D6 turns; this duration cannot be ended prematurely. When the duration ends, the user crashes, immediately taking one box of unresisted Stun damage for every turn the pump was active[/b]. After the effects end, the attribute values return to normal and the user can no longer ignore the injury modifiers of the Stun damage taken. While an adrenaline pump is in effect, the character is unable to rest. After the effects have worn off, the pump requires 10 minutes to regenerate its supply—during that that time it cannot be activated." What is fluff? What is mechanics? How do you tell which to make fluff? How about this one? "In a long and painful process, the molecular matrix of the subject’s bones is altered for density and strength. The procedure also strengthens ligaments, but as a side effect increases the character’s weight. Increase the recipient’s Body by the bone density rating for damage resistance tests. Characters with bone density augmentation deal Physical damage in unarmed combat. Bone Density Augmentation is incompatible with the Bone Lacing implant" On to the next... "Vat-grown replacement eyes with a structure that amplifies light and enhances the user’s night vision, providing her with natural low-light vision. Cat’s eyes are slit and reflective. This bioware is not compatible with cyberware eye enhancements." Oops, a mechanics reference in the first sentence. And fluff in the second... Why for Platelet factories is "Physical damage" suddenly fluff because it's in the first sentence? Because you choose to read it that way. Not because it's inherent in the layout or definition of the descriptions for gear. Using swear words for emphasis does not enhance your arguments. |
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#3
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Moving Target ![]() ![]() Group: Members Posts: 244 Joined: 14-March 09 Member No.: 16,964 ![]() |
Why for Platelet factories is "Physical damage" suddenly fluff because it's in the first sentence? No one has said that it's fluff "because it's in the first sentence". Not in this thread, certainly. I have no clue where you got that from. What HAS been said is that a particular sentence is fluff if it does nothing but provide background on WHY something works, rather than tell you specifically WHAT IT DOES in game rules. "Reduces Physical damage" is a kind of borderline case, because it tells you what, but does not give specifics. You're not told, in that sentence, how much damage it reduces or in what situations and with what limitations. There's no way to use that sentence to arrive at the actual game effect of Platelet Factories. On the other hand, the second sentence DOES provide a very specific and thorough explanation for exactly what they do. |
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Lo-Fi Version | Time is now: 13th August 2025 - 02:27 PM |
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