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#1
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Moving Target ![]() ![]() Group: Members Posts: 102 Joined: 2-March 09 From: 67211 Member No.: 16,927 ![]() |
If you upgrade to the next level of cyberware or do something else to reduce the Essence costs of your 'ware, do you regain the Essence difference?
I'm in a Cyberpunk game and it allows you to regain the difference in your Empathy modifier, but I can't find anything related to it in the SR4A book. |
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#2
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
so it is not that you have to have the maximum possible magic anymore?
i think i remember there being more than one debate on this topic. dunno if it ever got solved. one part of the boards said the latent awakenings magic was the maximum magic. so if you lessen you maximum magic by one and your maximum magic was one to begin with, your maximum magic is zero. other part of these here fine boards generally said that as long as your essence was above 1, you could still awaken with one point of magic. did that ever get cleared up? |
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#3
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
so it is not that you have to have the maximum possible magic anymore? i think i remember there being more than one debate on this topic. dunno if it ever got solved. one part of the boards said the latent awakenings magic was the maximum magic. so if you lessen you maximum magic by one and your maximum magic was one to begin with, your maximum magic is zero. other part of these here fine boards generally said that as long as your essence was above 1, you could still awaken with one point of magic. did that ever get cleared up? You never awaken with the Maximum amount of Magic in SR4... it is always at 1... Maximum Magic Rating is equal to NAtural Essence (6 Normally) + Initiation Grade... Magic cannot exceed Essence unless you have initiated as Essence caps your Magic Rating if you are uninitiated (What a mouthful...)... Latent Awakening gives you a magic point of 1, as long as your Essence is 1 or greater... So you could jam in 4 points of Cyber/Bio and then latently awaken with a Magic Rating of 1... your max would be 2 until you initiated... if your essence was .99, you would never magically awaken, as your essence is below 1... however, if your essence was repaired back above 1 before you latently awakened, and you had a Essence of 1.09, then you would start with a Magic Rating of 1... Latent Awakening only cares about essence at the point of awakening (or not, as the case may be)... Hope that this bit of rambling prose helps... Keep the Faith |
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#4
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,849 Joined: 26-February 02 From: Melbourne, Australia Member No.: 872 ![]() |
You never awaken with the Maximum amount of Magic in SR4... it is always at 1... Maximum Magic Rating is equal to NAtural Essence (6 Normally) + Initiation Grade... Magic cannot exceed Essence unless you have initiated as Essence caps your Magic Rating if you are uninitiated (What a mouthful...)... Latent Awakening gives you a magic point of 1, as long as your Essence is 1 or greater... So you could jam in 4 points of Cyber/Bio and then latently awaken with a Magic Rating of 1... your max would be 2 until you initiated... if your essence was .99, you would never magically awaken, as your essence is below 1... however, if your essence was repaired back above 1 before you latently awakened, and you had a Essence of 1.09, then you would start with a Magic Rating of 1... Latent Awakening only cares about essence at the point of awakening (or not, as the case may be)... Hope that this bit of rambling prose helps... Keep the Faith The problem is at chargen you would then need to invest in 6 points of Magic AND then fork out the cost for cyberware. This is an INCREDIBLY expensive proposition at chargen (talking 75BP + costs of 'ware). I don't know if this is softened with karmagen, but you're better off taking the Latent Magician positive quality for 5BP (or whatever it is called) out of Street Magic if that is what you're after. I can't even recall if this is even an option for prospective TMs because I don't think they have a latent TM positive quality (a lenient GM may house rule it, I would). - J. |
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#5
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 ![]() |
The problem is at chargen you would then need to invest in 6 points of Magic AND then fork out the cost for cyberware. This is an INCREDIBLY expensive proposition at chargen (talking 75BP + costs of 'ware). I don't know if this is softened with karmagen, but you're better off taking the Latent Magician positive quality for 5BP (or whatever it is called) out of Street Magic if that is what you're after. I can't even recall if this is even an option for prospective TMs because I don't think they have a latent TM positive quality (a lenient GM may house rule it, I would). - J. The latent awakening quality lets you bypass the normal process of Magic loss at char-gen, but it has a lot of disadvantages, too. You are starting out with a Magic Attribute of 1, no awakened skills, and no spells. So you are way behind the power curve, even without factoring in how your implanted 'ware drastically lowers the maximum of that Magic Attribute. Buying Magic up to 6 at char-gen, and losing a point or two of it due to some choice 'ware, may be more expensive, but it still tends to result in a more effective awakened character. |
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#6
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Target ![]() Group: Members Posts: 66 Joined: 17-March 09 Member No.: 16,985 ![]() |
The latent awakening quality lets you bypass the normal process of Magic loss at char-gen, but it has a lot of disadvantages, too. You are starting out with a Magic Attribute of 1, no awakened skills, and no spells. So you are way behind the power curve, even without factoring in how your implanted 'ware drastically lowers the maximum of that Magic Attribute. Buying Magic up to 6 at char-gen, and losing a point or two of it due to some choice 'ware, may be more expensive, but it still tends to result in a more effective awakened character. I disagree. My reading of the rules is that BPs describe your character at the second the game starts. The BP you spend on gear represents gear, bought, stolen, or self-coded. The BP you spend on attributes are your attributes now. I'm doing a horrible job explaining myself. Your character doesn't have to buy the magic up, then loose it to the ware. The ware will set the limit on how much you can get - take three points of ware, your essence will be 3, and you can only get a magic of 3 at chargen, but that will cost you (quality)+35. That is how both my GM and I read it, though your millage may vary. |
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