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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,756 Joined: 17-January 09 From: Va Beach , CAS Member No.: 16,787 ![]() |
ok, I just spent a week making a hacker/weapon specialist, And I wondered if I was just slow. I mean buying the gear, rechecking the math, cross refrencing all the modifications and rules. I have a group that just switched to shadowrun last week, and I sat around watching men in black one and two while they worked on characters. and at the end of the night? they had nothing done(I admit they're new to sr4, but they played sr3). I think I'm going to be spending sunday helping them finish their characters.
So, whats your best time? Is there a big difference from one character type to the next, say human phys Ad vs. infected Rigger?How many sessions does it take to meet the first johnson? |
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#2
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Moving Target ![]() ![]() Group: Members Posts: 186 Joined: 23-October 09 Member No.: 17,788 ![]() |
BeCKs, ultimately, just takes memorization. I know now that raising an attribute below maximum costs 10BP. When I started with SR4, i didn't. Similarly, I've only recently backpedaled into SR3, and have not yet memorized the BeCKs system. It's easy once you know the values, but BeCKs, to further balance characters, adds scaling values. This isn't inherently bad, but it makes it so that I need to check and re-check to make sure that raising a skill to 1 costs 1, to 2 costs 4, to 3 costs 8. When my brain is so similar to a sieve anyway, this isn't helpful. I had similar problems getting to know the build point system, but since it contains no scaling, it makes it easier. (Thankfully, I haven't had to make characters from scratch without the book or file to help, but if I did, I'd probably be screwed either way, or even with the priority system.
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