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Andinel
post May 19 2009, 07:06 AM
Post #1


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QUOTE ("SR4A p.346")
Platelet Factories: Platelet factories increase the body’s ability
to handle Physical damage by accelerating the production of platelets
within bone marrow, thus lessening the trauma from large wounds and
quickly stopping bleeding. Any time the user suffers 2 or more points
of damage, the damage is instantly reduced by one point.


Can platelet factories reduce Stun damage as well? It seems from the actual rules text (the last sentence) that they reduce all damage, but from the first sentence they would only reduce Physical damage. How about Physical damage converted to Stun because of armor?
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DireRadiant
post May 20 2009, 01:46 PM
Post #2


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I have randomly chosen another Bioware description.

"This small, muscular sac is implanted in the
lower abdominal cavity and connected to each of the two supradrenal
glands. When dormant, the pump serves as a reservoir for adrenaline
and noradrenaline. When activated, the sac contracts, sending a surge
of concentrates into the bloodstream. Stress and other emotional states
such as anger, fear, or lust might also activate the pump; the gamemaster
can call for a Composure Test (p. 138) in such cases to determine
if the pump activates or not.

When the adrenaline pump is triggered, the user ignores injury
modifiers from Stun damage, and she will not fall unconscious when
Stun damage reaches its maximum
. The adrenaline pump’s rating is
also added to Strength, Agility, Reaction, and Willpower attributes
(up to the user’s augmented maximum)
. The pump works for Rating x
1D6 turns; this duration cannot be ended prematurely
. When the duration
ends, the user crashes, immediately taking one box of unresisted
Stun damage for every turn the pump was active[/b]. After the effects end,
the attribute values return to normal and the user can no longer ignore
the injury modifiers of the Stun damage taken
. While an adrenaline
pump is in effect, the character is unable to rest
.
After the effects have worn off, the pump requires 10 minutes to
regenerate its supply—during that that time it cannot be activated.
"

What is fluff? What is mechanics? How do you tell which to make fluff?

How about this one?

"In a long and painful process,
the molecular matrix of the subject’s bones is altered for density and
strength. The procedure also strengthens ligaments, but as a side effect
increases the character’s weight. Increase the recipient’s Body by the
bone density rating for damage resistance tests
. Characters with bone
density augmentation deal Physical damage in unarmed combat.
Bone
Density Augmentation is incompatible with the Bone Lacing implant
"

On to the next...

"Vat-grown replacement eyes with a structure that amplifies
light and enhances the user’s night vision, providing her with
natural low-light vision
. Cat’s eyes are slit and reflective. This bioware
is not compatible with cyberware eye enhancements
."

Oops, a mechanics reference in the first sentence. And fluff in the second...

Why for Platelet factories is "Physical damage" suddenly fluff because it's in the first sentence? Because you choose to read it that way. Not because it's inherent in the layout or definition of the descriptions for gear.

Using swear words for emphasis does not enhance your arguments.
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Zurai
post May 20 2009, 01:54 PM
Post #3


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QUOTE (DireRadiant @ May 20 2009, 09:46 AM) *
Why for Platelet factories is "Physical damage" suddenly fluff because it's in the first sentence?


