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Moving Target ![]() ![]() Group: Members Posts: 124 Joined: 26-February 02 Member No.: 1,812 ![]() |
In order to assess the fitout and capabilities of a character I'm designing, I hope to call upon the esteemed members of this illustrious discussion thingy.
I need to collate ways in which a character could cheat at cards and dice games in shadowrun. In particular, I need ways in which someone could cheat at Casino card and dice games and hopefully get away with it. There are obvious things such as sleight of hand (cheating) skills. I have also thought of the following possibilities: (1) card marking using UV ink and having UV vision (as an adept power, as an addition to a cool pair of sunglassess, or as a cyber vision enhancement) (2) the use of the adept powers of Kinesetics, Empathic Reading and Empathic Sense to always know if someone's bluffing (3) really small cameras secreted on the table, or a 'shiner' (I think that's what they're called), being a way of looking at cards as dealt, such as a mobile phone left on the table containing a miniaturised camera which can transmit. If at all possible I would like to avoid things involving radio or other transmission, since any half-decent security mob would probably be looking for unauthorised/strange transmissions on the casino floor. I would also prefer things that can be done alone, as opposed to needing multiple people. Any suggestions of good background books would be well received as well. I've read "King Con" and have considered (and may well use) the unique gas dice idea from that book. The character in mind is a face who makes a living playing cards professionally, but also does the running on occasion. S/he will likely do conning of non-casino card and dice games most of the time, but things that would work in a Casino would be especially appreciated. Any and all suggestions appreciated. |
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Lo-Fi Version | Time is now: 25th July 2025 - 02:17 PM |
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