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Target ![]() Group: Members Posts: 72 Joined: 2-March 10 Member No.: 18,231 ![]() |
Ok, I'm trying to set up a game, and I want to make a sheet with every little houserules I want to implement before then.
Now, after visiting some forums and other chatrooms, I heard that monk, in 3rd edition, were kinda frail. This is mostly because they had to invest in several more attributes than most other classes. What I want to do here is to give them something extra that would give them an edge, and more worthwhile to play. My intend is this: instead of having 3/4 attack bonus like a cleric, I would give them full attack bonus like a fighter. This would give them more attacks (up to 6 attacks, at level 20) and it would make them more reliable in general. I want opinions on this. |
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 ![]() |
Feel free to explain why a Ranger is, but a Rogue isn't. The only other major difference between those two classes is the Ranger has fewer combat abilities, while the Rogue has a whole two extra skill points per level.
Do Rogues sit around in twiddling their fingers, chant arcane words, or otherwise frolic about while everyone else fights? No. Do they sit on their asses during a fight? No. They get right up into their enemies faces (or more correctly, behind their faces) and slice and dice away. Much like Monks. Out of combat, Rangers have just as much versatility as they do, just with a wilderness bent instead of an urban one. And of course there's the minor fact that even in 4E, where they actually define classes by their style, a Rogue is very much a Martial class. The only reason a Monk isn't one is because they wanted to create a Psionic category of classes and felt a Monk was somehow psionic. The whole idea of "specialty classes" is silly, especially since the list earlier in the thread is 100% arbitrary just to prove some wholly erroneous point. The only one that comes close is the Bard, and they're better described as a hybrid class (that should have been a prestige class, anyway). You don't need a 1:1 attack progression to be a combat-oriented class. |
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