No one has said that it's fluff "because it's in the first sentence". Not in this thread, certainly. I have no clue where you got that from. What HAS been said is that a particular sentence is fluff if it does nothing but provide background on WHY something works, rather than tell you specifically WHAT IT DOES in game rules. "Reduces Physical damage" is a kind of borderline case, because it tells you what, but does not give specifics. You're not told, in that sentence, how much damage it reduces or in what situations and with what limitations. There's no way to use that sentence to arrive at the actual game effect of Platelet Factories. On the other hand, the second sentence DOES provide a very specific and thorough explanation for exactly what they do.
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Posts in this topic
- Andinel   Platelet Factories   May 19 2009, 07:06 AM
- - Rusted Scrap Metal   "handle physical damage..." Physical da...   May 19 2009, 07:08 AM
- - Lurker 0   QUOTE Platelet Factories Name says it all, really...   May 19 2009, 08:27 AM
|- - DuctShuiTengu   QUOTE (Lurker 0 @ May 19 2009, 10:27 AM) ...   May 19 2009, 08:42 AM
- - toturi   QUOTE (Andinel @ May 19 2009, 03:06 PM) C...   May 19 2009, 09:39 AM
- - darthmord   I want to say that in earlier editions the Platele...   May 19 2009, 11:46 AM
|- - Chibu   QUOTE (darthmord @ May 19 2009, 07:46 AM)...   May 19 2009, 12:08 PM
- - Muspellsheimr   QUOTE (Rusted Scrap Metal @ May 19 2009, 12...   May 19 2009, 07:32 PM
- - Rusted Scrap Metal   QUOTE Incorrect. The fluff says Physical damage. T...   May 19 2009, 08:33 PM
- - Muspellsheimr   Load of bullshit used to support an incorrect inte...   May 19 2009, 08:40 PM
|- - Rotbart van Dainig   QUOTE (Muspellsheimr @ May 19 2009, 09:40...   May 19 2009, 08:52 PM
- - deek   Looks like a need for errata. RAW is inconsistent...   May 19 2009, 08:59 PM
- - Rotbart van Dainig   Actually, this is an errata already: From SR4 to S...   May 19 2009, 09:00 PM
|- - deek   QUOTE (Rotbart van Dainig @ May 19 2009, 05...   May 19 2009, 09:04 PM
|- - Muspellsheimr   QUOTE (Rotbart van Dainig @ May 19 2009, 01...   May 19 2009, 09:07 PM
|- - Rusted Scrap Metal   QUOTE (Muspellsheimr @ May 19 2009, 02:07...   May 19 2009, 09:18 PM
|- - Rotbart van Dainig   QUOTE (Muspellsheimr @ May 19 2009, 10:07...   May 19 2009, 09:19 PM
|- - DireRadiant   QUOTE (Muspellsheimr @ May 19 2009, 04:07...   May 19 2009, 09:47 PM
- - Rusted Scrap Metal   It's crap like this that led Wizards of the Co...   May 19 2009, 09:31 PM
- - Andinel   The biggest problem is that the section where the ...   May 19 2009, 11:37 PM
- - deek   Let me ask...why did the writers add Physical to t...   May 20 2009, 12:06 AM
- - Chibu   Really? In every other edition (Shadowtech p.14,...   May 20 2009, 12:10 AM
- - Daishi   Andinel's argument is entirely reasonable and ...   May 20 2009, 01:55 AM
- - Mongoose   There doesn't need to be, but I'm sure the...   May 20 2009, 02:01 AM
- - DireRadiant   Someone is still going to have to explain to my sa...   May 20 2009, 04:15 AM
|- - Daishi   QUOTE (DireRadiant @ May 19 2009, 10:15 P...   May 20 2009, 06:37 AM
|- - Muspellsheimr   QUOTE (DireRadiant @ May 19 2009, 09:15 P...   May 20 2009, 06:46 AM
|- - deek   QUOTE (Muspellsheimr @ May 20 2009, 01:46...   May 20 2009, 01:31 PM
|- - Rusted Scrap Metal   QUOTE (Muspellsheimr @ May 19 2009, 11:46...   May 20 2009, 01:52 PM
|- - Zurai   QUOTE (Rusted Scrap Metal @ May 20 2009, 09...   May 20 2009, 01:56 PM
||- - Rusted Scrap Metal   QUOTE (Zurai @ May 20 2009, 06:56 AM) The...   May 20 2009, 02:04 PM
|- - DireRadiant   QUOTE (Rusted Scrap Metal @ May 20 2009, 08...   May 20 2009, 02:05 PM
- - BullZeye   Yep, first sentence says what kind of damage it re...   May 20 2009, 07:18 AM
