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> Skills, Skill Groups, and Specializations Revealed
Shadow_Prophet
post Sep 19 2005, 08:17 PM
Post #1


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As I said I would I emailed Fanpro for a clarification of the skillgroups, skills and specilizations and how they work together. I just got the response so allow me to pass this knowledge onto you.

QUOTE

Hi,

>There has been a ongoing debate regarding the way skills and skill groups
>work due to the rules conflicting with the example ect.

Care to forward me a link to the thread?

>Below I'm posting part of that discussion on the dumpshock forums.  The
>bolding was added by me for emphasis of the key parts.  From the way I
>have read the rules, excluding the example, you can purchase skill groups
>or you can purchase skills.  Skill groups cost less to raise, skills allow
>you the benefits of specializations.  There are two major questions, one I
>believe which is wholely false and the other I am not completely sure of
>as the rules say one thing but the example shows another.
>
>The first, and what I believe to be completely Incorrect is that you can
>have a skill group and purchase a specialization in one of its subskills
>and still maintain the skillgroup and be able to use that
>specialization.  Page 106 says you can't use specializations with
>skillgroups so to me this would be false.  This also leads me to the
>second question.

That's correct -- specializations and skill groups are not compatible. You
either take a scattershot approach (ie. a skill group) or you take a
focused approach (individual skill with specialization) -- you can't do both.

>If you improve any individual skill, as stated on page 264, the skill
>group no longer exists and are treated as individual skills from that
>point on.  However your example on page 106 shows differently.  Infact it
>shows you don't have the skill group untill you get them all back to the
>same level.  But theres nothing at all in the rules about this, and the
>rule on page 264 would, to me, expressly forbid the example.

There's not really a contradiction here -- if you have a skill group, and
you decide to improve 1 skill from that group only, then you break apart
the skill group. Simple enough.

Is the skill group broken apart forever? Not necessarily, though this is
really more of a GM decision. If the character goes through the effort of
raising all of the individual skills in that former skill group back to the
same rating, could they be treated as a unified skill group from that point
on? Sure, why not -- unless the GM decides otherwise. There's really no
benefit to doing it this way -- you pay more by raising the skills
individually than as a group.

Does this mean that a character could buy up the individual skills in a
skill group separately, get them all to the same rating, and then raise
them as a skill group from that point? I don't see why not, as long as the
GM approves it. And it's easier for bookkeeping.

The only time I would not allow this would be if the character had a
specialization in one of the individual skills -- specializations and skill
groups cannot be used together, so you could not "recombine" the separate
skills into a skill group if one has a specialization. I *might* allow it
if the player was willing to give up the specialization, sacrificing it in
favor of the skill group.

> Also with this to me a specializaton would be improving the skill
individualy and not the group so that would also break up a skill group
correct?

Yeah, if you decide to add a specialization to a skill in a skill group,
then you can no longer get the benefits of the skill group (ie. the bulk
improvement discount).

>Thank you for your time in clarifying this for us, and with your permision
>I would like to post this on the dumpshock forums for clarification purposes.

Sure thing.


:: Rob Boyle ::
Shadowrun Developer for FanPro LLC
info@shadowrunrpg.com ~ www.shadowrunrpg.com


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