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#1
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Moving Target ![]() ![]() Group: Members Posts: 100 Joined: 9-February 09 Member No.: 16,860 ![]() |
So here's my dilemma...
I'm using portions of Ghost Cartels in my campaign and of of my PCs started telling the other PCs about the Shadowrun game his friend was in. He started telling them about the runs his friend was going on and they happened to be ones I am using from Ghost Cartels. I stopped him, but not before he got out a lot of info (and secrets) on two of the runs I am going to use. So I'm pretty much screwed, right? I mean, I can't use the missions now because nothing will come as a surprise to the players and they'll already know what to expect. |
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#2
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Moving Target ![]() ![]() Group: Members Posts: 308 Joined: 1-June 06 From: Nova Scotia, Canada Member No.: 8,631 ![]() |
You know, after giving this a little thought, you could do something kinda interesting. Have the run go according to the scripted book stuff, but in the middle of it, have something mess up, like someone they are talking to flickers or loops back to an old piece of dialog or something. Then they find out they've been running a sim based off some old run's history, and then the real run begins. (IMG:style_emoticons/default/smile.gif)
There are a few examples of that, but one of the best that I incorporated into my adventures came from Tom Clancy's Net Force. There was a online game that was having people btreak into secure facilities like our FPS games. Only thing was, the game was actually 'training sims' to find perfect plans to break into places. What if the PCs got captured by a group and are being held drugged and being used as test subjects? Ever see Virtuosity? They used criminals as VR test subjects, and their sentence would get reduced for good behaviour. Definately lets them use their knowledge, but also spins everything on its head. But you need to be able to create a tale from that to make it worthwhile. Have the PCs plan their escape and use the fact that they have no weapons, no armor, no real equipment until they find anything. So, how do they take out the army of guards with powerful guns, avoid cameras and other security? |
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#3
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Moving Target ![]() ![]() Group: Members Posts: 322 Joined: 19-July 09 From: CAS Member No.: 17,410 ![]() |
You know, after giving this a little thought, you could do something kinda interesting. Have the run go according to the scripted book stuff, but in the middle of it, have something mess up, like someone they are talking to flickers or loops back to an old piece of dialog or something. Then they find out they've been running a sim based off some old run's history, and then the real run begins. (IMG:style_emoticons/default/smile.gif) There are a few examples of that, but one of the best that I incorporated into my adventures came from Tom Clancy's Net Force. There was a online game that was having people btreak into secure facilities like our FPS games. Only thing was, the game was actually 'training sims' to find perfect plans to break into places. What if the PCs got captured by a group and are being held drugged and being used as test subjects? Ever see Virtuosity? They used criminals as VR test subjects, and their sentence would get reduced for good behaviour. Definately lets them use their knowledge, but also spins everything on its head. But you need to be able to create a tale from that to make it worthwhile. Have the PCs plan their escape and use the fact that they have no weapons, no armor, no real equipment until they find anything. So, how do they take out the army of guards with powerful guns, avoid cameras and other security? I <3 you and wish to subscribe to your [insert media of choice]. |
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#4
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Moving Target ![]() ![]() Group: Members Posts: 308 Joined: 1-June 06 From: Nova Scotia, Canada Member No.: 8,631 ![]() |
I <3 you and wish to subscribe to your [insert media of choice]. That's the second time this happened today. It definately made me smile. (IMG:style_emoticons/default/smile.gif) |
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Lo-Fi Version | Time is now: 6th August 2025 - 05:23 AM |
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