- - DireRadiant   I have randomly chosen another Bioware description...   May 20 2009, 01:46 PM
|- - Zurai   QUOTE (DireRadiant @ May 20 2009, 09:46 A...   May 20 2009, 01:54 PM
|- - DireRadiant   QUOTE (Zurai @ May 20 2009, 08:54 AM) No ...   May 20 2009, 02:03 PM
|- - Zurai   QUOTE (DireRadiant @ May 20 2009, 10:03 A...   May 20 2009, 02:45 PM
- - Rusted Scrap Metal   Let's do this the easy way... QUOTE Platelet ...   May 20 2009, 02:57 PM
|- - Tymeaus Jalynsfein   QUOTE (Rusted Scrap Metal @ May 20 2009, 08...   May 21 2009, 01:55 AM
|- - Professeur   QUOTE (Tymeaus Jalynsfein @ May 20 2009, 09...   May 21 2009, 02:54 AM
|- - Tymeaus Jalynsfein   QUOTE (Professeur @ May 20 2009, 08:54 PM...   May 21 2009, 03:06 AM
- - Muspellsheimr   QUOTE (deek @ May 20 2009, 06:31 AM) Why ...   May 20 2009, 05:07 PM
- - Muspellsheimr   QUOTE (Zurai @ May 20 2009, 06:56 AM) The...   May 20 2009, 05:08 PM
- - Rusted Scrap Metal   QUOTE All you have done with that is clairify that...   May 20 2009, 05:20 PM
|- - Muspellsheimr   QUOTE (Rusted Scrap Metal @ May 20 2009, 10...   May 20 2009, 05:34 PM
|- - Rusted Scrap Metal   QUOTE (Muspellsheimr @ May 20 2009, 10:34...   May 20 2009, 05:38 PM
|- - Heath Robinson   QUOTE (Rusted Scrap Metal @ May 20 2009, 06...   May 20 2009, 07:20 PM
- - deek   Hmmm...maybe I have a bad printing or PDF, because...   May 20 2009, 05:26 PM
- - Andinel   The biggest problem I see is that there is a diffe...   May 20 2009, 07:26 PM
- - Chibu   The biggest problem I see, is that you're all ...   May 20 2009, 08:39 PM
- - deek   I may be inclined to change my opinion if my intel...   May 20 2009, 08:52 PM
- - Professeur   Yeah, I understand what you mean. Semantically spe...   May 21 2009, 03:14 AM
|- - Tymeaus Jalynsfein   QUOTE (Professeur @ May 20 2009, 09:14 PM...   May 21 2009, 03:23 AM
- - Ayeohx   Wow. This is the longest "Beat of Muspellshe...   May 21 2009, 09:12 AM
|- - Zurai   QUOTE (Ayeohx @ May 21 2009, 05:12 AM) Wo...   May 21 2009, 02:58 PM
|- - deek   QUOTE (Zurai @ May 21 2009, 10:58 AM) No ...   May 21 2009, 03:16 PM
|- - Zurai   QUOTE (deek @ May 21 2009, 10:16 AM) I se...   May 21 2009, 04:19 PM
|- - deek   QUOTE (Zurai @ May 21 2009, 11:19 AM) Rea...   May 21 2009, 04:54 PM
- - Chibu   100 pointless posts ftw! Let's do it! ...   May 21 2009, 11:32 AM
- - deek   I'm good for keeping it going to 100:) Honest...   May 21 2009, 01:04 PM
- - Chibu   Well, obviously. I'm laughing at, and I'm ...   May 21 2009, 01:26 PM
- - Rusted Scrap Metal   I got bored and wandered over to the military thre...   May 21 2009, 04:21 PM
- - Zurai   Actually, all I've been saying this whole time...   May 21 2009, 08:10 PM
|- - deek   QUOTE (Zurai @ May 21 2009, 03:10 PM) Act...   May 21 2009, 08:30 PM
- - Muspellsheimr   QUOTE (deek @ May 21 2009, 09:16 AM) I wo...   May 21 2009, 08:39 PM
- - TKDNinjaInBlack   Geez, I don't want to get involved in a rules ...   May 22 2009, 04:56 AM
|- - Chibu   QUOTE (TKDNinjaInBlack @ May 21 2009, 11...   May 22 2009, 11:37 AM
- - toturi   Based on SR4 with only the quote from OP as a refe...   May 22 2009, 12:30 PM
|- - Rotbart van Dainig   QUOTE (toturi @ May 22 2009, 01:30 PM) Th...   May 22 2009, 03:31 PM
- - darthmord   I choose to apply Occam's Razor to most things...   May 22 2009, 05:42 PM
- - Zormal   At the risk of resurrecting a heated argument that...   May 22 2009, 06:35 PM
|- - Zurai   QUOTE (Zormal @ May 22 2009, 02:35 PM) At...   May 22 2009, 07:11 PM
- - Cthulhudreams   What beats me about this entire discussion is why ...   May 23 2009, 05:35 PM
- - Chibu   I think the main issue with all of this is that th...   May 23 2009, 06:49 PM


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