Oct 21 2005, 05:51 PM
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Target ![]() Group: Members Posts: 26 Joined: 7-September 05 Member No.: 7,699 |
Hey all. I was curious if there were any rules about raising your essence after having cyberware removed? I recall reading somewhere about how you never gain that back. But, since drug addiction causes essence loss alon with major trauma (deadly wounds, etc), it'd make sense that you can get that back up with physical therapy and counselling. I had a thought of buying the attribute back up just like a regular attribute with a TOTAL CAP of 6, and having the time to raise it be one week per point of karma spent, and a cost of 500 nuyen per karma point. So, to raise a karma from 0 (a reformed street samurai) to one would be two karma, two weeks in game time, and a thousand bucks.
Does anyone else have any other ideas for this? I'd also say that for magicians they would need to initiate/ take a geasa to gain back the magic point, or does that seem too harsh? Or just double the costs to re-attune to their magic rating as well, but make them initiate if it takes them over 6? What are everyone's opinions on this? Any alternate mechanical rules or ideas? I'm more than welcome to them. |
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Faenor Essence Loss and Recovery Oct 21 2005, 05:51 PM
Mr Cjelli Essence loss from cyberware (and for the most part... Oct 21 2005, 05:56 PM
Velocity My players and I never cared for the "permane... Oct 21 2005, 08:32 PM
hyzmarca There is a canon method to regain lost essence. Th... Oct 21 2005, 08:47 PM
PlainWhiteSocks Velocity's system seems to make the most sense... Oct 21 2005, 11:02 PM
eidolon Velocity, consider that YOINKED. Oct 22 2005, 01:43 AM
Velocity Glad you all liked the idea, feel free to yoink it... Oct 22 2005, 03:17 PM
mfb i tend to prefer permanent essence loss for those ... Oct 22 2005, 06:41 PM
Kagetenshi QUOTE (Velocity) magic, spirits and the whole ... Oct 22 2005, 07:34 PM
hyzmarca QUOTE (mfb @ Oct 22 2005, 01:41 PM) hyzmarca,... Oct 22 2005, 08:13 PM
Doc Byte -deleted- Oct 22 2005, 09:33 PM
FrostyNSO QUOTE (Velocity) ... it seemed unnecessarily harsh... Oct 23 2005, 12:38 AM
Sunday_Gamer I would find it difficult to disagree more.
N... Oct 23 2005, 07:37 AM
Birdy Always treated "Essence Loss" like the ... Oct 24 2005, 12:38 PM
noname_hero I can add that we use a system similar to the one ... Oct 25 2005, 02:41 PM
Demon_Bob How long is temporary essence loss supposed to las... Nov 4 2005, 09:10 PM![]() ![]() |
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