IPB

Welcome Guest ( Log In | Register )

> Defaulting to Skills?
Veggiesama
post Oct 16 2005, 04:59 AM
Post #1


Moving Target
**

Group: Members
Posts: 286
Joined: 5-September 05
Member No.: 7,688



Back in SR3, you could default to a similar skill or an attribute when you lacked the skill you need. Now you can only default to an attribute with a -1 die penalty.

Assuming there was a list of "similar skills" (or even just by using the skill groups as a reference), would defaulting to a skill be a viable option or would it be "overpowered"?

How about a -2 penalty if you need to use a skill that you don't possess, but you do possess another one that fits in that skill group?

Ex. I have Agility 4 and Pistols 3, but the only thing close by is an AK-97 and a dozen go-gangers. Under normal rules, I'd have 3 dice (Agi 4 - 1 penalty), but if I was able to default to Pistols I'd have 5 dice (Agi 4 + Pistols 3 - 2 penalty). Even if I had only 1 Pistol skill, it'd still come out to the same as defaulting to the attribute (Agi 4 + Pistols 1 - 2 penalty = 3).

Would this undermine skill groups? I don't think so, what's your thoughts?
Go to the top of the page
 
+Quote Post

Posts in this topic


Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 8th December 2025 - 02:22 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.