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#1
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,095 Joined: 26-February 02 From: Seattle Wa, USA Member No.: 1,139 ![]() |
Because I'm just not seeing it. For example you have replaced TNs which change in one dimension with Variable Thresholds and Dice Pool Modifiers which is two dimensions of change.
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#2
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Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 ![]() |
QUOTE Maybe it is just me, but I think that the streamlining of 4th edition is a godsend, as it makes learning the game for new players a great deal easier than the older editions... You're right, it is just you. (IMG:style_emoticons/default/biggrin.gif) SR4 is not really more streamlined than previous editions. It *is* better-written and laid out, which helps make it more intuitive and easy to grasp. But that's due to the writers, and not the system. |
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#3
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
You're right, it is just you. (IMG:style_emoticons/default/biggrin.gif) SR4 is not really more streamlined than previous editions. It *is* better-written and laid out, which helps make it more intuitive and easy to grasp. But that's due to the writers, and not the system. This is where you and I would disagree... there are no more (or at least a minimum of) sub-systems, this is a big change from SR3 to SR4+ (where everything was a subsystem)... with everything working the same, it IS more streamlined in a lot of ways (though not everyone understandable likes this change)... This change alone makes it more intuitive, though the layout and design also help a great deal in this matter as well... Keep the Faith |
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#4
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Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 ![]() |
This is where you and I would disagree... there are no more (or at least a minimum of) sub-systems, this is a big change from SR3 to SR4+ (where everything was a subsystem)... with everything working the same, it IS more streamlined in a lot of ways (though not everyone understandable likes this change)... This change alone makes it more intuitive, though the layout and design also help a great deal in this matter as well... Keep the Faith I agree that there are no more subsystems, at least as far as the core book goes. But in both cases, the subsystems are just a twist on the core mechanic. (Discounting the Maneuver Score, of course--I *despise* the maneuver score.) The streamlining is largely an illusion. QUOTE Why exactly are you building the NPC's with BP's? Because that's the rules. You are supposed to build each and every NPC using the PC rules, and eyeballing it or modifying the existing templates is technically cheating. I *like* modifying and eyeballing better, but I don't pretend I'm following the rules when I do so. |
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#5
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Target ![]() Group: Members Posts: 46 Joined: 9-August 09 From: Denmark Member No.: 17,489 ![]() |
I have played 3rd edition from time to time in past, but once we really got to try out 4th edition i have to say it is a joy now.
I always found the setting to be interesting enough to play the game even if that meant I was not too fond of the core mechanics and combat system that was overly complicated. Add to that, that most of the times we played without magic in the setting and without deckers (since the decker was a solo game anyways, we used an NPC for that). The biggest change is truely the better layout of the book, even if a few references are off, it is nothing compared to 3rd. I remember it was very frustating trying to grasp rules for rigging (we didn't have expansion book for riggers). It was basicly 1½-2 page in the book that gently touched the concept of rigging or so i recall. Another example i remember was me asking another player, what this table column was short for, we found out it was not even in the book. That is so far out its not even funny. Actually it is alot of small and big things that makes it simpler, that is best described as a generel overhaul. That is not say that it has become very simple, there are still a lot of speciel rules, most related to modifiers and the process of accomplishing something. There are other things as well, like edge and new BP system, that makes 4th cool. |
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Lo-Fi Version | Time is now: 21st August 2025 - 10:07 AM |
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