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Target ![]() Group: Members Posts: 72 Joined: 2-March 10 Member No.: 18,231 ![]() |
Ok, I'm trying to set up a game, and I want to make a sheet with every little houserules I want to implement before then.
Now, after visiting some forums and other chatrooms, I heard that monk, in 3rd edition, were kinda frail. This is mostly because they had to invest in several more attributes than most other classes. What I want to do here is to give them something extra that would give them an edge, and more worthwhile to play. My intend is this: instead of having 3/4 attack bonus like a cleric, I would give them full attack bonus like a fighter. This would give them more attacks (up to 6 attacks, at level 20) and it would make them more reliable in general. I want opinions on this. |
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
Since one of the main cruxes of Evil's argument is that monks can't hit anything, I should likely point out that at 20th level, a pure monk will only have 5 less attack, which corresponds to 25% less accuracy. Now, take into account that monks can do alot of their cool stuff against an opponents touch AC which is rarely above about 15, and I think you can see that monks shouldn't have problems hitting stuff. Also, due to their high mobility, they'll have little trouble claiming the +2 flanking bonus, so they tend to actually only be 15% less accurate. We'll not even get into the fact that they can sneak (faster than the fighter can run) and thus claim flat footed AC and a +4 bonus to attack.
So, without too much effort they can drop the opponents AC to 10 and get a +6 to attack. Honestly, if the monk can't hit stuff at that point, he needs to be throwing himself off the top of the monastery tower (not that it'd do much thanks to slowfall). |
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Lo-Fi Version | Time is now: 14th March 2025 - 02:47 PM |
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