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Red-ROM
post Nov 7 2009, 05:25 AM
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ok, I just spent a week making a hacker/weapon specialist, And I wondered if I was just slow. I mean buying the gear, rechecking the math, cross refrencing all the modifications and rules. I have a group that just switched to shadowrun last week, and I sat around watching men in black one and two while they worked on characters. and at the end of the night? they had nothing done(I admit they're new to sr4, but they played sr3). I think I'm going to be spending sunday helping them finish their characters.

So, whats your best time? Is there a big difference from one character type to the next, say human phys Ad vs. infected Rigger?How many sessions does it take to meet the first johnson?
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Generic_PC
post Nov 8 2009, 04:38 AM
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BeCKs, ultimately, just takes memorization. I know now that raising an attribute below maximum costs 10BP. When I started with SR4, i didn't. Similarly, I've only recently backpedaled into SR3, and have not yet memorized the BeCKs system. It's easy once you know the values, but BeCKs, to further balance characters, adds scaling values. This isn't inherently bad, but it makes it so that I need to check and re-check to make sure that raising a skill to 1 costs 1, to 2 costs 4, to 3 costs 8. When my brain is so similar to a sieve anyway, this isn't helpful. I had similar problems getting to know the build point system, but since it contains no scaling, it makes it easier. (Thankfully, I haven't had to make characters from scratch without the book or file to help, but if I did, I'd probably be screwed either way, or even with the priority system.
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Posts in this topic
- Red-ROM   quick draw pencils   Nov 7 2009, 05:25 AM
- - Critias   How fast can I, or how fast do I? I can whip up a...   Nov 7 2009, 05:30 AM
|- - Red-ROM   QUOTE (Critias @ Nov 7 2009, 12:30 AM) Ho...   Nov 7 2009, 05:59 AM
- - Kagetenshi   I play SR3, but I've noticed that there's ...   Nov 7 2009, 05:31 AM
|- - Jericho Alar   QUOTE (Kagetenshi @ Nov 7 2009, 12:31 AM)...   Nov 7 2009, 07:17 PM
- - Corgak   I spent about a month making my first character, b...   Nov 7 2009, 05:45 AM
- - Jhaiisiin   In a pinch, I can toss together a full SR4 charact...   Nov 7 2009, 05:50 AM
- - Phatom   I play with Kagetenshi so I use SR 3 as well but t...   Nov 7 2009, 06:23 AM
- - Generic_PC   I have found that a character, badly made, can tak...   Nov 7 2009, 06:36 AM
- - Glyph   I'm like Jhaiisiin, in that I like making char...   Nov 7 2009, 07:06 AM
- - Cthulhudreams   Using computer assistance I can make a fully optim...   Nov 7 2009, 08:55 AM
|- - Red-ROM   QUOTE (Cthulhudreams @ Nov 7 2009, 03:55 ...   Nov 7 2009, 03:24 PM
- - Cthulhudreams   Excel spreadsheet sourced from here with a couple ...   Nov 7 2009, 04:52 PM
- - Stahlseele   Utilizing the aweinspiring Power of the NSRCG made...   Nov 7 2009, 05:05 PM
- - Paul   As long as a I have a calculator I can hand genera...   Nov 7 2009, 08:36 PM
- - ShadowPavement   Call me old fashioned, but this is one of the reas...   Nov 7 2009, 09:58 PM
- - Paul   I've always loved BeCKs personally. But that d...   Nov 7 2009, 10:01 PM
|- - Generic_PC   QUOTE (Paul @ Nov 7 2009, 03:01 PM) I...   Nov 8 2009, 03:12 AM
- - Kagetenshi   Just a reality check here, we are still talking ab...   Nov 8 2009, 03:55 AM
- - Cthulhudreams   Becks is complex because unless you are super saya...   Nov 8 2009, 04:01 AM
- - Kagetenshi   Easy: zero points, unless there's an SR4 BeCKS...   Nov 8 2009, 04:17 AM
- - kanislatrans   I like to take my time putting a character togeath...   Nov 8 2009, 04:29 AM
- - Generic_PC   BeCKs, ultimately, just takes memorization. I know...   Nov 8 2009, 04:38 AM
|- - Kagetenshi   QUOTE (Generic_PC @ Nov 7 2009, 11:38 PM)...   Nov 8 2009, 04:45 AM
|- - Generic_PC   QUOTE (Kagetenshi @ Nov 7 2009, 09:45 PM)...   Nov 8 2009, 05:02 AM
- - Glyph   I like BeCKS, especially compared to what a hash t...   Nov 8 2009, 04:59 AM
- - toturi   Anywhere from 5 minutes to a whole week or more. ...   Nov 8 2009, 05:08 AM
- - Cthulhudreams   For me the problem with the formula caculations fo...   Nov 8 2009, 02:48 PM
|- - Kagetenshi   QUOTE (Cthulhudreams @ Nov 8 2009, 09:48 ...   Nov 8 2009, 04:26 PM
- - DigitalOYABUN   I always take a long time to create. There is neve...   Nov 8 2009, 03:22 PM
- - Ryu   It is a complicated problem instead of a complex o...   Nov 8 2009, 06:23 PM
- - Kagetenshi   Eh, I wouldn't put it in those terms either. I...   Nov 8 2009, 06:49 PM
- - Jericho Alar   my favorite part of THAC0 versus AC (d20 system) i...   Nov 8 2009, 07:33 PM
- - Paul   Complexity is in the eye of the beholder, so maybe...   Nov 8 2009, 08:12 PM
|- - Kagetenshi   QUOTE (Paul @ Nov 8 2009, 03:12 PM) maybe...   Nov 8 2009, 09:30 PM
|- - Glyph   QUOTE (Paul @ Nov 8 2009, 12:12 PM) As fo...   Nov 8 2009, 10:03 PM
- - Jericho Alar   I'd guess Kage is just from that "dying...   Nov 8 2009, 09:44 PM
- - Paul   So KarmaGen rips off BeCKS by adding a few limits?...   Nov 8 2009, 11:20 PM
|- - Dr. Funkenstein   QUOTE (Paul @ Nov 8 2009, 05:20 PM) So Ka...   Nov 10 2009, 07:01 AM
- - Glyph   Even build points have a few features that were in...   Nov 8 2009, 11:40 PM
- - Corgak   Is there an excel function that sums the numbers b...   Nov 10 2009, 06:48 AM
- - Kagetenshi   Rules aren't covered by copyright anyway, so u...   Nov 10 2009, 07:31 AM
|- - Jericho Alar   QUOTE (Kagetenshi @ Nov 10 2009, 02:31 AM...   Nov 10 2009, 07:01 PM
- - Dr. Funkenstein   I know, I was just using it to emphasize the point...   Nov 10 2009, 07:46 AM
- - Paul   A dick move is still a dick move. We'll have t...   Nov 10 2009, 12:57 PM
- - Omenowl   The longest part of making a character has and alw...   Nov 11 2009, 01:23 AM


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