IPB

Welcome Guest ( Log In | Register )

> Effects of alcohol/being drunk
Aza
post Nov 16 2005, 12:31 AM
Post #1


Target
*

Group: Members
Posts: 49
Joined: 6-November 05
From: Darwin, Australia
Member No.: 7,930



I'm considering giving my character a "Doc Holliday" (from the movie Tombstone) sort of twist, giving him an addiction to alcohol.

I've found intoxication on the social modifiers table (-2) but can't see anything similair for combat modifiers, or other active skills.

Also how would you gauge the levels of "drunkeness"?

Say my character carrys around a hip-flask, gets into a bad situation and decides he needs a quick nip of "grandpa's cough medicine" for courage, how big a modifier would that be compared to say, failing a willpower test and drinking half a bottle of jack daniels just before the team is supposed to go on a run?

I just love this quote from the movie:
QUOTE
Billy Clanton: Why, it's the drunk piano player. You're so drunk, you can't hit nothin'. In fact, you're probably seeing double.
[Billy Clanton draws a knife, and Doc Holliday takes out a second gun]
Doc Holliday: I have two guns, one for each of ya.


Would go well with my ambidexterity skill ;)

Any help would be muchly appreciated :)
Go to the top of the page
 
+Quote Post

Posts in this topic


Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 18th September 2025 - 11:15 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.