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> Un-Stupid Cyberlimbs
Knarfy
post Sep 18 2005, 09:06 PM
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Ok, I hated how cyberlimbs worked in 3rd, and though they fixed some of the stupid in 4th, they added a whole slew of new stupid. As such, I have come up with these house rules for cyberlimbs. :)

If I don't cover it here, then its the same as the BBB.

Cyberlimb abilities start at 3. They can be enhanced by buying cyberlimb enhancements, and not through other stuff, bla bla bla. Cyberlimb enhancements DO NOT take up capacity. The stats on the limb cannot exceed your augmented maximums, nor can they exceed the ability value of your torso. Cyberskulls do not get their own ability enhancements, use the values for the torso. Armor still takes up capacity. If you armor a cyberskull, treat as a helmet. And, yes, the armor does stack with worn armor.

Also, reduce the availability of the cyberskulls to 12. Theres just no good reason for it to be so high, and it shoots a cool character concept in the foot. (or head I suppose :)

Notes: To determine over all body for damage resistance tests, condition monitor size, and everything else, average the value for both arms, legs, and the torso. Use this same method to determine overall armor value, and other abilities when needed. For simplicity, I recommend that you keep your implants on the same level. Make sure to always add all five values and divide by five.

"Cyberlimbs cannot hold bioware, or anything that takes essence instead of capacity." clarification: No, you really cant have bioware. If you have a full cyber-body, you cant have any bioware at all. Too much of your body is synthetic. Implants that have a rating for both capacity and essence must be installed to use capacity. Headware that does not have a capacity rating can still be installed into a cyberskull, taking the normal essence, as well as eyeware and earware. Some bodyware without a capacity rating is still ok to install into a cybertorso. basically, everything that effects your nervous system, which is to say, reaction enhancers, simrigs, skillwires, touch links, and wired reflexes.

I feel that this makes cyberlimbs viable, but not over-good. Unless you get a full cyberbody, you are still somewhat limited by your natural values. And trolls can actually get troll arms, instead of human arms. It has the advantage of allowing a fully cybered human to get up to 9 str, agi, and body with basically no karma expenditure. (or bp for that matter) but a rather large essence loss, and the loss of the ability to take any bioware, ever :P And considering how good bioware is, thats a pretty big price to pay.

Another thing Im not sure about, is forcing the character to use their natural body to resist toxins and pathogens and stuff... Dunno

Anyway, thoughts?
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Posts in this topic
- Knarfy   Un-Stupid Cyberlimbs   Sep 18 2005, 09:06 PM
- - Backgammon   Well, let's simplify what you propose: 1) Cyb...   Sep 19 2005, 01:18 AM
- - Nikoli   Also, cyber torso and skulls are shells, not repla...   Sep 19 2005, 01:52 AM
- - Kagetenshi   If you're a full borg, why can't you take ...   Sep 19 2005, 01:53 AM
- - Knarfy   The restriction of no bioware is actually part of ...   Sep 19 2005, 02:00 AM
- - Ravennus   This is pretty much exactly how I house-ruled cybe...   Sep 19 2005, 03:50 AM
- - Knarfy   I left armor costing 2 cap per point because with ...   Sep 19 2005, 04:29 AM
- - Kremlin KOA   QUOTE (Ravennus) P.S.- Oh! I've also made...   Sep 19 2005, 05:22 AM
- - mintcar   I donīt think they need house rules myself. I like...   Sep 19 2005, 12:51 PM
- - Rotbart van Dainig   There is just one little problem with this theory:...   Sep 19 2005, 12:58 PM
- - Eyeless Blond   Honestly I'd like to completely ditch the idea...   Sep 19 2005, 04:16 PM
- - Shadow_Prophet   Meh. I don't like it but then again I don...   Sep 19 2005, 04:41 PM
- - Eyeless Blond   Yeah I can see that. It ended up far more complica...   Sep 19 2005, 04:54 PM
- - Kagetenshi   What is your justification for the damage? ~J   Sep 19 2005, 05:08 PM
- - Aku   excessive force on the none cybered parts?   Sep 19 2005, 05:09 PM
- - Nikoli   what effect would having a cyber torso have on you...   Sep 19 2005, 05:14 PM
- - Nyxll   QUOTE Well fine, they certainly can. The hack itse...   Sep 19 2005, 05:16 PM
- - Nikoli   Honestly this is how I've seen cyberlimbs sinc...   Sep 19 2005, 05:23 PM
- - ES_Sparky   I always liked in the palladium games that you had...   Sep 19 2005, 05:23 PM
- - Fortune   If I was to use that system, I'd max the limbs...   Sep 19 2005, 05:41 PM
- - hahnsoo   The thing is, the upgrades for cyberlimbs are so d...   Sep 19 2005, 05:50 PM
- - Mr. Unpronounceable   QUOTE (Knarfy) The restriction of no bioware is ac...   Sep 19 2005, 06:39 PM
- - Knarfy   QUOTE The restriction of no bioware is actually pa...   Sep 19 2005, 07:15 PM
- - Mr. Unpronounceable   QUOTE (Knarfy) QUOTE The restriction of no bioware...   Sep 19 2005, 07:23 PM
- - Mightyflapjack   To each his own... I would still allow some brain...   Sep 19 2005, 07:27 PM
- - Nikoli   Pg 335, left column, bottom section, Cybertorso an...   Sep 19 2005, 08:48 PM
- - Knarfy   guys guys, I agree with you on the bioware thing, ...   Sep 19 2005, 08:56 PM
- - Eyeless Blond   QUOTE (Nikoli) what effect would having a cyber to...   Sep 20 2005, 01:02 AM
- - Chandon   I think for my game I'm going with the house r...   Oct 17 2005, 06:19 PM
- - wavydavy   Heya all (fp to dsf, longtime casual lurker :) I ...   Oct 18 2005, 01:38 PM
- - PlatonicPimp   This is my take on cyberlimbs. I use a lot of Idea...   Oct 18 2005, 02:21 PM
- - Jaid   QUOTE (PlatonicPimp) The cyberlimb must also make ...   Oct 18 2005, 02:36 PM
- - PlatonicPimp   No, it means that on your first pass the limb must...   Oct 18 2005, 02:41 PM
- - Jaid   ah, ok... that makes more sense... it must make su...   Oct 18 2005, 02:44 PM


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