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Running Target ![]() ![]() ![]() Group: Members Posts: 1,288 Joined: 4-September 06 From: The Scandinavian Federation Member No.: 9,300 ![]() |
Hey I want to continue the off topic discussion in "best shadowrun work" thread here.
First of all I must admit I made my own house rules for ammo inspired by.. Synner was it? Anyway here is how I do it, I'd like other opinions (and the errata itself, can't really remember it). Flechette: Old stats: +2 DV, +2 AP. Although not quite as powerful as EX-EX, this ammo is easily available and legal with license. My stats: +2 DV, +5 AP (but max AP=armor. Leather jacket vs flechette or buckshot=fail). I believe the errata was very similar. EX-EX: Old stats: +2 DV -2 AP. As listed, probably the best ammo there is as it can do good damage AND penetrate armor with ease. My stats: +2 DV +1 AP. Slightly nerfed, making it worse than APDS at armor penetration but better at pure damage. EX: As above, except DV=+1. S&S: Old stats DV= 6S, regardless,AP= -half Armor. My stats: DV=4S and all Tasers have -2 DV to compensate. These are what I can think of ATM. |
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
errata found at shadworun4.com
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,288 Joined: 4-September 06 From: The Scandinavian Federation Member No.: 9,300 ![]() |
errata found at shadworun4.com Yeah I don't need the whole errata, I just don't remember the EX-EX rules from it so agh ok here they are. [ Spoiler ] Surprisingly, EX-EX with +2 Damage +1 AP is actually better than the one in the errata (+1DV -1 AP). I mean, more damaging. The errata version on the other hand is slightly better at piercing armor causing P damage. |
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Lo-Fi Version | Time is now: 25th July 2025 - 11:47 PM |
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