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Method
post Jun 8 2009, 06:45 AM
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Street Doc
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My main gaming group has been a little slow as of late. We play remotely, meeting online and lately peoples' schedules have been non-compliant. Like many GMs when I have these interludes I tend to do a lot of thinking and lately I've been thinking a lot about non-linear adventure design. I did some searches here on Dumpshock, but these concepts haven't really been discussed in any great detail. As such, I figure I'd formalize my musings and post them for discussion and feedback.

Let me first say that I do not claim to have invented these ideas all by myself. Many of the concepts were discussed on other RPG blog sites and discussion boards particularly a great site called Gnome Stew. Oddly enough I also ran into a number of discussion boards dedicated to video game design, which also discussed these concepts. Apparently there is something of a debate raging right now between two extremes- essentially linear game play (in the form of FPS) and non-linear game play (MMORPGs). These two formats have become the big sellers in recent years, so there is a lot of discussion about what direction the video game industry will go. But the real holy grail of non-linear video game design is what has been dubbed "sandbox" play- a world wherein the player can go anywhere and do anything they want. For obvious reasons it is unlikely that any video game will ever achieve a true "sandbox" feel. However, this may be the greatest advantage a pen-and-paper RPG has over video games- we can theoretically achieve a truly non-linear sandbox. Of coarse actually doing so is another matter all together (more on this later).

[ Spoiler ]


Alright, then. Any thoughts?
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Dumori
post Jun 8 2009, 09:29 PM
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I love sandbox games IRL but floating island works better in PbP you some times just need that focus to get things going again. I'm going to be running a sandbox 'Vampire: The Requiem' game with a group mostly new to RPGs it should be an awesome experience however I can narrow the game if needed as IDK how they will fair in a world with no major preset goals.

The one thing about PbP is that running ad-hok is much easier sure you need to plan bits an bobs but you don't need to know every NPCs name and backstory but combat can be slow.
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Posts in this topic
- Method   Adventure Design   Jun 8 2009, 06:45 AM
- - toturi   An interesting and well thought out post. I guess ...   Jun 8 2009, 07:08 AM
- - Draco18s   Welcome to game design. Railroading is also known...   Jun 8 2009, 07:23 AM
|- - Synner667   QUOTE (Draco18s @ Jun 8 2009, 08:23 AM) W...   Jun 8 2009, 07:37 AM
||- - Method   QUOTE (Synner667 @ Jun 8 2009, 12:37 AM) ...   Jun 8 2009, 07:56 AM
|- - Heath Robinson   QUOTE (Draco18s @ Jun 8 2009, 08:23 AM) R...   Jun 8 2009, 08:06 AM
- - Method   Ah yes. IIRC the origin of the term "Piper S...   Jun 8 2009, 07:37 AM
- - Method   Part of what prompted all this is that I've be...   Jun 8 2009, 07:53 AM
|- - Draco18s   QUOTE (Method @ Jun 8 2009, 02:53 AM) Par...   Jun 8 2009, 04:46 PM
|- - Chrysalis   QUOTE (Method @ Jun 8 2009, 10:53 AM) Par...   Jun 8 2009, 09:18 PM
|- - Method   QUOTE (Chrysalis @ Jun 8 2009, 01:18 PM) ...   Jun 9 2009, 03:03 AM
- - The Jake   Every session I like to weave in PC subplots. Not ...   Jun 8 2009, 11:20 AM
|- - Traul   QUOTE (The Jake @ Jun 8 2009, 01:20 PM) E...   Jun 8 2009, 05:03 PM
- - deek   For the last few years, I have really strayed from...   Jun 8 2009, 05:03 PM
- - Adarael   I gotta say, that was very well-put, Method. I thi...   Jun 8 2009, 05:38 PM
- - The Stainless Steel Rat   I've been doing it this way for so long I bare...   Jun 8 2009, 06:14 PM
- - Bob Lord of Evil   Back when Blackjack's site was up he talked ab...   Jun 8 2009, 06:57 PM
- - Dumori   I love sandbox games IRL but floating island works...   Jun 8 2009, 09:29 PM
- - Method   Traul: I see what you're shooting for, but the...   Jun 9 2009, 02:37 AM
|- - The Jake   QUOTE (Method @ Jun 9 2009, 02:37 AM) Tra...   Jun 10 2009, 11:29 AM
- - Dumori   I find that in a PbP game if the focus isn't h...   Jun 9 2009, 02:52 AM
- - Dumori   if running a sanbox two things should be taken in ...   Jun 9 2009, 01:20 PM
- - Cthulhudreams   PbP games definately need a sense of pressure and ...   Jun 9 2009, 02:39 PM
- - Warlordtheft   In the game I'm running (in DC), I would best ...   Jun 9 2009, 04:41 PM
- - Method   QUOTE (Dumori @ Jun 9 2009, 06:20 AM) Als...   Jun 10 2009, 07:15 AM
- - Dumori   I'm intrested in such a game I have a B&E ...   Jun 10 2009, 07:30 AM
- - Psikerlord   I prefer an island type game but with a healthy do...   Jun 10 2009, 11:07 AM
- - Dumori   What's railroading in your mind? As if it...   Jun 10 2009, 12:13 PM
|- - Draco18s   QUOTE (Dumori @ Jun 10 2009, 08:13 AM) Wh...   Jun 10 2009, 07:49 PM
- - Ryu   I´m a floating island kind of GM. Lack of proacti...   Jun 10 2009, 12:21 PM
- - Method   Jake: that would be my approach as well. Offer th...   Jun 10 2009, 07:33 PM
|- - The Jake   QUOTE (Method @ Jun 10 2009, 08:33 PM) Ja...   Jun 10 2009, 10:39 PM
|- - The Jake   Double post. - J.   Jun 10 2009, 10:40 PM
- - Ryu   Hmm. You have multiple curveballs, that might or m...   Jun 11 2009, 08:18 AM
|- - The Jake   QUOTE (Ryu @ Jun 11 2009, 08:18 AM) Hmm. ...   Jun 12 2009, 04:57 AM
- - Method   Ryu: No worries. It's within the scope of the...   Jun 12 2009, 04:22 AM
- - Cthulhudreams   I agree with Ryu - a curveball is only railroading...   Jun 12 2009, 04:48 AM
- - Dumori   Even railroading isn't 'bad' as some t...   Jun 12 2009, 04:53 AM
- - Method   QUOTE (Dumori @ Jun 11 2009, 08:53 PM) Ev...   Jun 12 2009, 05:21 AM


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