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#1
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
So, the title is fairly self explanatory I hope.
I'm curious what sort of ways there are for an individual character to protect themselves from a mage besides being one themselves or having one on overwatch for them. And no, I don't mean 'geek the mage' either. I mean actual protection. I know that SR is a game of glass characters running around with hammers, but mages always seem to have the biggest hammer. Well, it isn't even that they have the biggest hammer, it is that there is nothing a character can really do (That I can think of) to protect themselves from magic without being born resistant or a mage. To stop a bullet/blade you can learn to dodge to be less likely to be hit/be hit less hard. You can throw on a bunch of armor to reduce the P damage to stun, and help you soak up more of the damage. So, my question is basically is there a magic equivalent to picking up the dodge skill (Besides counterspelling) or throwing on some armor? If not, what are some tips and tricks you've picked up to stop a mage blasting you into little bits. I believe there is some magic equivalent of the smoke grenade which blinds astral perception, but that is about the only one I can think of off hand. |
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#2
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,650 Joined: 21-July 07 Member No.: 12,328 ![]() |
Well, you can take the 10 point disadvantage that haves you astral hazing, which is awesome.
Or just blow smoke and break LOS. Duelling with mages is much like fighting with tanks. You both have weapons that insta kill each other (sniper rifle with APDS vs Mage stuff), so you need to ensure that you have the positional advantage, or you blow smoke and retreat such that you do. |
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#3
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Target ![]() Group: Members Posts: 84 Joined: 12-September 07 Member No.: 13,227 ![]() |
Well, you can take the 10 point disadvantage that haves you astral hazing, which is awesome. And also makes you a complete outcast. Destroying wards everywhere you go kinda pisses people off and is not really stealthy. Imagine never being able to enter a bar, mall, airport, railway station etc ... in your entire life without setting magical alarms off. Having to pay for all the ward breaches you cause, Lone Star would have your records on file pretty quick. |
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#4
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,650 Joined: 21-July 07 Member No.: 12,328 ![]() |
And also makes you a complete outcast. Destroying wards everywhere you go kinda pisses people off and is not really stealthy. Imagine never being able to enter a bar, mall, airport, railway station etc ... in your entire life without setting magical alarms off. Having to pay for all the ward breaches you cause, Lone Star would have your records on file pretty quick. Couple of points A) Got a single quote demonstrate that astral hazing makes you an outcast OR that those places are warded? B) Sustaining spells isn't illegal either - but would trigger the same effects. As sustaining spells isn't illegal, clearly these negative effects do not apply. C) 24x7 magical security is not economical for public places. Manning a 24x7 armed checkpoint requires expenditure of ~1.5 to 2 million a year in todays dollars. Today, bars push back against retaining a single security guard because it is too expensive. Please note that if you're positing the bar is warded, but the mage is not onsite, that is a completely dysfunctional ward. How is the proprietor of the bar going to be informed about the breach unless the mage is on site, or on call. If the mage is not on site, but on call, how is he going to tell the proprietor? On call services offered today have a response time in hours outside of business hours. |
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