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post Oct 13 2005, 06:35 PM
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Moving Target
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Currently, I'm GM for two, count 'em TWO players. (The one other regular guy is out of town for a few months, and others come and go... mostly go.) We're just wrapping up a successful campaign, but I noticed that such small team translates into less variety of perspectives and problem solving approaches, ie. fewer options for them and for me, which translates into a more basic, street level campaign. I'm figuring this can be changed if I allow more points for character building, so the characters can have a wider range of skills and abilities. I wonder if anyone else has faced this, and can offer a good BP suggestion for two characters.

Before anyone suggests it, we're not into playing multiple characters.
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