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Target ![]() Group: Members Posts: 49 Joined: 6-November 05 From: Darwin, Australia Member No.: 7,930 ![]() |
I'm considering giving my character a "Doc Holliday" (from the movie Tombstone) sort of twist, giving him an addiction to alcohol. I've found intoxication on the social modifiers table (-2) but can't see anything similair for combat modifiers, or other active skills. Also how would you gauge the levels of "drunkeness"? Say my character carrys around a hip-flask, gets into a bad situation and decides he needs a quick nip of "grandpa's cough medicine" for courage, how big a modifier would that be compared to say, failing a willpower test and drinking half a bottle of jack daniels just before the team is supposed to go on a run? I just love this quote from the movie:
Would go well with my ambidexterity skill ;) Any help would be muchly appreciated :) |
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